Learning Diety: Hateshput Re-roll

re: cottages on flood plains

mathematically there is no difference between:

cottages on flood plains and farms on empty grassland

VS

cottages on empty grassland and farms on flood plains

anyway you place them you will get identical amounts of food and commerce

HOWEVER, while your city is still young and growing you need FOOD and can't spare the workforce to work the cottage tiles. By placing cottages on flood plains you killing 2 birds with 1 stone: getting as much food from FP as irrigated farm can give you AND working the cottages up at the same time.
When your population grows extra workforce, you can irrigate the grasslands.

The only difference is FP farms is 2 more worker turns vs FP cottage 1 more worker turn.
 
Low sea level???? Ackkk!!! These Ai will expand like crazy! On flip side you will certainly have more land than usual. Okay you added 2 more AI but this won't stop them expanding to 15+ cities each where there is a lot of land.

Overall I don't really like the setting as it tends to mess up the AI as they over expand.

You will probably be able to settle 6-8 cities peacefully with these settings.
 
I was wrong. I totally forgot floodplains could be farmed and that Egypt starts with Agri. AH first is better move. However, if you want GLH, go Fishing--->BW.
 
Low sea level???? Ackkk!!! These Ai will expand like crazy! On flip side you will certainly have more land than a usual game unless you added 1-2 more AI.

Okay, I'm a bit confused here. What does sea level actually have an effect on? :confused:
 
For me this would be a GLH start ~~
It's possible i'd ignore AH, grow with Warris cos this could be easy for spawn busting and there are 2 good unimproved tiles, and go BW first.. whip a worker, then sailing.

Well, I kinda suck at spawn busting :p :lol: Something else I could do better on ha.
Fishing->Sailing->Mining->BW->Masonry.

This could work actually because the city has lots of food tiles so fishing isn't such a waste of a tech :) However, I think I'll go with AH because pigs+farmed fp>>2 clams and no guarantee of getting GLH with so many techs to research.

Just ignore the clams. The start is strong just due to the PH, river pigs and fp. Later you'll have some more river hills. The clams are just a distraction at the moment.

AH -> BW.

Going for that.


I was wrong. I totally forgot floodplains could be farmed and that Egypt starts with Agri. AH first is better move. However, if you want GLH, go Fishing--->BW.

I think I'll go for AH :) That seems much better as my worker would run out of things without AH.
 
Low sea level makes you have more land and less sea cause sea is low. I think you can now guess effects of high sea level.:)
 
Low sea level makes you have more land and less sea cause sea is low. I think you can now guess effects of high sea level.:)

This is what made the Greek immortal map a bit tougher as it forced all the AI much closer. Although with high sea level it makes smaller sized Ai empire which might be easier to rush or capitulate earlier.
 
Ah, I see. Thanks everyone. Will bear in mind everything so far for future games :)

T0-T10
I met Augustus turn 6. He is REALLY close to me!
civ4screenshot0001l.jpg


After 6 more turns of exploring, I've started with a dot map to decide on my cities :)

civ4screenshot0004e.jpg


Pink seems like a pretty strong spot and if I do decide to build any cottages in the current capital, there will be a lot of grassland overlap.

Red, I'm not sure if I should settle because well it may cause some problems between Augustus and myself. However, with 2 food, it can be a very powerful city.

Black is sort of an afterthought. Not even sure if I will settle it unless I need for example, 6 cities.

Not 100% set on moving the capital just yet. It's dependant on whether or not I find a better site and if it will offset the hammer investment that I would have to put into it.


Sorry if I play this really slow, I want to play in small sets so I know that I'm not going off on a tangent here. :)


Edit: I just realised, I don't think I can settle red even if I want to, so I guess I could build a city to just work the pigs.

Also, it seems that I may be able to block off Augustus if I'm quick enough. It looks like a coast tile 2E of the mountains.
 
You can steal both wheat and pigs from Augustus if you settle 3E from the capital and that is pretty safe. But what you should try to do is settling 1S of pigs if you happen to have luck that Augustus don't settle that way. With border pop you can block Augustus completely. Since he is good IND guy, he will then build wonders for you to capture later. With Creative leaders you should always look for opportunity to block as much land as possible and sometimes that means you must settle some not so superb sites.
 
You can steal both wheat and pigs from Augustus if you settle 3E from the capital and that is pretty safe. But what you should try to do is settling 1S of pigs if you happen to have luck that Augustus don't settle that way. With border pop you can block Augustus completely. Since he is good IND guy, he will then build wonders for you to capture later. With Creative leaders you should always look for opportunity to block as much land as possible and sometimes that means you must settle some not so superb sites.

1S of pigs is actually ideal. Let's hope there's not lots of land behind him so that he is stuck, but that there is enough so that he decides to expand that way rather than towards me.

