Alright cool. What's your worry with the Kibbutz tech?
The first kibbutz was built in 1909, and I currently have the UI unlocking at late renaissance. An industrial tech like Industrialization or fertilizer would be more accurate, but I am worried that players would hate having their UI come that late.
Also, tell me about what you think the strategies will be playing Israel, I'd like to hear how you see it fitting in to the `meta'.
Isreal is best suited towards a CV or SV. It gets bonuses towards a fast religion, but no help with spreading/enhancing.
The UW rewards tall cities and high population across empire, but no bonuses to food. Cities cannot build temples (5 faith per turn in medieval), so they require 10

to break even on the Temple of Solomon (1

per 2

).
The UA and UW both boost GP tiles, so the most obvious beliefs are:
- "Resilience" (GProphets 25% cheaper, bonus on holy sites)
- "Knowledge through devotion" (culture on GWs, bonus on holy sites)
- "to the Glory of God" (buy any GP with faith)
The strategy is to have a reasonably tall empire focused on faith production for faith purchases. The civ's abilities all emphasize GP tiles and GWs, so no bulbing.
Get religion established --> hang on till industrial --> buy everything
This strategy is re-emphasized by the 3UC/4UC components, where the UI unlocks around the same time as GP purchases, making an even bigger worker blitz, since railroads are at the same time. The UI also helps flip towards a Science victory.
The Unique units both provide some benefits for aggressive play, but are far stronger on defense. This reinforces Israel's focus on a small, focused empire.
So fully upgraded Kibbutz gives you +7

, +7

, +7

, +8

and can be spammed everywhere? That's WAY too much. Even for modern era.
- Corrected to +7
(1+2+2+2). It was not my intention to make it 8. 7s across the board
- There has to be some compensation for the fact that Israel gets their UI more than a full era later than any other civ.
- The UI requires a farm on the tile before it can be improved, so it requires 14+ turns to build, and can only be built on flat land.
- The Number you quoted is only at information era. The 3
/3
comes, at mobile tactics, so it's rather irrelevant.
- Consider the Mayan Kuna:
- 8
/2
/2
/1
/2
on forests at flight (latest tech upgrade)
- unlocked at construction
How about this instead?
UI: Kibbutz
Unlocked at Fertilizer
May only be built on Farms and not adjacent to another Kibbutz
+5

, +4

, +4

, +1

+1

to adjacent farms
+2

to adjacent GP tile improvements
+2

at Industrialization
+2

at Military Science
+2

at Ballistics
+3

, +3

at Mobile Tactics
So the UI comes in industrial, and by information has:
- 7
/7
/7
/7
on grassland
- 6
/8
/7
/7
on plains
- 8
/7
/7
/7
on flooplain
- 6
/7
/7
/7
on tundra