[LP] Leader Pass Pack 6: Rulers of England Revealed (Coming Mar. 29th)

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My guess is Harald might get reduced unit maintenance costs, or win Gold from combat victories.

What would be really cool to me is if he got a Varangian Guard UU. This UU could be purchased by any civ when Harald is in the game, and he'd get a burst of Gold and/or Culture whenever that happens. Too bad that's definitely not happening.
 
My guess is Harald might get reduced unit maintenance costs, or win Gold from combat victories.

What would be really cool to me is if he got a Varangian Guard UU. This UU could be purchased by any civ when Harald is in the game, and he'd get a burst of Gold and/or Culture whenever that happens. Too bad that's definitely not happening.

Now, see, these abilities are what could propel Civ VI to the next level (or if they do things like this in Civ VII, propel that one to the next level).

% extra science for each city that... all well and good, but what you described here feels fresh.
 
I dont see how Harald can be interesting, as the civ bonus for Norway is pretty weak and bland at the same time.
What makes (current) Norway uniquely into Norway, is the leader ability that allows for early boat rushes and pillaging.
Take that away and you are left with a pretty bland and bad civ that can sail on oceans earlier (where sailing techs are already a pretty iffy choice except on island maps) but otherwise doesnt do anything extraordinary.

They have to show some proper ingenuity here for me to be interested, because atm this looks like another Sejong Korea to me (bland bonuses that offer nothing new in terms of gameplay).
I don't really see much that could synergize with Knarr without the Viking Longship, but regarding the Stave Church and the Berserker, I could see them making a different synergy that focuses around those two, especially considering Harald's Varangian persona.
If Varangian Harald has more of a religious ability, that would allow religious units to cross oceans earlier. Same thing potentially with traders, considering it was in exile where he accumulated all of his wealth.
 
Victoria's outfit seems anachronistic. I'm pretty sure that style of dress and hat were from the early 1900s when Victoria was already dead
Dress, yes: looks suspiciously Fin de sicle.
The hat, though, looks very much like the flashy hat in Gainsborough's portrait of Georgiana, Duchess of Devonshire, which was lost and rediscovered in the 1830s, sold for an astronomical sum in 1876, then became a sensation (because it was stolen by Adam Worth right out of the showroom) and caused a 'fad' for Georgiana's flamboyant headgear in the late 19th century, at least for those that could afford the hats and pull off the look.
 
I dont see how Harald can be interesting, as the civ bonus for Norway is pretty weak and bland at the same time.
What makes (current) Norway uniquely into Norway, is the leader ability that allows for early boat rushes and pillaging.
Take that away and you are left with a pretty bland and bad civ that can sail on oceans earlier (where sailing techs are already a pretty iffy choice except on island maps) but otherwise doesnt do anything extraordinary.

They have to show some proper ingenuity here for me to be interested, because atm this looks like another Sejong Korea to me (bland bonuses that offer nothing new in terms of gameplay).
Some of the leader abilities are poorly thought out. The most egregious example for me is the case of the Janissary, which is tied to non-Magnificent Suleiman and not the Ottoman civ, which makes no sense because Janissaries were fielded before and after Suleiman, and Suleiman in no way innovated upon their use. This is especially ironic because the other Ottoman unique unit, the Barbary Corsair, are a more suitable candidate for a unique unit tied to Suleiman, as it was during his reign that the Barbary corsairs were most effectively used by the Ottomans.

So what happens is that the Janissary cannot be built by Suleiman's Magnificent persona, or by any of the alternative Ottoman leaders available in the Steam Workshop. Which is silly, because the Janissary is in a way the emblematic soldier of the Ottoman Empire.
 
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Some of the leader abilities are poorly thought out. The most egregious example for me is the case of the Janissary, which is tied to non-Magnificent Suleiman and not the Ottoman civ, which makes no sense because Janissaries were fielded before and after Suleiman, and Suleiman in no way innovated upon their use. This is especially ironic because the other Ottoman unique unit, the Barbary Corsair, are a more suitable candidate for a unique unit tied to Suleiman, as it was during his reign that the Barbary corsairs were most effectively used by the Ottomans.

So what happens is that the Janissary cannot be built by Suleiman's Magnificent persona, or by any of the alternative Ottoman leaders available in the workshop. Which is silly, because the Janissary is in a way the emblematic soldier of the Ottoman Empire.
Well, it would be weird to have the Janissaries with Mahmud II. :p

To me it's not really a big deal considering I don't have any other modded leaders. I also feel the same way with the Redcoats and current Victoria. Honestly, I don't know if there are mods of George III, but if there are then surely he deserves them. :mischief:
Besides the Janissary does make more sense for the "conquering persona" of Suleiman, compared to the "Golden Age" Suleiman. I also think they wanted to tie the foreign origins of his Grand Vizier, to the Janissaries. Though, if Heyreddin Barbarossa was his unique governor, that probably would have made the Barbary Corsair his UU.

In the case of Harald, well it makes sense to keep the Viking Longship and pillaging bonuses with Viking Harald, at least.
 
