Kashmir: pre-thread

Dál Riata/Omeg(s)a
Color: A deep celtic green
Government: Decentralized monarchy based in northern Ireland, with the land in Scotland basiclly being a colony. Feudalism is not really a thing yet, but powerful clans serve as a counterweight to the monarch
Religion: Druidism. Attempts at Chrsitianization has led to the beginning of literacy of the kingdom, but to the disappointment of missionaries, the religion itself has been for the most part rejected.
History: Pre-Christian Dál Riata has 0 written historical records, so I will make something up later. :p
Core Lands: Probably this
Reach Lands: Probably the map I posted below
Neighbors: (Optional): The rest of Scotland should be occupied by Pictland, who by 500 are beginning but not totally Christianize. The rest of Ireland should be divided by other Gaelic kingdoms, who are in fact are near the /end/ of the Christiniazation process (rulers are converted, and most of the non-rural population has too).

Claiming Northumbria, will get to posting maps and other information momentarily

Yr Hen Ogledd/Robert Can't
Colour: Parsley Green
Government: A loose union of various kingdoms held in place by the King of the Northmen. The Kingdom contains both Saxons and Britons and the two factions often play off against one another in the frequent internal wars. The cohesion of the state is limited by the High King will almost always be able to field larger numbers of men that any of the sub-kings and so all bend their knee and pay their tithes too him.

The Current King is Meirchion Hen Godebog of the Coeling line
The kings of Bernicia and Deria are of Saxon lineage while the kings of Rheged (Llywarch Hen) and Eidyn (Clydno Eiddin) are of the Coeling line. Many of the smaller kingdoms in the west and north are ruled by other Cumbric kings. The most powerful is the Gododdin (Cunedda ap Edern) near the kingdom of Eidyn. All of the kings have sworn an oath of loyalty to Meirchion and though the kings cnstantly fight amongst themselves Meirchion maintains a balance of power between them so none will grow powerful enough to challenge his position.

Religion: Celtic Paganism dominates. However among many of the constituent Christianity is taking hold. Already Bernicia and Gododdin are led by Celtic Christian kings. Amongst the rest though paganism is dominant though it forms little influence on the ruling of the nation.

History: Following the leaving of the Romans the Saxons came to Britain. With the coming of the Saxons in the 4th century came great upheaval. The old Cumbric kingdoms were being invaded and pushed further north and west. But the Saxons did not stand united and one leader King Meirchion Hen Godebog, Yr Coeling took advantage of this to subjugate the Saxon settlers into his grandfather's (Coel Hen's) kingdom. Yr Hen Ogledd was growing quickly with new kings bending knee to Meirchion Hen every day.

Core Lands: Bernicia, Rheged, Deria, Lothian, Lancashire
Reach Lands: On this Map, the lands labelled Northumbria and Lindisware as well as up to the border of Dal Riata in Galloway
Neighbors: (Optional): I think the rest of Britain is covered by players :p

I guess I'm not joining in britain then
 
The Sao Kingdom

Spoiler Map :
HmwcqXi.png

Color: Dark Red

Government: A group of walled city states in the Chari valley and around Lake Chad who all pay tribute (in copper and soldiers) to a King, who rules the great city of Pel Má 'ìr, which sits on the southern shore of Lake Chad. The cities are otherwise fairly autonomous entities ruled by local hereditary rulers.

Language: The language most spoken by the Sao civilization is the Sao language, which is influenced by but not part of the Adamawa and Bua languages. It is close to the OTL Laal language.

Religion: Ancestors play an important role in the Sao religion. They are thought to span the gap between the supernatural and natural worlds. They connect these two worlds specifically by linking living lineage members with their earliest forebears. Because of their proximity, and because they once walked among the living, ancestors are prone to intervene in daily affairs. This intervention is particularly likely in the case of the recently deceased, who are thought to spend weeks or months in limbo between the living and the dead. Many religious observances include special rituals to propitiate these spirits, encourage them to take their leave with serenity, and restore the social order their deaths have disrupted. The Sao ruler frequently is associated with divine power. Poised at the apex of society, he or (more rarely) she is responsible for good relations with the supernatural forces that sanction and maintain the social order. The chiefs of cities and villages control religious rituals that preserve and renew the social order

History: Although the origins of the Sao are thought to have come from the Chari river itself, they only dominated a parts of the middle of the river around 300 years ago, when a Sao ruler came to dominate the lower portion of the river, closer to Lake Chad. The legendary giant warriors recruited by the Sao managed to bring the extensive walls around Pel Má 'ìr down, and they took it for the Sao. Sao economic and military power would eventually become increasingly concentrated around this city until a Sao king was able to establish his power base there to conquer not just the rest of the Sao peoples, but the entire Chari river valley.

