KoS4 - Something more casual (?)

Zara will peace for Construction. Probably we want to use our war success on a cap, but throwing the option out there.

Can we wait a few more turns to go Jewish? Mansa is going Machinery now, once he has it I think we can do a Philo trade for Machinery with Joao (but if we convert before that, he will go Annoyed and not trade).

EDIT: also, a culture bomb could cost us our only Iron. Can we take the workers at Carthage now and prioritize hooking up the tundra iron NW of Carthage? Spices plantation can wait, we have plenty of happy room in all cities.
 
I would finish spies plantation in capital.. Bureaucracy soon, any comers in capital is good.
 
I've had some things come up at home causing a delay for me. I can still review the save and post a PPP tonight but won't be able to actually play until Thursday evening after work. If this is too long of a stretch, please let me know and I will take a skip or swap instead. Otherwise I would be happy to play the turnset on Thursday. Up to the team.
 
Hi all, just managed to grab some computer time, things are going a bit longer than expected here, but I'll be back and with my cIV computer on the 25th. (going though some withdrawal:lol:)

Looks like the last two sets were quite tense, but certainly the end result looks promising!

There isn't much I can input without loading the save, but here are my thoughts re settling:
I think there is probably only one northern site we may want (2 fish and deer +lots of fin coastline) but I'd agree that settling the dye area and then moving down along that SW peninsula is probably the better land. Also, if I remember the layout right, grabbing the dye will block the peninsula off from Nappy so he'll fill in the tundra before sending settlers past us.
 
I would go and settle stone city.

All that potential fail gold, Harden garden was just build on my turn.

Dye is too near Zara and before we deal with his stack I do not want one more border city to protect.
 
Plan so far ~

Techs - Have Napoleon research HBR, complete Civil Service and work on Construction as recommended

Builds - A settler for the dye spot, longbows and I guess more swordsmen until elephants cats and Numidians can be built

Muster some of our troops to our border with Hammurabi as he is likely preparing to war against us, and continue stepping on Zara Yaqob

Try to trade Philosophy with Joao II after Mansa Musa researches Machinery - If the trade is successful revolt to Judaism

I think by the time I am able to actually get the settler built and an escort for it, hopefully I will have been able to dispatch with some of Zara's stack. It's possible that I may only be able to build the settler anyway and not get to actually claim any home for it before my set is up

Are we still doing 15 turn sets right now or have we switched to 10?
 
Still 15 turns yes... we'll leave it at that since this is Epic.
Odds are you'll need to put a bit of research into Machinery to get the trade to work.

Ok, the stone city makes sense if we attempt C.Itza and AW for failure gold, but that's still quite far away before we can even start due to border pop+actually improving the tile.

However, we're getting a border pop in 8 turns which will secure the dye+gold+clams city so we don't have to settle it right now >> stone city it is.

Plan looks good, just switch dye city to stone city.
Just scout Hammy's closest cities. If you see a buildup, he's going after Napoleon/us, if not it's Joao.

Start some chain irrigation, especially to grain-based resources. Farm over some cottages if you have to.

Also I'd build a bit of wealth to finish Civil Service ASAP.
 
Ok, settle stone city sounds good, and building some wealth in some cities as well. Plan on playing tonight around 10 or 11 EST.
 
550 AD - 775 AD

Had Napoleon start researching HBR as discussed
Set some cities to wealth until CS comes in

Successfully begged 60 gold from Pacal to help with deficit research

We get John Dalton, a great scientist in Carthage. I don't recall any mention of plans for our next great person.

Civil Service comes in and I set Construction at 0%
Since gifting calendar to Napoleon had been mentioned, I actually sell it to him for 50 gold to help our finances.

After putting a few beakers into Machinery (212) I trade Philosophy to Joao II for Machinery and 20 gold. He would not make a trade before I invested beakers into the tech.

As soon as our peace treaty ended with Mansa Musa, I checked to see if there was any way to extend it. I found that I could demand Construction in tribute, and he agreed. It gave an additional -1 diplo hit for arrogant demand, but also provided the tech immediately and forced peace for an additional 10 turns.

I converted to Judaism after getting Machinery from Joao. Now we can acutally benefit from the religious civic we were running.

Since I was able to bully Mansa Musa into giving us Construction, and I don't recall other tech priorities, I set Paper at 0% as a placeholder in case we were interested in Liberalism. Perhaps that great scientist lounging around in Carthage could be used as a partial Edu bulb?

I did renegotiate the 4 gold for our cow deal with Joao to increase the gpt he was giving us to 6.
I was also able to increase the gpt we were getting from Hammurabi for our corn from 4 to 5 and the gpt we were getting from Pacal for our rice from 1 to 3.

We completed the Mausoleum of Maussollos in Carthage.

Once we got Civil Service, nearly all of our grains were already irrigated. I only had to tear down one cottage by Chinook to irrigate its wheat. There is a rice by Zhou for which an irrigation path was not obvious to me without making a huge circle around through part of Ethiopian territory. Maybe one of you guys can see a way to irrigate that rice?

Apostalic Palace vote came up - since I converted, we are in the running. It's between us and Pacal. I vote for us but we lose.

