LK154 - CCM - Bablyon

Nubia is a tech leader so I think they will keep the gold for long enough for us to attack.

As NP mentioned at the end of my turn:

The Nubians are the tech leaders now, with a known-world monopoly on Imperialism.

That means they should stay rich for the time frame of our attack, but maybe not for 2 other wars. (IMO)
 
Nubia is a tech leader so I think they will keep the gold for long enough for us to attack.

As NP mentioned at the end of my turn:

The Nubians are the tech leaders now, with a known-world monopoly on Imperialism.

That means they should stay rich for the time frame of our attack, but maybe not for 2 other wars. (IMO)
The monopoly only lasted about 2 turns, the US and Canada know Imperialism.

What about just demanding they give their gold to us?
 
The usual outcome when we make large demands of a weaker civ is that they don't declare war, but they don't yield either. The game would be far too easy otherwise.
 
Fair points. I've been thinking in terms of "Gold isn't a big deal, just be reasonable with rushing and trades", but it does open up some options if we pillage Nubian treasure.

If nothing else, that will pay for the extra defenders we'll want vs. the chokepoint option.
 
The monopoly only lasted about 2 turns, the US and Canada know Imperialism.

I was more thinking the chances were good they get 20 turns worth of gpt for the tech in trade, so the fact others know it doesn't counter this but supports it.
 
1716AD Preparing for the attack on Nubia.

Between Turn: Nubia cancels 30gpt for elephants. Egypt cancels silk deal.

1718AD Economics to Indo-China for 80gpt + 25 gold. Elephants to Mongols for 6gpt + 29 gold. Saltpeter to Egypt for Silk + 63 gold

1720AD Preparing for the attack on Nubia.

Between Turn: Israel and Nubia sign peace treaty.

1722AD Mullah kills French ancient Cavalry (22,6).

1724AD Ballistics to Spain for 252gpt + 130 gold. Ballistics to Carthage for 104gpt. We trade 853gpt + Iron + Elephants + Furs + Wines to Canada for Imperialism. Imperialism to Inca for Enlightenment + 1gpt + 8 gold. (Did not work out as good as I has hoped.) Horses to Greece for 97 gold. Free Artistry to Mongols for 27 gpt + 15 gold.

1726AD Sell off Slavery in 21 cities for 252 gold. Trade furs to Japan for a worker.

1728AD Enslaver creates a slave from French ancient cavalry (23,6). Trade Ballistics to Japan for 88gpt. Economics to Egypt for 92gpt+ 3 gold. Economics to Dutch for
21gpt + 8 gold.

Between Turn: Arabia declares war on America.
Nubia, Canada, America, and Israel all advance to the Industrial Age.

1730AD Wine to Israel for 242 gold.

Between Turn: America cancels saltpeter deal. Renegotiate saltpeter to America for 726 gold. Israel demands 78 gold, I give in to them.

1732AD Preparing for the attack on Nubia.

Notes:
All bombards upgraded to cannon. We finished building the Artillery School the turn after we learned Imperialism.
All veteran knights, elite* knights and war elephants have been upgraded to Hussars.
I did not upgrade the 12 elite knights and 1 regular knight.
Also, I upgraded several arabesques and musketeers to musketmen, most of them are now garrisoning the captured towns on our borders with the Incas and French.

The major mobile strike force is in Anyang.

Here is the save as of 1732AD
 

Attachments

Here is a map of Nubia as of 1732AD.
Nubia-1732AD_zpsfenymg6p.jpg
 
Nice work on clearing the fog over Nubia, and on the upgrades.

It's too bad we couldn't get any gpt back on the Imperialism-Enlightenment twofer, but it'll matter less when we start looting Nubia.
 
It looks as though Ballana will be our first objective when we attack Nubia in four turns. Since we can only build garrisons on our own territory, that attack will have to go without, but we must be certain to first take out Ballana's own garrison, as we'll need to do in every city attack in this campaign. After that, since the Nubian cities are tightly packed, supporting each city attack with a garrison built next to the previous city should be easy. But we haven't got enough slaves and foreign workers in the area for the job, so those now between Macao and Samarra should hurry to the front.

Or if Tusker prefers just to declare war and let the fast Nubian units come to us at Anyang for four or five turns, that would be fine, and a good response to our shortage of infantry. I'm pleased with how that approach worked versus China.

We have very few infantry units at the front--only six, and that's counting three obsolete arqs. Waiting until we can fully correct this would take too long, but at a minimum we have to comb as many musketeers and musketmen as possible out of our inactive areas and send them towards Nubia. Every Chinese city with three infantry units can surrender one, city happiness permitting, and by replacing each other in cities AW-style these units can reach the front fairly quickly.

We have some cities so weakly held--Ellipi, Assur, Hangchow, and Canton at least--that they could be lost to one invisible attacker, especially since lawyers are in play now. We'll need to correct that.

We should reserve the settler we'll receive in five turns to give us a safe place to heal units, either in the Nubian campaign or the next one. I don't see any spot for a normal settlement that wouldn't require a huge amount of worker service to be productive.
 
