timmy827
King
OK, should clarify. Agree that our 1st settler should be started at size 4 when this warrior is done and built normally. However, with a Granary its far more effective to whip them in a capital with big food surplus and middling production, that would be my preference after this first one (of course we need to slip in some chariots for the chokes as well.)
mlinneak, the settler should take up all of your turnset. Once the farm and 2nd cow are done, probably the only worthwhile thing will be to start roading to the horse/rice site as BW will not be done yet.
Have you ever done a worker steal? As I said earlier I never have, but I get the idea is to grab one who is working a tile in their capital's 2nd ring (so that the AI's archer can't attack the next turn and take it back.) If the team wants an attempt, someone who knows what they're doing should explain it better
Also, apologies to mlinneak if this advice is unnecessary, but since you didn't mention the steal in your plans I assumed you might not know how to do one.
mlinneak, the settler should take up all of your turnset. Once the farm and 2nd cow are done, probably the only worthwhile thing will be to start roading to the horse/rice site as BW will not be done yet.
Have you ever done a worker steal? As I said earlier I never have, but I get the idea is to grab one who is working a tile in their capital's 2nd ring (so that the AI's archer can't attack the next turn and take it back.) If the team wants an attempt, someone who knows what they're doing should explain it better
