KA01B - A Simple Deity Space Race - PtW Roster

My thinking about Iron Working wasn't that we need to build swordsmen, or any particular offensive unit, right now, but that it's hard to play the settlement phase properly without knowing where the iron is. As no one here needs to be told, iron is far more important than horses if we consider the game as a whole.
 
Indeed, I agree. Although, since this isn't C3C, it shouldn't be all too rare, so I think we'll be able to end up with a source or two.
 
I've played my turns, expect a report in an hour or 2, I need to feed my kids first...

edit: Ok, kids are fed, here's the log:

KA01 - PTW

First of all The save.

pre-turn
Pop-rush the Temple in Barcelona.
Buy IW from France for 23g and 6gpt.
We have Iron to the north south and east of us. In the south it's within the grasp of the French city if it expands.
The one near the Ivory looks like the one to grasp.

KA01B_Iron.JPG


IT
Barcelona Temple -> Granary
Indians and Zulu start the Pyramids, the Ottoman the Colossus

turn 1 - 1750BC
Nothing of note actually.
Diplo: nothing new.

IT
Madrid Settler -> Warrior

turn 2 - 1725BC
OK, before I knew were the Iron was I'd the idea of settling the coastal city first, as it stnads I'm sending him east to the cow/Ivory/Iron
We're on a deficit of 1gpt, but we'll be having the next settler in 4 turns, and a new city in 3. So the 18g should stretch this period.

IT
Madrid Warrior -> Settler

turn 3 - 1700BC
The new warrior makes turning lux back a notch possible, we're at 1gpt now.
The Ottoman and England now know CoL, but we're out of money, so no deals.

IT
:Zzz:

turn 4 - 1675BC
Madrid needs some MM, to stay in form, lux has to go up again, we stay at 1gpt though. :hmm:

IT
Barcelona expands, Celts start colossus.

turn 5 - 1650BC
Silks are online, Seville's connected.
Only India and the Celts lack MapMaking, 29 turns to go on Poly.

IT
Madrid Settler -> Warrior

turn 6 - 1625BC
Our Northern scout is trapped in England turf. :(
Settler starts to the coastal spot.
CivAssist crashes: permission denied.

IT
Madrid Warrior -> Settler

turn 7 - 1600BC
The coastal spot is even sweeter than it looked, there's a fish to match. :)
No new techs around.

IT
:Zzz:

turn 8 - 1575BC
Found Santiago, it starts a Temple (veto-able of course).
Placing the settler in the east is much harder. In the end I choose a spot that doesn't claim the Ivory but gets the cow and the Iron. And it's on the second ring.
We need more workers, I regret having put Barcelona on the Granary, I hope it'll pay off later. :cringe:

IT
:Zzz:

turn 9 - 1550BC
Found Murcia, it starts a Warrior and can do a worker next.
England and the Ottoman have Philo now. I'm going to try my hand at a little trading... Here goes:

Buy Philo from Ottoman for WM, 4gpt and 22g.
Trade Philo, WM, 3gpt and 6g to France for MapMaking.
Sell TM and MapMaking to India for Code of Laws.
Sell Code of Laws and Philo to the Celts for Masonry, Warrior Code, The Wheel and their TM.
Sell Philo and TM to India for HBR, TM and 1g.
Sell our WM to England for their TM and 48g.
We are now only trailing Math. I realize I might have endangered our min-science run, but I felt we should grab this opportunity.

IT
Madrid Settler -> Warrior

turn 10 - 1525BC
A temple can be whipped in Seville, but I'll leave that to the next better player. Maybe the granary needs to be whipped too. :hmm:

KA01B_1525BC.JPG
 
We have some very nice lands to our north, which England will target too, since they can't expand to their south anymore. There's Fur, another river, food bonii and more Iron there.

OTOH there's a Horse to the south which we should deny the French, if possible. We still need to claim the Ivory as well, the next settler should go that direction IMO. It was a gamble to found Mucia where it is... only time will tell whether it was a serious :smoke:.
 
Nice going space, especially the trading. :goodjob: We might fail on Poly, but seeing as we're largely caught-up, its not the end of the world. Interestingly, no-one has literature yet. :hmm: Hopefully that's what they're all going for now (or construction / currency).

RE civassist - you get permission denied errors if it tries to read the file whilst your PC is still saving it. I've fixed that now (I'll post a new version tonight). :)

Northern Pike said:
My thinking about Iron Working wasn't that we need to build swordsmen, or any particular offensive unit, right now, but that it's hard to play the settlement phase properly without knowing where the iron is. As no one here needs to be told, iron is far more important than horses if we consider the game as a whole.
Fair enough. I'm just a warmonger at heart. ;) Use horses to take iron. :D In then end, we know both within turns of each other.
 
Yes, great trading, Space. :goodjob:

It's true that starting a granary in Barcelona wasn't the standard play, but I think it could work out well in this situation. With so many river tiles to work, Barcelona will contribute enormously to our treasury if we can get it to size twelve as quickly as possible. We may well be able to construct a marketplace there immediately after the granary, perhaps with a palace pre-build involved. And skimming workers off a size-twelve city with a granary is the best of all ways to build them.