Core Lands: Lake Chad and the Chari river valley

Reach Lands: Surrounding river valleys, especially ones which go west towards the sea, as well as influence going up the Trans-Saharan trade route going from Lake Chad to Tunisia.
 
The Rouran Khanate

Rouran Khanate/Mickzter97
Colour: Dark Yellow/Orange
Government: Tribal Monarchy. I don’t even know if that’s a thing, but basically the tribesmen around the region united and are under the rule of the Khan. They are beginning to settle in one place. The current Khan is Gur Khan, born Gerel.
History: Up until Gur Khan’s ascent to the role of Khan, the area around Rouran consisted mainly of nomadic tribes. They would often have wars with each other, fighting for dominance. On the day of an eclipse, the Gerel was born. The tribes took this as a sign of a great leader sent forth by the gods, to unite the world under his rule. Gerel quickly rose to power and one by one he united the tribes in Rouran. They proclaimed him Gur Khan, leader of the Mongol peoples.
Spoiler :
lvM9rl6.png

Core Lands: Dark yellow in the map
Reach lands: Light yellow. NOTE: My reach lands overlap with my neighbours, as these are the lands that the Khan claims as the ruler of the Mongol people.
Neighbours: Other tribes around the region, who have yet to accept Gur Khan as their true leader. These include the Khitans(red), Xianbei(blue) and Turkic tribes(green). These tribes are still nomadic and have not chosen to settle as the Rourans have. The Rourans, Khitans, Xianbei and Turkic are all Mongols.
Religion: Dominantly Tengrism, including neighbouring nations.
Military: The Rourans are renowned for their skill with cavalry, particularly mounted archers. Their incredible accuracy and speed make them a formidable foe. The Khan also rides with them, providing the role of general.

Also, if any one has a better name for my form of government, please do say. Extra information about history etc will be added.
 
Karnataka Rajya

xsp00Qh.png

Karnataka/Terran Emperor
Color: Burgundyish
Government: Monarchy/Chalukya Dynasty
Religion: Hinduism, Jainism
History:
Core Lands:
Karnataka and Maharashtra, aka the burgundyish place
Reach Lands/Neighbors:
Reach lands: darker Burgundy in Telingana and Andhra

Reach/neighbor: South Malwa and Gujarat

Neighbors:
Tamilakam
 
I’m joining IOTs again. I’m sorry.


Aksum

Spoiler :
bQ3UKQO.png

Color: Dark Green (core), Light Green (reach)

Government: Feudal Monarchy, the king being known as the Negus.

Language: Ge’ez

(State) Religion: Judaism

History: Like our own timeline’s Aksum, but with a bit more regional power into southern Arabia and even more highly engaged in the Indian trade. Sometime in the 4th century Aksum converted to Judaism, because sticking to OTL and being Christian would be boring, an Islamic Ethiopia would make vague plausible sense (though it’s a bit early for Islam, but who cares) and sooner or later the king was going to give up polytheism. However, both Christianity and traditional religions (and some Islam, if that's a thing) are practiced by certain sections of the populace, and a few Indian faiths and Zoroastrianism have a very small presence amongst some merchants due to contact via trade.

Core Lands: The city of Aksum and its surrounding territories into central Ethiopia, the area around present-day Aden.

Reach Lands: Northern Ethiopia/southern Nubia, buffer territories around the cores lands in Africa and Arabia.

Neighbors: NPC states in the Arabia Peninsula (some under Aksum’s control), Somali nations, some sort of a Nubian buffer country?

