1700AD, turn 5:
Found Tucuman 2
Upgrade the 2 cannons I captured last turn
argh,, misclick a settler into unroaded tundra in alaska.. oh well. I can do without it a turn or two
redline 2 inf in Kukiya
kill with hurt cav army and 5/5 tank.. capture the town
sink 2 aztec frigates escoriting a transport
redline 3 inf and a guerilla in Nippur
kill with hurt tank army and 3 5/5 tanks
raze Nippur for 1 artillery and 5 slaves
Ouch.. I realize I totally messed that up.. I didnt expect the babylonian cities to have that expanded borders... it may take 2 turns to teach the most remote city now when i could have taken it this turn had i captured Nippur
Unless I abandon Tucuman 2 to get a city deeper that way.. that way I can get Iziba this turn by using armies with no artillery support
But first I bombard Uruk
redline 3 inf and 1 guerilla
kill with 4 elite tanks.. I have abolutely horrible leader luck this round..
raze Urku for 2 gold and 5 slaves
Interesting.. what I thought was borders from Iziba and Zariqum turned out to be borders from Uruk.. that makes expanding a bit easier..
Found la Plata 2
3 tank armies kill 3 inf in Sippar and capture it
redline 3 inf in Zariqum
kill first 2 with 2 elite tanks
loose two elite gauchos

kill last defender with 4/4 tank that promote to 3/5
raze Zariqum for 2 gold and 4 slaves
Found Mar del Plata 2
capture babylon worker
kill a inf in iziba with tank army
then loose a 18 hp cav army to a 4/4 infantery (in a size 4 town)

tank army kills the 1 hp inf and capture Izibia
redline 2 guerilla in New Uruk
kill them and capture the town with 2 4/4 tanks
redline inf and guerilla in New Timbuktu
kill them and capture the town with 2 4/4 tanks
babylon now has a town in Sweden, one on Cypros, a couple tundra towns by greenland and rest island cities in the Pacific
at 37.5% land, 43% pop
New day.. time to decide who to go for next..
zulus would be an easy target.. India or mongols would be better if I can make them declare and break the deals.
India is the top AI in techs, land and pop
lets see,, they have 17% pop.. we have 43%.. that means we have 43/(100-17) = 51.8 % of the non indian pop in the world..
War with india will insure that absolutely noone can launch a space ship no matter what.
can I make india declare? They have dropped to polite from furious with is now.. and we still have RoP in place.
downside to attacking zulus is that they only recently got rails.. so large parts of their land is still not railed.. it will be quickerto kill them later.
downside to a war with india is that we cant see if they research new techs the next few turns.. or actually.. we can see if time to research drops noticably..
100% sci gives 2155beaker per turn..
computers will take 12 turns
space flight takes 13
ecology will take 12 turns
those are the techs india can research (plus fission but we wont steal that)
if india starts SETI that also means they have computers.. since they dont have oil we wont see MI thou
Move a stack of artillery and tanks to outside 'No Oil' so they can attack Sardis if india will declare
since stealing miltary plans is cheaper than stealing techs.. I attempt an immediate steal plans first.. and it succeeds..
Hyderabad is defended by 4 ToWs, Karachi, samaria, persepolis and banglore has 3 Tow, Dehli, Rheims and Punjab has 2 ToWs.. the rest of the continental cities has 0 or 1 ToW defenders.. rest infantery and mobile SAM
all 3 bombers are located in Karachi.. 3 of their 4 tanks are on southeast asia islands
I reposition some tanks depending on what I see
I cancel the ROP and demand that india gives me ironclads a couple times.. gandhi is good and furious now
since the only tech we have to gain is ironclads, I use the embassy to do immediate steal so I have higher chance of getting caught
first immediate steal.. get ironclads
2nd steal.. ghandi declare.. supposedly he was not pleased..
redline 3 inf in Sardis
3 4/4 tanks kill the inf and raze Sardis for 178gold and 3 slaves
Oops.. I forgot to but all of indias ~12k lump sum gold for gpt before starting war.. oh well.. too late now.. and they wont have anything to use the gold on anyway
redline 3 inf, 1 tow and 1 marine in Bengal
loose a tank and the tow promotes.. redline it again
5 vet tanks kills the defenders and raze Bengal for 240gold, 2 artilleries and 11 slaves
redline 2 ToW in Rheims
kill them with tank army and tank.. capture size 1 Rheims with a treb and 120 gold.. the citizen is babylonian for some reason..
upgrade the treb
redline guerilla and inf in New Chittagong
cav army kills both and autoraze for 121gold
that was the last outlying indian town.. now we have 2 short defined borders with them.
no.. there is still Gisa.. but it is size 1 and just 1 defender.. so it can wait till next turn
kill a redlined marine next to one of our cities
redline and kill 2 indian infantery
redline 2 rifles guarding an artillery.. kill with 5/5 inf and gaucho
hurt tanks capture 7 slaves before they go home to heal
kill an indian cav with a conscript toW
I realize that funnilly enough.. this is first time we are at war with india.. so we are getting war happiness from the declaration..
