TheWilltoAct
I am observe
Rusten's word is law, or at least it should be from what I've heard of his abilities.
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re: cottages on flood plains
mathematically there is no difference between:
cottages on flood plains and farms on empty grassland
VS
cottages on empty grassland and farms on flood plains
anyway you place them you will get identical amounts of food and commerce
HOWEVER, while your city is still young and growing you need FOOD and can't spare the workforce to work the cottage tiles. By placing cottages on flood plains you killing 2 birds with 1 stone: getting as much food from FP as irrigated farm can give you AND working the cottages up at the same time.
When your population grows extra workforce, you can irrigate the grasslands.
Low sea level???? Ackkk!!! These Ai will expand like crazy! On flip side you will certainly have more land than a usual game unless you added 1-2 more AI.
For me this would be a GLH start ~~
It's possible i'd ignore AH, grow with Warris cos this could be easy for spawn busting and there are 2 good unimproved tiles, and go BW first.. whip a worker, then sailing.
Just ignore the clams. The start is strong just due to the PH, river pigs and fp. Later you'll have some more river hills. The clams are just a distraction at the moment.
AH -> BW.
I was wrong. I totally forgot floodplains could be farmed and that Egypt starts with Agri. AH first is better move. However, if you want GLH, go Fishing--->BW.
Low sea level makes you have more land and less sea cause sea is low. I think you can now guess effects of high sea level.![]()
You can steal both wheat and pigs from Augustus if you settle 3E from the capital and that is pretty safe. But what you should try to do is settling 1S of pigs if you happen to have luck that Augustus don't settle that way. With border pop you can block Augustus completely. Since he is good IND guy, he will then build wonders for you to capture later. With Creative leaders you should always look for opportunity to block as much land as possible and sometimes that means you must settle some not so superb sites.
Neither of those spots can be settled?
Oops, I suck at countingNope corn city is only 1 tile from the capital. Minimum gap between cities is 2 tiles.
A city 2E of your capital might of been interesting but I doubt you could keep the culture long term.
Can you build enough WCs quickly enough to make Rome your second city?
Can you build enough WCs quickly enough to make Rome your second city?
It is amazingly easy with creative if you get your second border pop before them. Then wheat gets +20 hiden culture modifier (all inner ring tiles get that modifier; if you have second border pop, all tiles within your first border pop (your BFC in this case) is considered inner ring tile). If you have that advantage for 5 turns it is 100 culture of advantage from hidden culture alone. When AI finally gets hidden culture too, only culture which leaves after you subtract your culture per turn from AIs will be left to AI to beat your advantage from earlier border pop. But in reality, with cheap library, you'll have much more than 5 turns of advantage and you'll also have higher total culture per turn. Note that there aren't any cities close enough to help with culture (when cultures from multiple cities overlap, they add to each other).
To illustrate what I wanted to say, 5 turns after Wheat/Pigs city reaches 100 culture and makes second border pop, if we assume 4 culture per turn in that city, it will have 120 of your culture on it for Augustus to beat.
Hidden culture bonus is also a reason why culture bombs are so weak.
And here's link to the BiC who explained that to me:
http://forums.civfanatics.com/showpost.php?p=11368445&postcount=22
You need to explore the fog below your capital. You have worker turns spare before BW. Road to the horse will be important. Chariots for fog busting.
Odds on Romans building great wall? Chariots will be nice fog busters. First priority is the blocking city for Romans.
A city 2E of your capital might of been interesting but I doubt you could keep the culture long term.