LK154 - CCM - Bablyon

I will post full report and save a little later today.

Highlights:
Traded Nubia Furs + 891 gold + 48gpt for Republic.
Traded Nubia Elephants + 146 gold + 16gpt for Dark Ages

We have cornered the Market in Vodka distribution :D[party], out Russian competitors have been destroyed. :hammer::hammer:

We currently have 347 gold, and are earning 37 gpt. Also we have some Furs to trade.

I did not look for possible Feudalism Trade since it would obsolete the Royal Stables and we would lose the auto-produced Chariot.
 
I did not look for possible Feudalism Trade since it would obsolete the Royal Stables and we would lose the auto-produced Chariot.

Thank you very much for pointing at that error in the tech description of Feudalism. :) Since some versions of CCM the Royal Stables are becoming obsolete with tech engineering in era 2 (please have a look at the description of the building "Royal Stables". You can gain the tech Feudalism without any problems for the "Royal Stables".

I will correct that old and now wrong entry in the tech-description of the tech Feudalism.

Edited: Attached is a corrected civilopedia file with the deleted wrong entry in the Tech Feudalism. Unzip the file and simply replace the civilopedia text file in the text folder of CCM. The game can be continued without any problems after the change.
 
Thank you very much for pointing at that error in the tech description of Feudalism. :) Since some versions of CCM the Royal Stables are becoming obsolete with tech engineering in era 2 (please have a look at the description of the building "Royal Stables". You can gain the tech Feudalism without any problems for the "Royal Stables".

I will correct that old and now wrong entry in the tech-description of the tech Feudalism.

Edited: Attached is a corrected civilopedia file with the deleted wrong entry in the Tech Feudalism. Unzip the file and simply replace the civilopedia text file in the text folder of CCM. The game can be continued without any problems after the change.
Thank you Civinator. I did not even know I was pointing out an error.

I think the descriptions in the civilopedia for England and France are from CCM version 1.7 since the civilopedia gives them diplomacy traits which are traits not used in CCM version 1.8.
 
Thank you Civinator. I did not even know I was pointing out an error.

I think the descriptions in the civilopedia for England and France are from CCM version 1.7 since the civilopedia gives them diplomacy traits which are traits not used in CCM version 1.8.

Thank you very much. I will have a look at them, too. In earlier version of CCM both had the option to be "diplomatic", meaning they were civs that were able to form military alliances. Gameplay showed, that this option mostly was the ruin of both civs, as AI and human players abused these civs for their own interests and therefore this special trait was deleted.
 
The credit for the destruction of Russia belongs to NP :goodjob: and Lee :goodjob: who killed so many Russian troops I spent most of my time avoiding vikings.

Preturn Get Republic from Nubians for 891 gold, 48gpt, and Furs.

We are losing 35gpt.:eek: Babylon hires 4 tax collectors; Nineveh hires a tax collector; Assur builds wealth and hires a scientist; Ellipi hires a tax collector; Akkad fires scientist and hires an entertainer. We are losing 1gpt.:whew:

Between Turn: At Smolenski, Russian Chariot attacks an Enkidu Warrior who forces the chariot to retreat (0,0);
Babylon Completes Golden Mosque->Ancient Calvary; Smolensk National Symbol->walls

600AD Babylon fires its tax collectors.
Siege of Vladivostok: Catapult kills spearman (1,0) Catapult kills spearman (2,0) and
liberates the citizens. We capture a worker.
The capture of the city means we are back in the green at +2gpt.[party]
While at the victory party, it is decided the town name is to long.
Vladivostok is renamed Zyr, after the vodka being served.

At Smolensk Russian chariot is enslaved (3,0).
On the way to Yakutsk: Catapult kills catapult (4,0). Enkidu Warrior kills spearman (5,0) Swordsman kills archer (6,0) Enslaver kills warrior (7,0)

On the road to Rostov: Elite Chariot kills spearman (8,0) Elite Chariot kills archer (9,0)
Elite Chariot kills elephant (sorry Tusker) (10,0)

625AD The vikings running through are land are annoying [pissed] and their troops keep Blocking Our Roads.:gripe: We clean the rubbish from one road by enslaving a viking bowman. (11,0) :woohoo:

Siege of Rostov: Elite Chariot kills spearman (12,0) Elite Swordsman kills spearman (13,0)

Elite Swordsman kills archer (14,0) Elite Chariot kills archer (15,0). Rostov is liberated and we get another slave. After the battle we enslave a wounded viking chariot (16,0) Swordsman kills archer (17,0).
Rostov Renamed Absolut.

