Argh! Anyway, I'll change it if there's any problems.
Vol' Kiss
Capital: Vol
Ruler: King Tarask
Government: Monarchy
Population: 27 000
Economy: Growing (4/1/5)
Education: Average
Technology: Bronze age
Loyalty: Tolerating
Army: 400 infantry, 200 archers
Navy: 40 galleys
Magic: 50 Volcanists, Geomancy
UU: 30 Firespawns- Living creatures made of fire and lava
Projects:
Description: Mysterious Southeast Asian islanders.
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Orders (4 economy points):
-20 mages
-100 archers
-1 point/turn towards bulding a smaller military encampment in the unsettled area on the northwestern Vol'Kiss island.
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King Tarask, Godlike King of Vol'Kiss stood near the helm of the Firestone, flagship of the Vol'Kiss navy. He had assembled a small troupe of a hundred and fifty common infantry and fifteen Vol'Kiss Geomancers, heading towards the Dusk Isle to fortify what areas had remained unconquered. The Vol'Kiss of old had spread into what he deemed a considerable size, but Tarask craved for more. The Geomancers that had been stationed at Dusk Isle reported that a great mountain had been found, featuring a natural labyrinth of caves that would be perfect for defense. The plan to fortify the island had not gone perfectly, though; casualties had been suffered as the Geomancers had put too much energy into creating additional caves inside the mountain, and a failed spell had erupted inside the mountain, uncovering a previously hidden current of water. The damage reports were about ten infantry and the foolish Geomancer who caused the catastrophe to have drowned inside the mountain. All was not lost, though: The exposed water current, after being redirected by the sorcerers, had become a useful source of freshwater for the new fortress.
Tarask smiled as he imagined the conquests that would be ahead of him, but never forgot that unseemly lust for power had been the bane of many a ruler. Tarask was no fool, however: He had planned to explore the land due south, where important beach heads had already been established.
All in due time.
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Question time!
1. How does the city founding process work?
2. Can I change my unique unit?