--below are needed to add Heldeofol as a playable race
Goblin Archer and Marksman (2nd is an upgrade that could be a simple recolor)
Goblin Scout and Tracker (as above)
Orc Warrior
Orc Light Infantry (available w/ Bronze Working; the orc axman would be fine)
Orc Medium & Heavy Infantry (both iron-armored; 2nd just has more)
Orc Immortal (available w/ Mithral Working; a shiny reskin of H. Inf. would work)
An upgrade to the existing wolf rider (Wolf Rider -> Warg Rider; a reskin would work)
I am working on goblins, will start on archer and marksman soonest. I already have a goblin wolfrider and so does Deliverator (matter of fact, it was built from Deliverator's
)I am pulling the graphics for these from Dragonia II (Civ IV mod). The original graphics use loincloth, leather, and chain armor varieties. Any particular for your request? Otherwise, I will do a leather armor archer and a chain armor crossbowman and you can use them as you see fit.
An Orc Wolfrider and an Elven Wolfrider are two plausible varieties that I will also build in the near future. Oh, and a SPIDER RIDER!!!
(ah, but I get ahead of myself - I don't have that kind of talent yet, Padawan learner I...)


. Hope that is acceptable 

), I begin to have issues with it in Nexus. It appears beautifully in Granny, but when looking at it in Nexus it appears like this:
. For instance, some of the .kf animations are non-Oblivion so they won't import into Blender. Anyone know of a workaround to this? I was thinking it could be done with a 3ds MAX plugin (import and then export as Oblivion .kf) but I don't have a copy of that software unfortunately.

, especially with Nomad or What's monsters.