Clean up by Smolensk: Swordsman kills spearman (18,0)

Between Turn: Swordsman killed by spearman (18,1)
Babylon Ancient Cav->Ancient Cav; Assur Wealth->Ancient Cav; Ellipi Town Center->Wealth

650AD Enslaver kills viking spear by Smolenski (19,1) Enslaver kills Russian spear by Absolut (20,1)

Between Turn: Horseman trampled by Elephant (20,2);
Nineveh Ancient Cav->Ancient Cav; Akkad Temple->Harbor; Eridu Granary->Slavery; Samarra National Symbol->Granary

675AD Siege of Yakutsk: More like a walk through ;) Catapult kills spearman (21,2) and gets promoted to elite. Yakutsk is liberated. Elephants are already roaded.
Yakutsk renamed Elit (stolichnaya) to honor the Cataput Crew's promotion.

Enslaver kills a viking horseman (22,2) by Smolensk

Siege of Moscow: Enslaver kills an elephant (23,2) Elite Chariot kills spearman (24,2)
Russian spearman enslaved (25,2)

Between Turn: Babylon Ancient Cavalry->Ancient Cavalry; Assur Ancient Cavalry->Ancient Cavalry;

700AD Elite Chariot kills spearman (26,2); Elite Chariot kills spearman (27,2); We get a Great Leader.:dance: Swordsman killed by spear (27,3) Swordsman killed by spear (27,4) Swordsman killed by spear (27,5); Russian Spearman enslaved (28,5) Enslaver promoted to elite. We liberate Moscow.
Moscow renamed Imperia.
Trade Elephants+146 Gold+16gpt to Nubia for Dark Ages

Enslave a viking bowman by Elit (29,5) Enslaver kills a viking spearman who was blocking the road to Absolut (30,5)

Between Turn: Inca declare war on Greeks. Assur produces Catapult.

725AD: Enslaver captures enemy scout (31,5) Enslaver kills viking spearman (32,5)

Between Turn: Enkidu Warrior in Imperia trampled by Elephant (32,6); Enkidu Warrior marching toward St. Pete trampled by Elephant (32,7) :(
Babylon Ancient Cavalry->Mosque
Babylon Royal Stables produces Chariot; Nineveh produces Enslaver

750AD Our Great Leader rushes a Mosque in Babylon. Chariot kills elephant by Imperia (33,7)
Siege of St. Pete: Catapult kills spearman (34,7) Catapult kills Spearman (35,7) Chariot kills wounded elephant (36,7) St. Pete is liberated.
St. Pete renamed Czar's Gold

Between Turn: Enkidu Warrior defending Imperia kills enslaver (37,7)
Babylon Mosque->Ancient Cav; Nineveh Ancient Cav->Ancient Cav; Absolut National Symbol->Granary;

775AD Troops take a break to celebrate the success they had on Friday the Thirteenth. :beer: :band:

Between Turn: The Vikings attack troops wearing red. Check with Foreign Advisor and find they are at war with the Canadians. Explains why viking troops kept blocking our roads, but it does not excuse their actions.

Assur Ancient Cav->Ancient Cav; Elit National Symbol->Granary; Smolensk National Symbol->Granary;
Babylon produces Mullah.

800AD Siege of Novgorod: Chariot kills spearman (38,7); Elite Sword killed by Spearman (38,8); Elite Sword kills Spearman (39,8); Elite Chariot kills bowman (40,8); We get a Great Leader.:dance: Swordsman killed by a bowman (40,9) Ancient Cavalry kills a bowman (41,9) Novgorod is liberated.
Novgorod renamed Roskova

Between Turn: US declares war on Inca.
Babylon Ancient Cav->Ancient Cav; Imperia National Symbol->Mosque; Akkad Harbor->Mosque;

825AD Enslaver kills viking horseman (42,9); Enslaver kills viking spearman (43,9); Enslaver kills viking spearman and becomes elite (44,9);

Between Turn: Nubia declares war on Canadians.
Czar's Gold National Symbol->Walls; Uruk Mosque->Marketplace; Zyr National Symbol->Walls; Nineveh produces worker.