It's a small point, but to avoid the risk of disease Toledo should work its only grassland tile rather than its only floodplain.

Space doesn't discuss this, but I assume the settler/warrior team north of Madrid is going to found a second-ring city directly west of the one-square lake, claiming the furs.

After that, I think our next four cities should go just northeast of the "Andalusia" tile (first ring), just southeast of the "La Mancha" tile (second ring), in a position to claim the ivory (third ring), and in a position to claim the northern iron (third ring). The order in which we found these towns will have to depend on circumstances, but on the whole I agree with Space that the ivory city should come next.
 
OK I'm up. I won't be able to play until tomorrow as I am flying tonight and my laptop lasts about 37 seconds playing Civ on a battery.
 
Hello there,
are you all happy with comparing games as soon as both rosters reach the Middle Ages?
I know it is a bit unimaginative as a deadline, but I couldn't think of anything more significant :D

I will also save our 1000BC info if we want to use it for some "QSC talk".
 
Karasu said:
Hello there,
are you all happy with comparing games as soon as both rosters reach the Middle Ages?
I know it is a bit unimaginative as a deadline, but I couldn't think of anything more significant :D

I will also save our 1000BC info if we want to use it for some "QSC talk".
Yeah - we want to compare whether the other team got the open-class starting benefits that we didnt'! :p
 
I should post my turns today. Please cut me a little slack for the next few days - I'm in a dark place ATM :(
 
Of course. I hope things look up for you.
 
Space, at the risk of starting a Clintonian discussion of what "should" should mean, I don't think MB has made a skip request.
 
Yes... I have played some turns but it looks like work may need an unusual amount of attention until the middle of next week. It's not so bad - it just cuts down my free time to practically zero. Launching a new car is always fraught, but usually I have sloping shoulders and someone else takes the flak. :D

Must be losing my touch.
 
First of all >>HERE<< the save.

(0)1525BC: Pre-turn

Oh the pressure of keeping that settler factory running. :eek:

No changes of course. Not too sure about the temple builds, it's not usually my style, but lets see how it goes.

(1)1500BC:
Nothing Happened

IBT:
The English start the Great Library.

(2)1475BC:
Found Valencia - Warrior

IBT:
The Zulu start the Great Library.

(3)1450BC:
Nothing happened. Can't afford Lit BTW in case you are wondering. :)

IBT:
The French start the Great Library

(4)1425BC:
Nothing Happened

IBT:
The Ottomans start the Great Library.

(5)1400BC:
Again - Nothing Happened

IBT:
Horse Connected

(6)1375BC:
Buy Literature from the Ottomans for 97g +3gpt
Buy Mathematics from India for Lit. 2gpt and WM


IBT:
The English build the Pyramids in London. Good Result.

(7)1350BC:
Found Cuidad de la Luna

IBT:
The Ottomans complete the Great Library and begin the Great Wall.
We get the forbidden palace message.

(8)1325BC:
All Quiet

(9)1300BC:
Again it's quiet.

(10)1275BC:
Well... I save my customary mistake till the last turn. Toledo cannot support a third citizen without rioting. So I switch him to scientist and turn down science to zero.

Post match Report.
There are two workers on the tiles separating Madrid and Toledo. My intention was that they road the tiles to connect the luxes to the east.

There is a warrior headed north to see what is up there.

As far as connecting the ivory was concerned... well, I decided not to. It's a long way for a settler to go accross all those unroaded tiles, and the inner ring struck me as the priority. We also have furs in the north which we can get sooner. I believe that if another civ does claim the ivory before us, then it will not be much earlier than we will be looking for a war anyway. I hope this is not a :smoke:

The temple in Toledo is a horse pre-build. In three turns the horses will be connected.

Barcelona is building a settler to bring its population down. But it needs some attention to make it into a worker pump. I belive it could do with an irrigated plains tile and an irrigated FP tile to give it 5spt and 5fpt at size 6.

The Celts have a worker for sale. I didn't buy him as is traditional in SG's. The next better player may if he/she so wishes.

The Ottomans are silly powerful in this game.I was tempted to buy an embassy with them to see if they are at war. I hope not. They will be our researchers I think.

The game is going well. Toledo needs developing for horseman production of course, and our inner ring has only 2 more spare positions - 1 coastal and one inland.

I guess our first war will be with England since they have already invaded our territory, and they also own the Pyramids. Removing them from the game will also reduce tech prices and open up the possibility of a distant FP with good territory.

I think I would advocate the second ring at distance 8. I'll try a dotmap since I have no life to speak of.

OK - So the first picture shows 2 possible locations to fill the inner ring. Duh! The second picture shows a possible outer ring.

Well, I have finished teaching my grandmothers (as I affectionately refer to you all) to suck eggs for one evening.

Over to the next player.

I didn't mess up the warrior/settler pump BTW. I know, I know I'm more amazed than you lot are let me tell you.

I think we should start a sweep for how many turns we will miss Poly by. I think I would go for about 6 turns.

KA01mba.jpg


KA01mbb.jpg
 
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