Da Save
The short version:
My note were a bit sloppy I had to play this over 4 sittings (RL got in the way)
I played 11 turns
Started a war with the Zulu
Took five cities and we can take Delhi next turn
Made some money selling stuff +200gpt
Lost 220gpt from Japan
Japan Started a war with us
Learned a bunch of new techs including Sanatation, combustion and Espionage, Mass Production is due next turn
Universal Sufferage is built by us (but is helping 0% on WW )
We need a gold winger to straighten everything I mussed up
Other than that they were pretty uneventfull turns
PreTurn:
Lyons hires a Scientist to keep from rioting. Look at the Zulu lands and start a plan and set goals.
Switch Aldea de Ribannah to Militia. I'll bet it was set to Stock Exchange for lack of anything better to build. The city has everything.
Switch Avignon from Granary to courthouse. Someone please explain why to build a granary in a size 10 city that will grow in 7 turns and has 6 extra food. Hire a bunch of Scientist to hurry our tech rate to no avail. Move troops. This may be harder than I thought seeing that the Zulu have lots and lots of troops.
IBT:
Loose our gems from the Iriquoi get them back for SM and Iron
Loose Spices from the Aztec - re-up for SM
Loose Silks from the Japanese - re-up for Refining
Start Factories/courthouses/marketplaces/universities where applicable
Turn 1 (850AD)
Move and set-up for the for the pounce The only thing I worried about is ship landings and bombardment from the sea.
IBT
more builds
Turn 2 (860AD)
Turn down science to save $
IBT
Zzz...
Turn 3 (970AD)
Start the Zulu Offensive
Agustrum:
Bombard the Rifle and Impi down to redline and take the city. No Promo or leader. City is ours.
Gergovia:
Bombard Rifle and Impi - Take the city no losses
Sell Atomic Theory to the Otto's for Sanatation 184 gold and 140 gpt
Japan gets Atomic Theory as well for 44 gpt
Iriquois gets Atomic theory for 24 gpt
IBT
The Zulu take most of their units out of Bombay to attack my stack of workers. Luckly I had enough defenders on top to save the stack. Loose 2 units from counterattack.
Turn 4 (980AD)
Bombay:
With the zulu attacking the stack of workers it left only 2 Impi Guarding the city. Attack them Almost loose a full HP Cav to a rImpi. Take the City.
IBT
No counter Attack
Turn 5 (990AD)
Resting and building Rails to the front
Also Pick off a few straggling Zulu Units.
IBT
Loose a cav and a Knight to cav attacks
Build Universal Sufferage
Turn 6 (1000AD)
Mop up counter attack - golly I love arti.
Japan Learns Espionage.
Sell Japan Electronics for Espionage WM 220gpt and 160 gold
Ibababgo:
Loose a cav to a musket but take Ibabango one promo to elite.
IBT
Loose a cav and a militia
People want to us to build the IA
Japan is building Hoover
Turn 7 (1010AD)
More Mop Up
Big counter attack will need to pull back some troops to heal
IBT
Learn Combustion and start Mass Production
Turn 8 (1020AD)
Madras:
Kill a bunch more units and take Madras
IBT
Uh Oh the Japanese drop off a stack of troops on our shores.
1/2 of our towns riot upwards of 44% WW
Turn 9 (1030AD)
Hire Taxmen and Clowns
Take some troops away from the front to cover towns by where the Japanese troops are
Offer Furs and Dyes for 28gpt to Japan I hope this will keep him from attacking. I can't pull him into any kind of diplomatic agreement. Why? I would like to pull him in on the war against the Zulu to give him somthing to do with his troops. But I can't find how to do that.
IBT
Loose our supply of silks
Japan Declares War on us
We survive the Japanese assult I put just enough units in the city
Turn 10 (1040AD)
Mop up the Japenese attack force
One Militia goes Elite
Start Bombing Delhi I want it down is size to help flipping
IBT
No Counter Attack
Turn 11 (1050AD)
Bombard Delhi down to size 3 and skim 2 units that were redlined off of it.
Hand Down Report:
We might consider giving the Zulu Peace after we take Delhi. The rest of the cities are quite large and would take time to bombard down to a reasonable size.
The huge stack of workers under the malitia was to run rails. But I found out we can't build rails in enemy territory (this is a learning excercise for me)
Mass Production is due in 1
I was hoping for at least 1 GL but no luck.
Next better player please!