- Joined
- Aug 7, 2010
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- 3,410
Alternatively, "yield" is the minimum, and "provides" is the modifier? That was my thought, at least. I'm not sure the math works out, but it seemed like it might fit.
You could be right. It'd explain the huge cost on Terrascape. But wow, if true then tile yields are getting absurd.
Yeah, with buildings so weak and tiles so strong, I wonder if going wide with every city just building food and health buildings for pop and tile yields won't be the way to go. It's a little worrisome - buildings are seriously about half the yield of many tiles. Hopefully there's something I'm missing..