King of the World #2: Frederick

Most certainly.

Liz:

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Cyrus:

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And the Military Advisor. I thought I had more tanks than that:

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Cyrus is a monster, but it doesn't matter because you'll have bombers. Just play defensively first and rip his stacks to shreds. Then start your offensive.

Mali could be a problem, though. How can a empire that covers half of Africa be a vassal? :crazyeye: Ah well. Just stick enough panzers in former Egypt and you should be fine.

And keep teching. If you're the first to modern armor, jet fighters and stealth bombers, fun will ensue.
 
For once, I'm glad that I vassalized Catherine, since she'll be the one taking the brunt of Cyrus' assault. The preliminary plan I had was to use the 15 or 20tanks I have in Africa to make quick work of Mali (and Cyrus' one little city in South Africa), while weathering the storm from Cyrus (along with poor, poor Russia). Knock off that annoying Arab fortress, too. This would secure our last "flank." Once that's done, we'd have a simple, one-front war and we'd be able to go on the offensive.

... So I should switch some of my production to Bombers? With the AI's obsession with SAM Infantry, I was thinking that tanks, tanks and more tanks would be the way to go...
 
Bombers do collateral damage to artilery ( they are the only thing that can do it ) and you know how AI love to spam arties... About the SAMs: send your fighers first: A SAM can only shot one plane per turn... it is better to be a cheap fighter than a more expensive bomber.

You know: you're German , then Blitzkrieg ( Bombers + Tanks ) :devil:

P.S Give outdated units to Cathy. Let her upgrade them and have a decent army.
 
Definetly take out Mali, it's a lot of "free" land.
 
Keep cranking out tanks, get some airforce in the works (you don't even need a lot), declare war, wipe Mansa off the map while fighting defensively in Europe (help Cathy out by bombing inbound stacks and sending whatever tank support you're continuing to crank out).

Beeline modern armour, and once you've crushed the incoming stacks from Persia, Mansa should be no more, and then you hand Cyrus his ass on a platter.

This is, of course, assuming that the production graph looks like what I assume it does. What does it look like? =)
 
Your battle plan is sound. Too bad for Catherine. But with a little help she will hold out. Mabye. If not, there is a little more land for you to recapture in the name of the reich. (Having a few panzers there in Russia will let you make strategic counterattacks to help reduce the Persians' stacks)

Mali should fall, and Hatty should help a little bit with that, too.

For production, mostly tank, but you need a few bombers too. Just don't go crazy with them, Air Power never won a war... If you have cities without barracks they could build your Luftwaffe.

Can't open the file, but have you gone over your land and made sure it is optimized for production? Some cities might not need to grow anymore and can turn a farm or two into workshops. And watermills where you can build 'em.
 
I did a turn's worth of scouting, and it looks like Mali's gonna be a tougher nut to crack than I'd first though. He now has Fighters and Choppers looping around his cities, which doesn't look good for our force of tanks and more tanks. Yeah, it looks like our Armored Romp was a one-time deal.

Good call on optimising production. I tend to micromanage my core cities, but recent conquests tend to receive the "as you were" treatment.
 
I second the gifting of obsolete units to Catherine.

Also, how many cities does Hatty have and how good are they? We're in trouble if Hatty still has some good cities, because if your vassal launches, you still lose (go figure). So if she is too good, she still has a shot at winning. If that is the case, I would recommend directing her research away from space ship parts.
 
Hatty is down to one city somewhere in southeast Asia. She is no longer a threat. The problem is, I no longer have obsolete units. Panzers, Gunships, and Infantry's pretty much all I got at this point.
 
Have you gifted your vassals up in techs? I would assume so, but just checking just in case. If I have some spare time, I will open up the save to look at the micromanagement stuff.
 
I did check through the safe. What I noticed:

  • Warwick running two Artists seems pointless, the tundra forest is better.
  • Why build temples in Moscow and Neapolis? The culture won't help much and you have enough happy faces.
  • Arretium shouldn't be working a windmill over a fully mature cottage.
  • Antium and Athens shouldn't be running artists over scientists.
  • There is an unused grassland farm in Canterbury that should be switched over to Coventry's BFC instead.
  • There is coast being worked in Canterbury that should be switched to a grassland farm.
  • I disagree with building theaters in captured cities that have wonders as they will get enough culture from the wonders.
  • I would raze the barb city for the easy experience and the gold.
 
Wasn't that a change in BtS (or was it Warlords)? I am pretty sure that in Vanilla they do but it was changed somewhere along the line. Not sure exactly where though. So possibly they don't. If they don't, I would continue the theater build.
 
I did a turn's worth of scouting, and it looks like Mali's gonna be a tougher nut to crack than I'd first though. He now has Fighters and Choppers looping around his cities, which doesn't look good for our force of tanks and more tanks. Yeah, it looks like our Armored Romp was a one-time deal.

Good call on optimising production. I tend to micromanage my core cities, but recent conquests tend to receive the "as you were" treatment.

Any news?
 
