Sightings
Tall-Walker-Seer and two others are scouting for their tribe. Their elders say magic is arising to the west. Tall-Walker-Seer goes in front, he has the sharpest eyes. Bone-Neck is covering their tracks. Tall-Walker-Seer mimics the cry of a bird, he sees something. The three others look where he is pointing, and agree that something is there. Six-Toes offers to look, he is the shortest and the fastest. He stalks towards the faraway sighting, his pale yellow coat granting him excellent camouflage in the savannah. Coming closer, he begins to scream, thinking that he must have gone mad. Twelve men are sauntering (for marching is certianly the wrong word for such a motley group) in his direction. Their bearing indicates that they are warriors, but no two look quite the same. In front of them, the ground is oozing, shaping itself into limbs that rise up from the ground and flail at the air.
Bone-Neck hears the scream. He and Tall-Walker-Seer have been circling around, so that they would be sighted instead of Six-Toes. They run to help their comrade.
Introductions
One of the strange men, a hunchback, calls out. The rippling earth stands still, but a green smoke begins to emanate from the ground. Now that Tall-Walker-Seer is closer, he thinks he sees a man-like shape within the smoke. He sees Six-Toes lying on the ground, screaming, and assumes the men to be hostile. Acting as one, he and Bone-Neck notch arrows to their bows. His is a venomous one, aimed a the foremost of the men; Bone-Neck has a signal arrow aimed at they sky. When fired, it will whistle loudly enough to be heard a mile away.
"Lower your weapons. We are peaceful, and I can assure you they are useless," says one of the strange men. Their dialect changes pitch rapidly, but is certainly intelligible.
Tall-Walker-Seer makes a hand signal to Bone-Neck, signaling 'wait'. He lowers his own bow, asking snappily "What have you done to Six-Toes?"
"Nothing," answers a soldier truthfully. "He is seized with fear. Calm him."
Tall-Walker-Seer flashes another hand signal at Bone-Neck, this one indicating 'get' or 'fetch'. Tall-Walker-Seer lifts his own bow, covering Bone-Neck as he goes to comfort the panicked Six-Toes. At the sight of his tribesman, Six-Toes quickly calms himself. The lack of flailing ground is possibly a factor in this.
"Now, explain yourself." Bone-Neck knows very well that he can release a signal arrow in the blink of an eye and aim a venomous one at the intruders befoer they can reach him. Two have javelins, but neither of them have readied them. He feels confident enough to make threats.
"It is simple," says a man carrying a quarterstaff, "we are the forerunners of the nation of Elgovia. I am Chaosier Melgan, my associate," he indicates the hunchback, "is Chaosier Renze, these are our soldiers, and the Ripple," (he indicates the cloud of green smoke, which is now darkening and taking on a distinctly snakelike appearance) answers to Weaver. We ask you to join us. If you do not, our magic will sweep you away. If you do, all positions will be open to you, even ours. We are not a nation of rulership, but one of brotherhood."
Decisions
Bone-Neck looks dour for a moment. Without warning, he releases his signal arrow, then swiftly fires another one at the column of green smoke.
Tall-Walker-Seer winces. The negotiations are going sour. Then he gapes as the man calling himself Chaosier Melgan flings his staff skywards; it catches Bone-Neck's signal arrow just as begins to whistle. The venomous arrow fares no better, it curves upwards and hangs motionless for a moment. There it crumbles, and the pieces fall to earth.
Tall-Walker-Seer realises that they are trapped. Even if the Elgovian forerunners are benevolent, they still have Tall-Walker-Seer and his comrades trapped without hope of escape.
"We ask that one of you come with us, to see our capital. Once you have seen Dashiv, I feel sure that you will be convinced to join us. Inform your ruler that we give you one moon to decide." The hunchback, Chaosier Renze, is speaking. His voice is deep and resounding.
Tall-Walker-Seer makes his decision. Whatever powers these strangers hold, he will seek them for himself. If the Chaosiers are telling the truth, he can rise above the caste-curse imposed on him by a malicious shaman. It only applies to his tribe, after all. And if they are lying, he will have no qualms about hunting them down and killing them.
"I will come with you." He turns to Bone-Neck and Six-Toes. "Go. Tell all you have seen. I will go with these and" -here he makes the hand signal for 'spy'- "see what they can offer us.
Scarcely a week later, Tall-Walker-Seer has found a position as journeyman clayworker in Elgovia, and seen the substance called Trafe for the first time. The memories of his tribe are disappearing. His master has promised him a formal recommendation to a mage once he completes his training.