Military: Aksum, as in our timeline, has essentially the strongest navy in the Red Sea area. It relies largely on a ‘sphere of influence’ to keep its territories in the Arabian Peninsula and to the north defended, and unpleasant terrain to the west to secure that border. As such, the army is a much lower priority than the navy.

*

I would assume that Reach Lands might also be considered to be territories to be held by vassals or tributary states? If so, then the reach territories around Aden and those to the north of the core around Aksum shouldn’t be directly controlled.
 
Bulgar Khanate
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Basic Information
Name: Bulgar Khanate
Color: Dark Green
Government: Absolute Monarchy
Leader: Kubrat II
Religion: Tengri
Core Lands: "New" Bulgaria (Bulgaria and Macedonia, old Bulgaria is on the Volga)
Reach Lands: Serbia, Thessaloniki
Neighbors: City State of Thessaloniki
3Fup6iO.png


Will post detailed info later
 
The Kingdom of Yibram

Spoiler :
BTJFUe9.png


Colour: Gold (Core), Tan (Reach)

Government: Elective Monarchy, where the leader is selected from a cadre of religious figureheads in the nation by their peers. Currently ruled by Yasuf III.

Language: Yibri Somalian (A Somalian Dialect)

Religion: Yibri Judaism (Judaism, albeit with a slightly stronger focus on supposedly magic rituals inspired by Shamanism and Animism)

History: The Yibri, though their origin is unknown, are believed to be descended from Israelites who fled Palestine and migrated through Arabia into Africa. While in OTL, the Yibri peoples settled in Somalia, in this timeline they were driven even further south by war like tribes. Eventually, they settled in Nacala, and the city grew to be a port as the Yibri turned to trade rather than war to keep their rivals away. The largest port city to the south, they often bring exotic African exports to Axumite and Indian markets. Over time, they have settled much of the surrounding area, as well as settling northern Madagascar, though not without some grumbling from the tribal locals. As Islam does not exist just yet, the people are still predominantly Jewish. I can add more details if needed.

Core Lands: The Southern Jewel, Nacala, and the surrounding area between the Messala and Zambezi rivers, as well as the northern portion of Madagascar.

Reach Lands: The remaining top third of Madagascar and more lands south and north of Nacala.

Neighbours: Some Madgascarian natives, angry with Yibri incursions, have banded together under the "Feather King of Madagascar" south of the Yibri settlements (violet). The Great City of Zimbabwe and Somali tribes are also in their respective areas.

Military: The Yibri are merchants, not fighters, and have a very minor military because of it. What armed forces they do have, however, are much more organized and efficient than their more tribal neighbors. The real jewel of the Yibri is their Flatships, wide, double flat-decked boats intended for slow open sea travel while carrying plenty of cargo, rather than the typical fast-moving coastal ships of the time. These ships cannot defend themselves easily, though theu can carry a large number of troops, and the Yibri have constructed a substantial navy because of it.
 
Great Sung​

Government: Absolute Monarchy

Dynasty: Sung
Emperor: Yangdi
Chancellor Yang Guo
Capital: Jiankang

Religion: Confucianism/Buddhism

History:

After the collapse of the Han Dynasty, a period now known as the Three Kingdoms begun. Three Chinese states, Wu, Shu and Wei fought over control of China for more than 100 years. Eventually, Wei conquered all other states but the Chancellor of Wei, Sima Yan, forced Emperor Cao Huan to abdicate and founded the Jin Dynasty in 265 AD. However, the unity of China was short lived. The Jin suffered a devastating civil war, the War of the Eight Princes, after which they could not contain the revolt of nomadic tribes known as the Wu Hu. The capital, Luoyang was captured in 311, and Emperor Huai was captured. His successor, Emperor Min was also captured in Chang'an in 316.

The remnants of the Jin court fled to the east and reestablished the government at Jiankang, near modern-day Nanjing. Wang Jong, a 40 years old cavalry commander was appointed Grand Commander of the Jin Dynasty in 318. Wang Jong, believing that the best defense is to always go on the offensive, begun a campaign to retake the north with an army of 70,000 infantry and 20,000 cavalry.