Neither of those spots can be settled?

Except for Red, I believe they all can.
 
Nope corn city is only 1 tile from the capital. Minimum gap between cities is 2 tiles.
 
T11-T20
Found horses in the BFC! AH so far seems to have been the right choice :)

civ4screenshot0006j.jpg


I met Boudica's archer at turn 19. That means she is probably quite far away which can only be bad for me because barbs will probably be the end of me :lol:

2 turns left for pasture and 2 for the road to hook up the horses. Will start a settler in 2 turns as soon as the city gets to size 3. and build the blocking ASAP. Then hopefully build around 2-3 chariots before going back to workers/settlers.

Tips/ideas? Everything seem good or do you think I will have to build a wc before the settler?

Also, keeping the first warrior fortified on that hill: Good or bad choice? I'm not very good at fogbusting, but that seemed like a good spot.
 
Nope corn city is only 1 tile from the capital. Minimum gap between cities is 2 tiles.
Oops, I suck at counting :lol: I just looked at saw only 1 tile gap :blush: My bad, guess that one can go 1S of its current plan then
 
You need to explore the fog below your capital. You have worker turns spare before BW. Road to the horse will be important. Chariots for fog busting.

Odds on Romans building great wall? Chariots will be nice fog busters. First priority is the blocking city for Romans.

A city 2E of your capital might of been interesting but I doubt you could keep the culture long term.
 
A city 2E of your capital might of been interesting but I doubt you could keep the culture long term.

It is amazingly easy with creative if you get your second border pop before them. Then wheat gets +20 hiden culture modifier (all inner ring tiles get that modifier; if you have second border pop, all tiles within your first border pop (your BFC in this case) is considered inner ring tile). If you have that advantage for 5 turns it is 100 culture of advantage from hidden culture alone. When AI finally gets hidden culture too, only culture which leaves after you subtract your culture per turn from AIs will be left to AI to beat your advantage from earlier border pop. But in reality, with cheap library, you'll have much more than 5 turns of advantage and you'll also have higher total culture per turn. Note that there aren't any cities close enough to help with culture (when cultures from multiple cities overlap, they add to each other).

To illustrate what I wanted to say, 5 turns after Wheat/Pigs city reaches 100 culture and makes second border pop, if we assume 4 culture per turn in that city, it will have 120 of your culture on it for Augustus to beat.

Hidden culture bonus is also a reason why culture bombs are so weak.


And here's link to the BiC who explained that to me:
http://forums.civfanatics.com/showpost.php?p=11368445&postcount=22
 
Can you build enough WCs quickly enough to make Rome your second city?
 
Can you build enough WCs quickly enough to make Rome your second city?

The big danger here is prets. If Rome has Iron then these war chariots will die quickly. Rome will expand to 3 cities soon enough. You would need ultra early chariots to pillage his land. In any case it might be better to let him develop the land and build wonders to capture as previously suggested.
 
Can you build enough WCs quickly enough to make Rome your second city?

I want him to build me some wonders first :p

It is amazingly easy with creative if you get your second border pop before them. Then wheat gets +20 hiden culture modifier (all inner ring tiles get that modifier; if you have second border pop, all tiles within your first border pop (your BFC in this case) is considered inner ring tile). If you have that advantage for 5 turns it is 100 culture of advantage from hidden culture alone. When AI finally gets hidden culture too, only culture which leaves after you subtract your culture per turn from AIs will be left to AI to beat your advantage from earlier border pop. But in reality, with cheap library, you'll have much more than 5 turns of advantage and you'll also have higher total culture per turn. Note that there aren't any cities close enough to help with culture (when cultures from multiple cities overlap, they add to each other).

To illustrate what I wanted to say, 5 turns after Wheat/Pigs city reaches 100 culture and makes second border pop, if we assume 4 culture per turn in that city, it will have 120 of your culture on it for Augustus to beat.

Hidden culture bonus is also a reason why culture bombs are so weak.


And here's link to the BiC who explained that to me:
http://forums.civfanatics.com/showpost.php?p=11368445&postcount=22

Very interesting about this. Never knew about hidden culture. In reality, providing he doesn't build a wonder in said city, I think I should be fine with out culturing him.

You need to explore the fog below your capital. You have worker turns spare before BW. Road to the horse will be important. Chariots for fog busting.

Odds on Romans building great wall? Chariots will be nice fog busters. First priority is the blocking city for Romans.

A city 2E of your capital might of been interesting but I doubt you could keep the culture long term.

I'm sure I should be able to out culture him in the short term and long term providing I do some investment in some culture buildings but I'd prefer to have him blocked off.
Very high odds I think. Don't recall when he doesn't build it! I'd like him to build me some wonders before I kill him :lol:
 
Back
Top Bottom