[LP] Leader Pass Pack 2: Great Commanders Sneak Peak (Confirmed; Release Dec. 15)

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No, but since his original ability is called Lawgiver, it will probably be Suleiman the Lawgiver.

Likes may show you're on point already, but I'd add going by the way Personas are selected: Suleiman was known as the Magnificent by the Europeans, and as the Lawgiver by the Muslims, so there you have the two different views on him that justify the persona split.
 
I think the word you (and others) looking for is simple.
I think a better word maybe would be complementary, the Aztecs are a great example of that where you can convert enemy units into Builders who can then use their charges to build Districts.
 
You call it lazy and uninspiring whereas I see it as good synergy and integrated design! I hate these sprawling civs whose design is all over the place. To each their own I guess.
I think other commenters like @Linklite and @pokiehl have explained better than I did how this cannot be called "synergistic." Two exact same things are called identical, not synergistic. A civ with synergistic design is one like Phoenicia or Vietnam, where each of their bonus does a different thing but in the end works well with each other.

Like you said, the two Aztec bonuses are synergistic, but if both of their bonuses grant the ability to expend builders' charges to speed up districts, let's say one bonus for 20% and the other adds 15% on top of it, that is not synergistic.
 
No, but since his original agenda is called Lawgiver, it will probably be Suleiman the Lawgiver.
Your assumption is correct, but based on the CivGive livestream they’ve gone for the Turkish equivalents.

The old persona is called Kanuni (The Lawgiver) and the new one is called Muhteşem (The Magnificent).
 
The Twitter announcement at least confirmed that they will actually be showing the Great Commanders
 
Your assumption is correct, but based on the CivGive livestream they’ve gone for the Turkish equivalents.

The old persona is called Kanuni (The Lawgiver) and the new one is called Muhteşem (The Magnificent).
As a Turkish I liked this a lot! 'The Lawgiver' never made it for me.
 
Remember the days when Poland got +4 gold from internal trade routes and that seemed pretty alright? Haha

I don’t think I’ve ever encountered a game subject to such intense power creep as I have with Civ VI
 
Remember the days when Poland got +4 gold from internal trade routes and that seemed pretty alright? Haha

I don’t think I’ve ever encountered a game subject to such intense power creep as I have with Civ VI
I don't think that is an apples-to-apples comparison. That is a bonus of Poland's UB, while you're comparing bonuses from Civ/Leader abilities.
 
This is fair, I’m forgetting about all of Polands other strong and complementary abilities 🫣

Edit: Being snarky is not polite. I apologise.

It isn’t an apples to apples comparison I concede, but the design philosophy from Poland era to the NFP/leader pass showcase a fairly extreme power creep imo
 
The new leaders' abilities have thus far not been overpowered, especially compared to what we had up until this point. Honestly, a little less powerful than I'd hoped in most cases.

Case in point: Vietnam gets +10 combat strength on jungle/hill tiles in friendly territory, as well as +2 movement, which is clearly better than the +2 per flank/support Sultan Saladin gets. Or, Nader Shah gets +5 combat strength, but only against full health units. (Okay, he does get something else, but I am forgetting at the moment:))

Anyway, it's more of a power backslide than creep so far.
 
The new leaders' abilities have thus far not been overpowered, especially compared to what we had up until this point. Honestly, a little less powerful than I'd hoped in most cases.

Case in point: Vietnam gets +10 combat strength on jungle/hill tiles in friendly territory, as well as +2 movement, which is clearly better than the +2 per flank/support Sultan Saladin gets. Or, Nader Shah gets +5 combat strength, but only against full health units. (Okay, he does get something else, but I am forgetting at the moment:))

Anyway, it's more of a power backslide than creep so far.

NFP came with all the power creep - not just the leaders, but the secret societies and heroes too. I mean, give me a complete blank civ but let me use secret societies and heroes, and that civ will absolutely crush any other civ in the game. The latest iteration really haven't been that special. I mean, some nice abilities, but I don't think any of the ones we've seen so far are S-tier civs, if you ignore the free printing of units for the US or using Caesar in a specific case to farm barb camps on marathon speed.
 
Leaks were real, guys!! Though, that does raise the question as to how they got access to the files when no one else was able to...
 
The new leaders' abilities have thus far not been overpowered, especially compared to what we had up until this point. Honestly, a little less powerful than I'd hoped in most cases.

Case in point: Vietnam gets +10 combat strength on jungle/hill tiles in friendly territory, as well as +2 movement, which is clearly better than the +2 per flank/support Sultan Saladin gets. Or, Nader Shah gets +5 combat strength, but only against full health units. (Okay, he does get something else, but I am forgetting at the moment:))

Anyway, it's more of a power backslide than creep so far.

I have lumped NFP and leader pass together as I feel they represent a shift from what came previously.

How leader pass compares to NFP is, imo, too early to call. Early NFP had the Maya who seemed more in line with Gathering Storm than the rest of the NFP Civs, for example
 
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