nikof
Warlord
- Joined
- Jun 1, 2004
- Messages
- 164
Turn 2, 3950
- worker move to cP reveals more BG.
- found Madrid.
- Writing at 40 turns, 20% sci
IBTs are very slow. Other civs founding dozens of cities? My computer sucks?
6, 3750
- Madrid Warrior - Warrior. Scoutsouth.
7, 3700
- Irr finished. Road cP.
- fog-gazing was correct. Incense S-SW-SW.
9, 3600
- set governor for production. Won't matter for this growth turn, but will need later.
10, 3550
- Madrid pop2, Warrior, road done.
- choose to build 1 more Warr in 3, working BG, to allow food +3.
- worker to CowG, will irrigate then road.
- sci 10%, still 1 beaker, Writing in 32.
- Warrior scouting E, lux 10%, +3g.
11, 3500
- Warr spots horses, 7 tiles due S of Madrid.
12, 3450
- Warr in S meets France Warr. Polite. Immediately declares war. (Oh wait, this isn't AW, never mind. Next SG!)
- France has BW, MAS, POT, 1 extra city, 0g. Down TW only - so they got CB somewhere. Will trade any tech for our TW, won't trade any tech for our 58g. However BW+Pott for TW+58 is "close", so I'll wait.
13, 3400
- Madrid Warr - Worker. Warr stays home to MP, and because France arriving in 5. Lux 0%.
- France is producing 0 gpt.
14, 3350
- France will deal. Trade TW + 63g for BW and POT.
- MM for 4s, 4f (enough for growth in 1).
15, 3300
- worker finishes irr, starts road.
- Madrid grows to pop3.
- France has discovered MYST, still has our gold.
- worker only needs 1s to complete, MM for +7f.
- lux 10%
16, 3250
- Madrid worker - settler. Worker E to mine BG.
- France now has 139g, they're selling tech to someone.
- send MP Warr to scout very briefly N, to gather intelligence for new city. France's Warr can't reach Madrid for 6 turns, so should be okay. Other 2 Warrs roaming to find contact. (Yeah, that could have been smoother.)
- lux 20%. Argh, just noticed that my gpt had fallen so 10% sci didn't produce a beaker. 20% sci, WRI in 27, +1gpt.
17, 3200
- contact, England, North, cautious. Has MAS, WC, and all our techs. 10g doesn't buy anything.
18, 3150
- good call Mistfit. Horses conveniently nearby in Andalusia.
- worker finishes roading cow. Crosses river S to FP, will road towards Wheat FP.
- England has MYST.
19, 3100
- Madrid grows pop3. Settler in 4, growth in 3, lux 30% sci 10%. Warr heads back home to MP.
Turn 20, 3150, and handoff.
- both scouting Warriors have hit coast. I was thinking of sending EWarr S, and NWarr E. But your call.
- N is clearly the direction for second city. Tons of shields, can share cow, horses. Good luxes to south (spices, dyes).
- looks like an okay RCP3 setup. Better for river locations, (and coast to W?). Disadvantage - wasted BG to N. Maybe not a strict RCP? I'll let someone else dotmap.
- settler will build in 3, but there's only 1 Warr at home. Sorry!
- try to keep Madrid from falling below pop2, it's a powerhouse with at least 2 tiles worked.
- I think I did okay on the production, MM and improvements. Scouting could have been better (curving around to reveal more local territory before striking out). But it looks like we've hit the limits of the continent, and barring land bridges it's a small-to-mid-size oval. Only contact with 2 civs so far, and there's a chance that's it. In which case we'll want to get our oars in the water soon.
- we'll need more gold and tech soon. Still not sure if my trade was wise, but at least it got something. But now our neighbours can produce archers, and we can't.
- if we went shield-happy, could do Granary in 6. Food for thought.
- have fun!
The Big Save
- worker move to cP reveals more BG.
- found Madrid.
- Writing at 40 turns, 20% sci
IBTs are very slow. Other civs founding dozens of cities? My computer sucks?
6, 3750
- Madrid Warrior - Warrior. Scoutsouth.

7, 3700
- Irr finished. Road cP.
- fog-gazing was correct. Incense S-SW-SW.
9, 3600
- set governor for production. Won't matter for this growth turn, but will need later.
10, 3550
- Madrid pop2, Warrior, road done.
- choose to build 1 more Warr in 3, working BG, to allow food +3.
- worker to CowG, will irrigate then road.
- sci 10%, still 1 beaker, Writing in 32.
- Warrior scouting E, lux 10%, +3g.
11, 3500
- Warr spots horses, 7 tiles due S of Madrid.
12, 3450
- Warr in S meets France Warr. Polite. Immediately declares war. (Oh wait, this isn't AW, never mind. Next SG!)
- France has BW, MAS, POT, 1 extra city, 0g. Down TW only - so they got CB somewhere. Will trade any tech for our TW, won't trade any tech for our 58g. However BW+Pott for TW+58 is "close", so I'll wait.
13, 3400
- Madrid Warr - Worker. Warr stays home to MP, and because France arriving in 5. Lux 0%.
- France is producing 0 gpt.
14, 3350
- France will deal. Trade TW + 63g for BW and POT.
- MM for 4s, 4f (enough for growth in 1).
15, 3300
- worker finishes irr, starts road.
- Madrid grows to pop3.
- France has discovered MYST, still has our gold.
- worker only needs 1s to complete, MM for +7f.
- lux 10%
16, 3250
- Madrid worker - settler. Worker E to mine BG.
- France now has 139g, they're selling tech to someone.
- send MP Warr to scout very briefly N, to gather intelligence for new city. France's Warr can't reach Madrid for 6 turns, so should be okay. Other 2 Warrs roaming to find contact. (Yeah, that could have been smoother.)
- lux 20%. Argh, just noticed that my gpt had fallen so 10% sci didn't produce a beaker. 20% sci, WRI in 27, +1gpt.
17, 3200
- contact, England, North, cautious. Has MAS, WC, and all our techs. 10g doesn't buy anything.

18, 3150
- good call Mistfit. Horses conveniently nearby in Andalusia.
- worker finishes roading cow. Crosses river S to FP, will road towards Wheat FP.
- England has MYST.
19, 3100
- Madrid grows pop3. Settler in 4, growth in 3, lux 30% sci 10%. Warr heads back home to MP.
Turn 20, 3150, and handoff.
- both scouting Warriors have hit coast. I was thinking of sending EWarr S, and NWarr E. But your call.
- N is clearly the direction for second city. Tons of shields, can share cow, horses. Good luxes to south (spices, dyes).
- looks like an okay RCP3 setup. Better for river locations, (and coast to W?). Disadvantage - wasted BG to N. Maybe not a strict RCP? I'll let someone else dotmap.
- settler will build in 3, but there's only 1 Warr at home. Sorry!
- try to keep Madrid from falling below pop2, it's a powerhouse with at least 2 tiles worked.
- I think I did okay on the production, MM and improvements. Scouting could have been better (curving around to reveal more local territory before striking out). But it looks like we've hit the limits of the continent, and barring land bridges it's a small-to-mid-size oval. Only contact with 2 civs so far, and there's a chance that's it. In which case we'll want to get our oars in the water soon.
- we'll need more gold and tech soon. Still not sure if my trade was wise, but at least it got something. But now our neighbours can produce archers, and we can't.
- if we went shield-happy, could do Granary in 6. Food for thought.
- have fun!
The Big Save