DJMGator13
Still breathing
Preturn - 1050AD
wake eCav from Ibabanago move kill the redlined Infantry in Delhi
wake another eCav attack vImpi - we lose
wake vCav from Gergovia attack 3/5 eImpi - we win and capture Delhi with Leo's, Copernicus & Great Library
rush Library in Madras
switch all scientist to taxmen - Mass Production still in 1 @ +247gpt
IBT -
Turn 1 - 1060AD
turned animations on
Learn Mass Production set to Motor Trans.
WW causes Orleans to riot
sci to 100% Motor Trans in 4 turns
I bomb Kolhapur perimeter and build a fortress
Some workers are automated / moved too fast to locate them
switch all military builds (about 6 of them) to infantry no need for militia or cavs at this point since they do not upgrade
IBT - ZUL kill a cav and capture about 5 or 6 workers near the front / they also move a few troops towards Delhi
Turn 2 - 1070AD
Our offensive military is down to 1 knight,11 cavs, 4 Infantry, 8 militia & 14 artillery / we are "WEAK" against everyone
some dyes become available to trade so I sign OTTO up in a MA vrs ZULU giving the dyes and gaining 11gpt
unautomate a few workers
Sitting back and waiting for tanks to do any more attacking
Question: is there a way to get trade details in Civ III like in C3C ?
IBT - AMR & ZUL sign trade embargo against us
Turn 3 - 1080AD
I found some but there are still a few automated workers
sci down to 90%
mostly worker moves
IBT - OTTO advances on Kolhapur
Check this out:
BTW, I said no, I think I'd rather have Hoover Dam than a hospital.
Turn 4 - 1090AD
Trade: furs & dyes to AZT for 33gpt
Increased our military up to 9 Infantry - we are now AVG to ZUL, AMR & AZT, still weak to the others
Trade: Mass Production to OTTO for Wmap, 1000gold & 137gpt
Trade: Refining to AMR for 5 gold & 3gpt - just to play with their trade embargo
Trade: Steel to AZT for 30 gold & 21 gpt
JPN still won't talk - real tempted to sign MA with the other civs there to attack Japan
IBT - JPN ironclad and a galley near Seville
Turn 5 - 1100AD
learn MOTOR TRANS set to RADIO (after trade with OTTO) @90% in 6 turns
considering OTTO can probably learn MOTOR TRAN in about 5 to 7 turns I go ahead and trade it to them - time to separate us and them from the rest of the pack
TRADE: MOTOR TRANS to OTTO for Wmap, 500 gold & 306gpt
In a recent game I played the AI went for Flight (7200) before Radio (8000), so I set our research to Radio and hope to trade for flight with OTTO
Start Barcelona on a prebuild for UN
change all military builds to tanks
IBT - JPN ships closer to Seville
Turn 6 - 1110AD
produce our first Tank
IBT - cool beans - AZT declares war on JPN / OTTO captured Calcutta a few turns ago and seem to be sending all their troops home??
Turn 7 - 1120AD
JPN will finally make peace I gain their Wmap
produce 3 more tanks
Kolhapur
artillery wounds 2 infantry and a riflemen
vTank vrs 2/4 vInfantry - we win flawlessly
vTank vrs 3/4 vRifle - we retreat inflicting 1hp
vTank vrs 2/4 vRifle - we retreat
vTank vrs 2/4 vRifle - we win and promo
eCav vrs 1/3 rInf - we win and capture city - set to starve
IBT - AZT & OTTO sign a MA vrs ZUL
Turn 8 - 1130AD
8 cities riot due to WW - raise lux to 10% and hire a few clowns
sci to 80% still in 3 turns
IBT - watch OTTO attack Intombe
Turn 9 - 1140AD
WW - all 8 cities back under control - only 1 new one riots (WW at 37% there)
Intombe
artillery - redline 2 Inf and leave a 3rd at 2/4
vTank vrs 2/4 vInfantry - we retreat inflicting no damage
vTank vrs 2/4 vInfantry - we die inflicting no damage
vTank vrs 2/4 vInfantry - we finally kill it
eCav vrs vPike - we win down 2 hp and produce a Great Leader [dance]
vTank vrs 1/4 vInfantry - we win flawlessly
eCav vrs 1/4 vInfantry - we win flawlessly and capture city
WW increased in some cities after capture of Intombe - had to adjust for the second time this turn
Stopped here to see what we want to do with the great leader
Notes to next player
1) Great Leader is in Delhi with all it's movement point
2) Our max sci is now at 1637bpt at 100%
3) We are 2 turns from Radio and 17 turns from a 1000 shield Palace in Barcelona
4) Upcoming great wonders include - the UN, SETI and Internet - we need UN to control the vote and SETI for research
5) WW is starting to run between 30 - 40% - we need to make peace soon, but there are still some cities available
1140AD save
wake eCav from Ibabanago move kill the redlined Infantry in Delhi
wake another eCav attack vImpi - we lose
wake vCav from Gergovia attack 3/5 eImpi - we win and capture Delhi with Leo's, Copernicus & Great Library
rush Library in Madras
switch all scientist to taxmen - Mass Production still in 1 @ +247gpt
IBT -
Turn 1 - 1060AD
turned animations on
Learn Mass Production set to Motor Trans.