Well, it would be weird to have the Janissaries with Mahmud II
No less weird than having Caroleans with Kristina, the Imperial Guard with Catherine de Medici or the U-boat with Frederick Barbarossa.

The thing is that a unique unit tied to a leader would only make sense if that unique unit was unique or notable for that leader's reign, as in the case of Rough Riders for Roosevelt.
 
No less weird than having Caroleans with Kristina, the Imperial Guard with Catherine de Medici or the U-boat with Frederick Barbarossa.

The thing is that a unique unit tied to a leader would only make sense if that unique unit was unique or notable for that leader's reign, as in the case of Rough Riders for Roosevelt.
I mean to be fair the Barbary Corsairs aren't even exclusive to Suleiman, either. They were under Ottoman control under his predecessor, Selim I, and their activities went way into the early 19th century.

In the case of leader UU's, the only ones that truly make sense is the Rough Riders for Roosevelt, like you mentioned, possibly the Hetairoi for Alexander, and the Black Army for Matthias, in my opinion.
In the case of the Ottomans I think it could have gone either way, considering they wanted to include both UUs in the game. Maybe they ultimately decided that no matter the leader, or persona, that the Byzantines and Ottomans could at least have medieval Naval UU battles? :mischief:
 
Even though I consider Victoria looking as hot as the Great Fire of 1666 (England pun), if she has that outfit, she may need to look older.
 
I mean to be fair the Barbary Corsairs aren't even exclusive to Suleiman, either. They were under Ottoman control under his predecessor, Selim I, and their activities went way into the early 19th century.

In the case of leader UU's, the only ones that truly make sense is the Rough Riders for Roosevelt, like you mentioned, possibly the Hetairoi for Alexander, and the Black Army for Matthias, in my opinion.
In the case of the Ottomans I think it could have gone either way, considering they wanted to include both UUs in the game. Maybe they ultimately decided that no matter the leader, or persona, that the Byzantines and Ottomans could at least have medieval Naval UU battles? :mischief:
I'd agree with Alexander's Hetaroi (wait what am I making a deal with the army of a 3rd century BCE Macedonian emperor and general?) on his leader UU ideas. The Oprichniki for Ivan IV could be another idea on that board.
 
As far as Varangian Harry goes, I always thought that he spent his time in Anatolia with the Byzantines before he came over to England and did the whole raiding and pillaging thing. So I'd expect him to be a bit younger than normal Harry, and with some sort of bonus related to mercenaries. Maybe something like getting a couple of promotions on units hired from City-states? Maybe not hiring them, but press-ganging them so they don't revert after 20 turns?
It'll be interesting to see how Firaxis spin him, I guess we'll find out in a few days.
 
That "weirdness" would all go away if they built civs as a civ instead of having to juggle leader abilities vs. civ abilities. I still hope they simplify next time around, cut separate ldr abilities and just use the "leaderhead" as the face of the civ like nature intended.
My preferred solution would be that the civilization provides the unique unit and infrastructure, while the leader provides the ability.
 
Looks good but as an old Norseman I`m sadened to see how my civ`s appearance is based upon old English legends & misunderstandings.
His name was Harald Hardraade, or Harald the Hardheaded. Just look up Snorri and check it out. (Sturlasson)

And again; there has never been any kind of warriors known as "berserkers". Another British misunderstanding. The old Norsemen was
a warrior-civ where every young boys dream was to qualify and be offered a seat in a local chiefs longship. Not only based on fighting-skills but
just as much on his courage and loyalty in a combat situation. And then; those who excelled during these smaller raids could eventually be offered to join the ship of a larger chieftain or even the kings ships.
The most skilled warriors preferred to fight without any burdensome armor, using one weapon in each hand. In local slang, this was referred to as fighting "without a serk" or outer garment. Hence "berserk". Like Gannicus does in "Spartacus". Nothing special about that, just pure skills.
 
Looks good but as an old Norseman I`m sadened to see how my civ`s appearance is based upon old English legends & misunderstandings.
His name was Harald Hardraade, or Harald the Hardheaded. Just look up Snorri and check it out. (Sturlasson)

And again; there has never been any kind of warriors known as "berserkers". Another British misunderstanding. The old Norsemen was
a warrior-civ where every young boys dream was to qualify and be offered a seat in a local chiefs longship. Not only based on fighting-skills but
just as much on his courage and loyalty in a combat situation. And then; those who excelled during these smaller raids could eventually be offered to join the ship of a larger chieftain or even the kings ships.
The most skilled warriors preferred to fight without any burdensome armor, using one weapon in each hand. In local slang, this was referred to as fighting "without a serk" or outer garment. Hence "berserk". Like Gannicus does in "Spartacus". Nothing special about that, just pure skills.
Sorry but this had been established when civ 6 first became a thing. You are bit late to correct it.
 
Interesting that these last leaders are coming out in less than a month…they’re already teased that a new Civ is in development. I wonder if that means we’re closer to a full teaser/trailer than I originally thought!
I have a theory that the Builders got delayed by a week, because for most of the time, each pack was released 3 weeks apart, which pushed the final 2 closer to each other once Builders released later than expected.
 
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