In 319, the Wu Hu, with 60,000 cavalry and 50,000 infantry (mainly made up of former Jin soldiers captured as prisoners), attacked Wang Jong's army, which had reached Shandong. Wang Jong ordered his cavalry to charge at the Wu Hu cavalry. As expected, the Jin cavalry was beaten back and retreated, luring the Wu Hu to a trap. The Wu Hu cavalry was decimated by the Jin infantry (mainly from the arrows of the Jin archers). While the Wu Hu had frequently used this strategy against the Jin forces, they did not expect that the Jin would copy them. Wang Jong lost 12,000 infantry and 3,000 cavalry. The Wu Hu lost 40,000 infantry and 30,000 cavalry.

With the power of Wu Hu crushed, Wang Jong quickly moved north to retake lost Imperial territory. But Emperor Jiajing was jealous of Wang Jong and plotted against him. However, Wang Jong was informed of this from spies and assassinated the Emperor. Emperor Jiajing had left no successor, so Wang Jong claimed the 'Mandate of Heaven' and declared himself, with the support of the army, Emperor Jingzong. So, the Great Sung was created.

Jingzong ruled peacefully for more than 40 years, establishing a fair system of taxes and redistributing the land. All large feudal estates were broken up and given to peasants. Jingzong wanted to make sure that all peasants had a small piece of land so that they would pleased and that they would have food to feed themselves, thus minimizing the risk of revolts. Also, since all farmers owned only little amount of land, there would not be any feudal lord who could challenge the central authority. For this reason, Jingzong made sure that the peasants could only borrow from the state in times of trouble in order to avoid the risk of someone rich creating a feudal estate.

The successor of Jingzong, Kangxi (360 - 410), was an aggressive ruler. He trained ruthlessly his army in person and unlike most Emperors, he led them personally in military campaigns against the enemies of China. In a series of campaigns he expanded into Vietnam and Sichuan. The country continued to prosper until 420 AD, when Chancellor Zhao Wei launched a coup that overthrew the Emperor Gaozu.

The cousin of the Emperor, Yang Ming, escaped the capital Jiankang and organized a peasant revolt against Zhao Wei. The measures of Zhao Wei, like giving the title of Prince to noblemen and giving land to them (making the peasants of those lands serfs of the Princes) made Zhao Wei deeply unpopular and almost the entire peasantry rallied behind Yang Ming.

The "Peasant Emperor", as Yang Ming was called by both enemies and supporters, defeated in a series of battles the Imperial Army. In 425 AD, Imperial Commander Ding Ruchang swore allegiance to Yang Ming. With the combined power of his peasant army and the defected Imperial Army, Yang Ming retook all Imperial territory by 430. Zhao Wei was captured and was impaled and Yang Ming declared the restoration of the Sung Dynasty.

Yang Ming gave back to the peasants the lands the Princes had taken from them and in a series of military campaigns recaptured lost Imperial territories in Vietnam and Sichuan. Yang Min ruled until 498 AD, when he died and was succeeded by his 23 years old grandson Yang Kang, who became Emperor Yangdi. Yangdi, being a young man and seeking military glory, led in person a six months campaign which conquered the island of Taiwan for the Sung Dynasty. Showing his ruthlessness, he exterminated more than 60% of the native population of Taiwan and colonized it with Han Chinese peasants. At the same time, Chancellor Yang Guo has made the Emperor extremely popular by lowering the taxes on peasants and increasing the taxation of the rich and the noblemen. Will Emperor Yangdi lead the Sung to even greater glory?

Core Lands: Southern China

Reach Lands: North Vietnam

Spoiler :
ZhGeOun.png
 
To clarify, you can most certainly include vassals or such at the start.

All of the applications have been great so far. I've started putting things on the map in preparation for the update, but there is still plenty of time (and room) to join.
 
Also addition to the rules:

Collections of little petty states that have similar cultural/religious compositions (i.e. Ireland, or the RL Islamic Iberian taifas) will be represented as collectively as a single "country"for game purposes. I feel like this allows me to represent them non-generically and give these areas the stats they deserve, but retain my sanity at the same time.
 
Divide and Conquer. And I have not even started yet :p
 
CoughcoughMYLANDScough
 
Don't worry, Brittany only starts with the dark and medium colors on that map. Not that it will reduce the wars in Britain by any means, but :p
 
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