WW causes Orleans to riot
sci to 100% Motor Trans in 4 turns
I bomb Kolhapur perimeter and build a fortress
Some workers are automated / moved too fast to locate them
switch all military builds (about 6 of them) to infantry no need for militia or cavs at this point since they do not upgrade
IBT - ZUL kill a cav and capture about 5 or 6 workers near the front / they also move a few troops towards Delhi
Turn 2 - 1070AD
Our offensive military is down to 1 knight,11 cavs, 4 Infantry, 8 militia & 14 artillery / we are "WEAK" against everyone
some dyes become available to trade so I sign OTTO up in a MA vrs ZULU giving the dyes and gaining 11gpt
unautomate a few workers
Sitting back and waiting for tanks to do any more attacking
Question: is there a way to get trade details in Civ III like in C3C ?
IBT - AMR & ZUL sign trade embargo against us
Turn 3 - 1080AD
I found some but there are still a few automated workers
sci down to 90%
mostly worker moves
IBT - OTTO advances on Kolhapur
Check this out:

BTW, I said no, I think I'd rather have Hoover Dam than a hospital.
Turn 4 - 1090AD
Trade: furs & dyes to AZT for 33gpt
Increased our military up to 9 Infantry - we are now AVG to ZUL, AMR & AZT, still weak to the others
Trade: Mass Production to OTTO for Wmap, 1000gold & 137gpt
Trade: Refining to AMR for 5 gold & 3gpt - just to play with their trade embargo
Trade: Steel to AZT for 30 gold & 21 gpt
JPN still won't talk - real tempted to sign MA with the other civs there to attack Japan
IBT - JPN ironclad and a galley near Seville
Turn 5 - 1100AD
learn MOTOR TRANS set to RADIO (after trade with OTTO) @90% in 6 turns
considering OTTO can probably learn MOTOR TRAN in about 5 to 7 turns I go ahead and trade it to them - time to separate us and them from the rest of the pack
TRADE: MOTOR TRANS to OTTO for Wmap, 500 gold & 306gpt
In a recent game I played the AI went for Flight (7200) before Radio (8000), so I set our research to Radio and hope to trade for flight with OTTO
Start Barcelona on a prebuild for UN
change all military builds to tanks
IBT - JPN ships closer to Seville
Turn 6 - 1110AD
produce our first Tank
IBT - cool beans - AZT declares war on JPN / OTTO captured Calcutta a few turns ago and seem to be sending all their troops home??
Turn 7 - 1120AD
JPN will finally make peace I gain their Wmap
produce 3 more tanks
Kolhapur
artillery wounds 2 infantry and a riflemen
vTank vrs 2/4 vInfantry - we win flawlessly
vTank vrs 3/4 vRifle - we retreat inflicting 1hp
vTank vrs 2/4 vRifle - we retreat
vTank vrs 2/4 vRifle - we win and promo
eCav vrs 1/3 rInf - we win and capture city - set to starve
IBT - AZT & OTTO sign a MA vrs ZUL
Turn 8 - 1130AD
8 cities riot due to WW - raise lux to 10% and hire a few clowns
sci to 80% still in 3 turns
IBT - watch OTTO attack Intombe
Turn 9 - 1140AD
WW - all 8 cities back under control - only 1 new one riots (WW at 37% there)
Intombe
artillery - redline 2 Inf and leave a 3rd at 2/4
vTank vrs 2/4 vInfantry - we retreat inflicting no damage
vTank vrs 2/4 vInfantry - we die inflicting no damage
vTank vrs 2/4 vInfantry - we finally kill it
eCav vrs vPike - we win down 2 hp and produce a Great Leader [dance]
vTank vrs 1/4 vInfantry - we win flawlessly
eCav vrs 1/4 vInfantry - we win flawlessly and capture city
WW increased in some cities after capture of Intombe - had to adjust for the second time this turn
Stopped here to see what we want to do with the great leader
Notes to next player
1) Great Leader is in Delhi with all it's movement point
2) Our max sci is now at 1637bpt at 100%
3) We are 2 turns from Radio and 17 turns from a 1000 shield Palace in Barcelona
4) Upcoming great wonders include - the UN, SETI and Internet - we need UN to control the vote and SETI for research
5) WW is starting to run between 30 - 40% - we need to make peace soon, but there are still some cities available
1140AD save