India has a total of 3 fast units on the mainland.. (2 cavs and 1 tank). so I dont expect much counterattack IBT.. but I dont want them to ally mongola vs us, so i ally mongolia vs india
mongols want dyes for the alliance.. sure
kill 2 inf in Iztapan (greenland) and autoraze it for 59 gold
kill an aztec guerilla
IBT:
kill 5 indian units and loose 2 tows
Australia and mongols sign peace
I see mongols kill a lot of indian units
1705AD, turn 6:
38.0% land, 45% pop
no change in turns left on different techs, no india has no finished any research yet
kill tow, flak and rifle in New Jaipur with tank army and 2 gauchos
autoraze for 121gold and 2 workers
do the w routine
redline tow, rifle and flak in New Bengal
kill with 3 tanks and autoraze for 122gold and 3 slaves
found Far Eastern Siberia in its place and we can finally do the back and forth in 1 turn with transports
redline and sink astec transport
redline 2 tow and 2 inf in persepolis
kill with 4 tanks.. persepolis is still not culturally expanded.. so i gamble on that it still has several persian citizens.. and capture it for 185gold
hmm.. just 1 persian citizen.. so I will abandon persepolis instead.. after binging in a new settler to settle deeper in
abandon Persepolis after selling barracks
found bahia Blanca 2
redline 2 tow and 3 inf in Sidon
on the 3rd elite tank I finally gain my first leader this round
leader makes an army ofcourse
then the RNG makes it up as I loose a 5/5 tank to redlined inf
2 more elite tanks raze Sidon for 249gold and 6 slaves
found Salta 2
redline 1 tow and 2 inf in New Karachi
kill with 3 elite tanks
capture New Karachi for 186 gold
hmm.. I am already in the indian core.. I check what indian cities has wonders worth keeping
Calcutta has JS Bachs.. rest is just tourism mostly
sell the baracks in New Karachi
bring in a settler
abandon New Karachi
found San Juan 2
redline 2 tow and 5 inf in Dehli (indian capital)
tank army kills the 2 tows
loose a tank and kill the 5 inf with 6 vet tanks
raze dehli for 250gold, 2 artillery and 14slaves
tank army kills tow and inf in Gordium
2nd tank army kills guerilla and rifle and capture the town for 187gold
redline 2 tow and 5 inf in Madras
tank army kills the 2 tow
4 tanks kill the 5 inf and raze Madrasalong with a lot of wonders for 252gold and 11 slaves
redline 2 tow and 2 inf in Arbela
tank army kills the tows
2 tanks kill the inf and raze Arbela for 189gold and 3 slaves
Found Jujuy 2
tank army kills sam and marine in Argos
hurt tank army kills redlined Tow.. and capture the town for 126 gold
Tank Army kills tow and inf in Eulbar and capture the town for 128gold (size 3 with no expanded borders)
tank army kills 2 infantery in Eridu
hurt tank army kills guerilla and raze the town foe 195gold and 5 slaves
tank army kills 2 inf in Antioch
hurt tank army kills last inf and raze Antioch for 196gold, 1 artillery and 5 slaves
found Acellaneda 2
redline and kill an exposed tow.. but loose a 3/4 tank doing ot
Most of the Indian Offensive force is plaved where they can only attack one town IBT.. so it is easy to guard (they have no fast units left on the mainland)
find 2 unmoved artillery.. redline ToW in Gisa
kill the tow and autoraze Gisa for 132gold with a cav army
Found parana 2
mumble.. I misclick one of the transports on the return trip
kill inf, rifle and Guerilla in Tamuin (greenland)
capture it for 67 gold
start the worker actions
I do my best at mining all times i know is chopped already
Use available defenseive units to cover all exposed attack places.. all the indian fast units are on islands, so we should be safe from loosing many units the way I placed them
But you probable want to send out some combat settlers, and you need an inf or two for each of those...
at 39.1% land and 47% pop
mongols is number 2 in both land and pop now.. (poor india.. I almost pity them)
23.1 % of the world is unsettled
The previous babylonian and indian lands:
The save