Zara Yaqob is whipping his population away into longbowmen. It seems like he has an unlimited supply, but his capital has only 2 pop, and the other cities are really low in population as well. Hopefully he will exhaust his whippable population soon and when we pick off these longbowmen he will be more inclined to capitulate.

Zara finally suicided his SOD on the stack I had shadowing him. He kept approaching Utica then withdrawing, then approaching Carthage and withdrawing. He's probably mustering a new stack though, he has 5 LBs and one swordsman in Addis Ababa alone. He did manage to take out some of our units, though, including the axeman that had Sun Tzu attached :( We do have another great general though so a new uber unit could be set up.

Hammurabi built Chichen Itza. I begged 70 gold from him and he was happy to help. He did have 7 units in Dur-Kurigalzu, including 2 catapults. I don't know if that is a stack he was preparing to assualt us with or not, but now we have forced peace with him for a few turns.

We did end up losing control of the iron by Hippo, but the one in the northwest was already hooked up.

I did not revolt to Bureaucracy yet, so if we want to run that civic the next player may wish to do so. Also, I never did get to building the settler. I meant to in Carthage, but there was some unhealthiness going on so I picked an aqueduct instead.

We've got Pacal up to friendly, and Hammurabi to pleased so far. Our peace deal with Mansa Musa is about to expire. We may want to look at extending it again since I think he actually has a higher power rating than us and it would probably be bad if Zara Yaqob vassaled to him again dragging him back into war with us. We could probably sell him our extra wheat for 5 gpt, but that won't force peace for us.

Here's a few info pics

deomographics.jpg


relations.jpg


techs.jpg


trades.jpg


units.jpg


And the save ~
 

Attachments

Demanding construction form Mansa? Nice!

He would be our next target to pillage to stone age after capitulating zara.

I think Zara problem now simple he has too mach land. WE need to settle remaining space and I think that will solve problem.

I do think revolting to bureaucracy is a good idea.

I think next turn set should be settler building and settling. Send stack to take barbarian city there too. Reseach paper is good.
 
Great job!

Demanding Construction from Mansa was a great move and it worked!
We can make a Mace GG now, with Woodsman III, C1+Cover it should help us pick up those annoying Longbows in jungles.

More good news: Hammurabi has moved out of WHEOOHRN

Zara has 104 land tiles under his control while we have 186, indeed we need either 2 new cities or 1 city+border pop. Doesn't Napoleon's land count toward capitulation?

We can 100% Paper now. Bulb Education likely twice in 7 turns so put research at 0% on something else in the meantime, say Engineering.

From Liberalism we can probably take something big as no one is going after it right now it seems.

Finish exploration of the peninsula, we need to know where the food is to finish the dotmap. Going to be hard to work the two golds without the corn, best would be to split them if there's an extra seafood waiting... more coastal cities more Cothons, more trade routes = win.

For cities:
Carthage doesn't have the food to work all those plains cottages, stop building them. Perhaps later it can work but right now I'd go with growth for our capital, then switch to cottages.
Get Judaism buildings where they are missing (Hadrumetum should queue them before the Mace for added culture)
Start on Forges
Zhou, Kerkouane, Leptis need a Courthouse
Get at least 2 settlers going: Stone and Dye. Stone will be good for Oxford and perhaps even UoSankore
Leptis is working a non-riverside cottage while 1 riverside is unworked
High priority: Make a Jewish missionary and spread the religion to Napoleon this should make Pacal Friendly with him allowing us unlimited trades. Joao currently has a Buddhist missionary over there >>sell Feudalism to Napoleon for his gold and ask him to stop trading with Joao, upgrading his archers to longbows will add to our power and make capitulation even more likely.
I suggest whipping one from Chinook in 2 turns (queue before)
 
No, for purpose of capitulation only our land/population count. Our vassals do not. So, we need to get more land.

I would try to settle double fish tundra city too, so Nappy do not get too big.
 
More good news: Hammurabi has moved out of WHEOOHRN
In BUFFY3.19.003 there's a glitch with the red fist.
Sometimes it disappears for a turn, but actually it is still on.

Btw, what kind of mod are some team players using here? BUFFY 3.19.003 doesn't work.

At last, this is great round of turn sets. :goodjob:
 
Demanding Construction from Mansa was a great move and it worked!
We can make a Mace GG now, with Woodsman III, C1+Cover it should help us pick up those annoying Longbows in jungles.

Thanks! And good idea :thumbsup:

Carthage doesn't have the food to work all those plains cottages, stop building them. Perhaps later it can work but right now I'd go with growth for our capital, then switch to cottages.

I got to the point where I was no longer sure what to do with all of the workers :sad: Sorry about the excessive cottaging.

I've been using BUG but I think I need to reinstall it - it wasn't working for me this turnset. Don't know much about BULL - how does that help you out in your games, kossin? What are the benefits?
 
You get some of the features from BUFFY (actual yield from building infrastructure when you over, how many turns of an improvement on a tile, etc.).
It's not a must but I find it's nice to do some of the number crunching.
 
I use bug in custom assets. But I do not use DLL, as it replaces original and make me unsure is it comparable with other mods.
 
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