Our cities are redundantly happy now, and we should try Greebley's device of setting science to ten or twenty per cent, so that Democracy will be cheaper when we buy it. We can easily manage 7-1-2, and I think 7-2-1, with a few clowns assigned in China. We can also trade a tech to Indochina for dyes if it helps. This wouldn't keep us from attacking them within twenty turns, since they'd have received their part of the deal up front.
 
Nubia may not have many troops. It looks like Nubia lost cities to Israel. If Nubia reacted to Israel's attacks the way they would ours, Nubia threw their troops at Israel to get the cities back.

In a test I did, the only time an invisible unit could attack a city was if war was declared.

We are getting close to being able to self tech. If I did not trade for Imperialism we could have learned it in 17 turns.
 
In a test I did, the only time an invisible unit could attack a city was if war was declared.

This is only true for human players. The KI can attack with invisible HN units, even when the civs are in peace - and they frequently do it.
 
We have to be getting close to the industrial age. We must be able to self-research soon. I hope we've put a lot of libraries and academies up.

I still don't like Nubia as a target, but it looks like I lost that argument. Rails are still a bit away, and Nubia makes for ugly borders.

IMO we are NOT ready to attack Nubia. We really need them connected to our road network, and preferably from two sides. I am not sure why war prep didn't include connecting to our road network.


ROSTER:

LKendter
Greebley
Jersey Joe
Elephantium (up)
Northern Pike (on deck)
 
Most of our core towns have libraries now, and at least three more will complete them this interturn. With the low corruption in CCM, we can build the infrastructure for self-research very quickly when we need to.

We have decent worker support at the front, and we'll finish our road to Nubia well before we're able to attack them in four turns.
 
To be precise, we have three Arab Workers and three Chinese Workers south of Anyang. We need two tiles roaded to connect our roads (one of which is in their territory). We'd need three additional tiles roaded to connect to their network without entering their territory.

We only have one Slave available for Garrison creation; the next stack of them is 3 turns away, irrigating for Samarra.

Also: LK, who would you prefer to attack? NP and Greebley are strongly in favor of Nubia, I'm mildly opposed (but I think it could work out), and I think Jersey Joe is neutral on the question.

For the record, I still like France; the cities will integrate nicely with our empire, it leaves us with a MUCH nicer border, and our armies will be in a good position to attack Inca. That being said, I'll follow the consensus once we have one.

I've got it, pending further discussion.
 
The Arab (really Arabian) workers are our own native workers, of course, so that's a one-turn roading stack and we have plenty of time in the four turns before we can attack Nubia. I was going to recommend roading a tile within Nubia's borders while we're still at peace, but in fact that could go wrong if the covering units get a boot order while the workers stay put, so it isn't desirable or necessary.

The slaves and foreign workers around Samarra will complete their tasks this interturn, so you'll have time to move them to the front for garrison duty.

We should be sure to move all our recon units out of Nubia before we declare war, or it'll count as a stab.
 
BTW, our East India Company build in Nineveh, which will trigger our GA if we succeed, is still viable with seven turns to go. I think Miami and Halifax, where the Americans and Canadians are building EIC, are respectively about the tenth and eighth cities those civs found--not absolute core. Fingers crossed. :please:
 
I will have to load the game tonight after work and take a look about targets. I also want to see how close rails are, as if real close that may make the debate N/A.
 
The Arab (really Arabian) workers are our own native workers, of course, so that's a one-turn roading stack and we have plenty of time in the four turns before we can attack Nubia. I was going to recommend roading a tile within Nubia's borders while we're still at peace, but in fact that could go wrong if the covering units get a boot order while the workers stay put, so it isn't desirable or necessary.

The slaves and foreign workers around Samarra will complete their tasks this interturn, so you'll have time to move them to the front for garrison duty.

We should be sure to move all our recon units out of Nubia before we declare war, or it'll count as a stab.
We should use Slaves not Foreign Workers to build garrisons.
At some point, maybe after we learn Steel, the rate at which tasks are completed by Foreign Workers will increase so that: 1 Turn by our Arabian Worker = 2 Turns by Foreign Worker = 3 Turns by Slave.
BTW, our East India Company build in Nineveh, which will trigger our GA if we succeed, is still viable with seven turns to go. I think Miami and Halifax, where the Americans and Canadians are building EIC, are respectively about the tenth and eighth cities those civs found--not absolute core. Fingers crossed. :please:
You can see all but 3 of Halifax's tiles, it can produce at most 10 hammers per turn. So unless it switched to the EIC from another wonder, it cannot beat Nineveh. Miami is not so certain, only 8 of its 21 BFC tiles are visible and one is a Forest. If Miami is developed like Washington is, Nineveh should have the advantage.
If we do get our GA then, most of it will be after the big gpt trades I made expire. We might have a chance to self-tech rails (if we have not already learned them).
 
I will have to load the game tonight after work and take a look about targets. I also want to see how close rails are, as if real close that may make the debate N/A.

Nubia as a target should allow us full 70% research hopefully with a golden age as well. I don't know how many turns that will make our research, but it will definitely get to rails faster.

We likely also can rush some defenders to make up for a longer front with the cash.
 
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