LINES-World of Magic

To: Karthage
From: Babylon

Don't worry, any disruption to trade will be minimal, and we will continue trading with you once Ur's Mediterranean port is under our control.

Can you explain how this would work? If Babylon takes control of the port and I agree to keep trading with them what will happen? Will nothing happen trade-wise, will the counter be reset to (0/3), will I have to spend 2 econ points to reset up a trade route?
 
Trade will continue as if it is still Ur. Though if battles go badly or take long, trade income may be lost for a turn or two.
 

To Hawai'i
From the Hyperboreans

O Footloose seamen, we greet you warmly and in friendship, perhaps you would like to trade with us at our Pacific ports. We are willing to show you the way to the rich lands of Valusia, or give your ambassadors passage on our Portal network, for a small fee of course.[/QUOTE]

To: Hyperborea

Greetings. We wish only peace with you, and might be interested in starting trade soon.

However, there is a graver threat to all civilized nations. A swarm of hellish necromancers, pouring out of some sort of infernal gates, is rushing north, trying to overrun all in their path. We can stop this horde with our magic (hurricanes should prevent them from advancing much farther). What we cannot do, however, is destroy the gates. You, however, are uniquely suited to this task. If you can teleport in a strike force and destroy these gates, the civilized world would be saved. What do you say?
 
To: Babylon
From: Karthage

We will stay neutral as long as you agree to not harm or inhibit Karthage traders no matter where you might find them going to. In return, we will agree not to sell any military related goods to Ur.
 
Kargas chewed, rather anxiously, on his fingernails. King Tarask had ordered the settling of two cities on some islands to the northeast, to hinder the surprisingly rapi Hawai'ian expansion. Kargas, Vol'Kiss Ranger Field Commander, was the second highest in the Rangers when judging by rank; he was superceded only by Vol'Kiss Warlord Nachas, the battle Volcanist who supervised all Vol'Kiss military affairs. On orders by the Warlord, Kargas had chosen some of his most trusted men to guard the expeditiary forces that were to scour the islands for any possibly dangerous wildlife, enemy troops, and such. With the Guardian, a newly completed ship that set new standards for the building of galleys, the hardened veterans and archmagi of Vol'Kiss had been granted a new kind of benefit: a galley they thought were faster than any other ship.
To the right of Kargas, the Archmage of Dusk Isle stared blankly out to sea. The Field Commander knew that the Volcanist had tried to use different magics to discover if the northwestern islands still lay untouched. So far, there had been no sign of him waking up from his trance. Unbeknownst to Kargas, the Mage had indeed succeeded once in feeling the infinitesimal trembling of the distant isles, but it had been to no avail: He had heard all the steps that were taken upon their soil, and could not be sure whether he was dealing with deer or Hawai'ian military.​
Field Commander Kargas chewed his fingernails, as he'd done the last twelve hours. The race was on, whether the Hawai'ians knew it or not.
 
No, we're just waiting for the stats to update.
(I hope.)


To Hyperborea
From Elgovia
We think that the Warp Portal Island should be fortified. Which of us should post mages here for best effectiveness?

Chaosiers
Pros: Can repel enemy mages
Cons: Can do little directly against enemy forces

Priests
Pros: Can easily warn of attack or bring reinforcements
Cons: Can do little directly against enemy forces

Suggested fortification: Ballista towers.


[OOC: Iggy, what effect do mages have on UUs?]
 
PM doesn't work, just grow Antarctican economy, expand and bank any trade route money. Oh and help the Hawaiiand and Rossians against the undead menace.
 
Rhodes fortified? I have had a heavily armed garrison there since I bought the damn place, thank you very much :p ;)

But some Chaosiers patrolling in ships would not go amiss. Basllista towers are middle Iron age I'd say (first found in 400BC in Syracuse according to Wikipedia) but if Iggy lets us build them...

I'm waiting for the old stats also.
 
Everything I post in, dies
Ack! Don't say that! Bad Karma.

[OOC: Iggy, what effect do mages have on UUs?]
Mages are deadly against magical UUs, but weak against normal human soldiers.

And Dis, you can just build the Rhodes project, which will provide plenty of defense.
 
1) Karthage is now in iron age, not bronze age (Gorin as well) according to the update but its not reflected in the stats
2) I had 45 galleys and spent 2 eco points on galleys so I should have 65 galleys not the 55 you have
3) For the fifth or so time my trade stats are messed up. Just copy and paste this into the stats Balaeria (1) Ur (1) Illyria (1/2) Khemri (1/3). If you don't believe me, just look at the other countries that I'm trading with, you have the stats right in their profiles. I didn't really care that much because I was keeping up with it myself, but I think the reason you didn't buy all the galleys I wanted was because you followed the messed up trade stats, not mine, so you didn't realize I had more money.
 
Disenfrancised said:
Rhodes fortified? I have had a heavily armed garrison there since I bought the damn place, thank you very much :p ;)

But some Chaosiers patrolling in ships would not go amiss. Basllista towers are middle Iron age I'd say (first found in 400BC in Syracuse according to Wikipedia) but if Iggy lets us build them...
Garrisoned is different from fortified.

Iggy said that magic is accelerating the pace of human advancement, but if we can't build ballista towers, we can atleast put in some primitive catapults and recurved double bows (Yes, recurved double bows. I'm talking about the sort that require two men to pull and shoot a six-foot fire arrow)

Oh, and watchtowers.
 
Stat note: I remember putting 1 econ. point into my project, but it says 0/5 on the stats.
 
And you still didn't fix my galleys to the right number (65) and fix my trade counters like I've been asking for the last three turns [/grumble]
 
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