The year is 1858. The world is at war. The good people of Heliopolis live under constant bombardment as Persian Cavalry and German Tanks duel just outside the city walls. Central African farms and villages are razed with impunity by Malinese fighters. Starvation runs rampant throughout Europe as the embargoes on Indian foodstuffs and medicines allow disease to spread unchecked in the larger cities.

It is a static war as good German people huddle in their homes against the numberless armies of Persia and their snarling battle-thralls. Government officials promise that soon, the attacks will lose their momentum and then the glorious Wehrmacht will go on the offensive, gaining land and glory for Germania. But there is no abatement in sight. The German people have nothing to show for their troubles but hardship, suffering, and a few scraps of insignificant land.

Deep within his palace, far away from the hungry masses of greater Berlin, Frederick stares pensively at a map. The Persian homeland is enticingly close, defended by but a few battalions of troops, but to send the army out now would be to invite disaster. Heliopolis must not fall. The Statue of Liberty there is nothing more than a symbol, true, but it is a symbol of all that the German Empire stands for. Time is not on Frederick's side, though, as it is only a matter of time until the once-friendly Indians and the inscrutable Chinese bring their war machines to bear.

The Suez airbase is a constant bustle of activity. It's not much of a town, just a canal and a landing strip in the middle of the desert, a few support personnel and a theater to entertain the troops. Fresh planes come in every year from all over the empire, from as far away as Madrid. They are immediately sent out to help break the near-continuous sieges that plague Heliopolis and Mecca. The airmen fight the good fight. Not a single plane has been lost in the war.

But the garrisons of the besieged cities grow thinner and more tired. Air support can only do so much. And Suez itself is woefully unprepared for attack, should Cyrus seek to wipe it off the map. Optimism is in short supply this close to the front lines, and more and more pilots have taken to drink.

The Age of the Panzer is over. The Arabian outpost of Najran may have been their last unassisted conquest, and that came at a heavy cost. Of the eight battalions sent to take the city, only three survived to see it fall. Newly trained troops are wise to the limitations of the lumbering armor, and are no longer subject to the shock and awe of the Tank Charge. Helicopters have the power to attack Panzers from angles that the old machines cannot hope to even see. More and more factories once dedicated to Panzer production now build Bombers and the sophisticated weaponry of Marines. Scientists work feverishly on technologies that they hope will bring Armor into a new, Modern age, but progress is slow.

Protests spring up across the Empire as idealistic students band together with starving workers and the parents of the fallen to call for the end of the war. Before long, Jails will be needed across Germania.

A bit wobbly from having denied himself a proper meal for days and a good night's sleep for weeks, Frederick boards a private train bound for Rome. As the Alps speed by, his thin fingers clutch at the thin folder of all of the intelligence available to him. He mentally berates himself for bringing it; any maps or charts he had available to him would be available in triplicate in the War College. This war was getting beyond him. It was time to seek the advice of the numerous generals stationed in Rome.

"Well," Frederick says thinly, standing before the Hall of Generals. "As you know, our situation is dire. What do you recommend?"

http://forums.civfanatics.com/uploads/118138/Frederick_AD-1858.CivWarlordsSave
 
(Not a proper Round, I know, but this seemed a fun way to ask for advice halfway through a very taxing war. And if we can't have fun with it, what's the point?)
 
Not much to say, isn't it? You said it: the Panzer era is over, long live the age of planes, gunships and SAMs ( you know, that infantry unit that has a bonus against gunships.... )
You need to break your enemies prod, I assume... this means bombers, alot of bombers and raid Persia and Mali without mercy ( india is too far away ). If necessary do a sortie an raze how many enemy cites you can ( maps and graphs would help here... ). If you still have cash reserves spy sabotage mines and farms ( especially resources ) were you can't reach with your army...
To your people, two WWII sentences ( they are German, they will understand ... ) :
-Totaler Krieg - Kurzerster Krieg!
-Nichts fur uns, alles fur Deutschland

In other words, Police state, rushmore and jails ( $rush them before changing to PS ) and lock all your empire into production mode (watermill and workshop cottages if possible ). Smash Mali with numbers while containing Persia in the middle east, and if possible do a behind the lines berserk attack to India ( attack with marines, raze, rinse and repeat ) to get them out of Cyrus vassalage ( 1 less foe would help you ).

Two questions:
-nukes are UN allowed or not ATM?
- Can you open another front ( like in the far east or a american civ landind in Africa ( just to release pressure from you ) ?
 
I agree with rolo. Perhaps you could even designate one city producing Marines as your attack stack city. Promote all units produced by it for attacking cities (maybe even ambush for tanks) and, when large enough, go out and start razing some cities from either India, or perhaps even Persia. If you sit too long on the defensive, the sheer weight of your opponents will crush Germania under them. Keep up as strong of a defense as you can while prepping for an offensive. Would you be able to bring her Royal Highness Elizabeth into the war on your side? It would have the added bonus of slowing her teching as well.
 
Great 100th post.

I too second rolo's ideas, and would also recommend pillaging the heck out of Cyrus. Remember, bombers can do pillaging runs, and if you can constantly destroy his resources you could gain the upper hand.
 
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