850AD Siege of Orenburg: Smirnoff Blueberry kills spearman(45,9); Ancient Cavalry kills spearman (46,9) Orenburg is autorazed. The Russians are destroyed.:high5:

Some pictures:
The location of Great Leader (on the way to Babylon), Staging area for troops to attack Vikings and Irrigation Crew (1 turn plot irrigation by slaves).
Spoiler :


Our newly acquired territory.
Spoiler :


A picture of our empire.
Spoiler :


Here is the Save:
 

Attachments

Again, great work, and I like your city-naming theme. :goodjob:
 
Nubia is at war and does not have many cities. If Nubia gets destroyed do we take a reputation hit for not completing our gpt deals with Nubia?

I did not do this, but would it have been against "House Rules" to have used real troops (Warriors, and Cavalry to block the vikings from stopping on our roads? I did pick a few of them off with enslavers when a single viking stopped on OUR roads.

Also, please check the spot by Assur that is 3 SE of the mined Tobacco. I mined it and it shows I get a hammer from it like it is mined, but I do not see the mine. Maybe the mine is blocked from view by the forest. I just want to make sure it is old optics and not a bad save. (My eyesight not the computer's GPU ;) )
 
Nubia still has eight cities, so there's no immediate danger. Anyway, the general answer to your question is yes, but we know how to work around a wrecked reputation. It's a question of conducting trade discussions as peace renegotiations.

Blocking roads or any other route against a neutral, with units of any sort, is completely all right, and sometimes very important. It's still OK if we have a right of passage agreement with them.

I agree with you about that tile outside Assur--it is mined, but the mine is perfectly obscured by the copse or thicket overlapping from the forest tile to the SE. :lol:
 
Nubia is at war and does not have many cities. If Nubia gets destroyed do we take a reputation hit for not completing our GPT deals with Nubia
IIRC we get shafted in that case. I wouldn't do anymore GPT deals with them. That, or get them to declare on us. If they break the deal, it doesn't matter.
We can't afford a broken rep this early in the game.


I did not do this, but would it have been against "House Rules" to have used real troops (Warriors, and Cavalry to block the Vikings from stopping on our roads?
That is perfectly fine. In fact, I did it at the beginning of my turn to discourage one path down south.

Our Great Leader rushes a Mosque in Babylon
If we are going to just rush a building, please do so in a LOW production city. We gained hardly any turns in doing do in Babylon.

WOW - I didn't' think Russia was that close to collapse. I think we badly need to take a troop breather, and spend time to get happy buildings in our cities to lower luxury tax.

IMO chariots are NOT that important, and I would rather continue to move up the tech tree were we get more flexibility again.

ROSTER:

LKendter
Greebley (computer issues)
Jersey Joe
Elephantium (up)
Northern Pike (on deck)
 
IMO chariots are NOT that important, and I would rather continue to move up the tech tree where we get more flexibility again.

Yes. I'm glad that you (Joe) took the end of chariot production into account, but at this difficulty level we have to grab every tech we can when we can, without worrying about what may become obsolete.* The one exception is that we'll sometimes avoid Enlightenment to keep our slavery builds going as long as possible--charming of us, I know. :D But in that case we have other ways forward on the tech tree, whereas here Feudalism is an absolute bottleneck.

*In Rat 45 as Israel we got exactly one prophet out of Solomon's Temple before it went obsolete.
 
Some messy details, understandable at the end of a complex campaign:

Uruk is empty, and could be lost to any invisible unit. We can move one Enk into the city before hitting Enter.

Ellipi can come off its wealth build now. We could build a barracks (despotism) there and then a few units before the barracks becomes obsolete, or just a mosque.

We can stop starving Imperia down now.

The walls build in Czar's Gold is no longer urgent, so we can set the town to grow normally, and possibly change the build to a town centre.
 
And general points:

Samarra can build Supply Centre Furs after its granary. I wouldn't waste this build on Czar's Gold.

Getting Cathyton's two wheat tiles irrigated should be a priority--the city is hardly corrupt and has the potential to grow quickly.

I see we have our first mullah from the Golden Mosque. We need to be very careful with him--no attacks on units over defense strength one, ever, and even attacks on fast, fortified defense-one units are dubious. As with our slavers, keeping mullahs alive will always yield the best return in the end, and the opportunities for safe attacks will open up once we're in another war.
 
We're listed as average relative to the Vikings, which is a great starting point for an offensive at deity. OTOH, they're in theocracy now, so they're probably outproducing us and waiting won't improve our chances. To absolutely no one's surprise, then :lol:, I think we should strike them as soon as we can redeploy our attack forces to Elit in the northeast for an assault on Uppsala. On a fast schedule, we should be able to do this in about seven turns, and take Uppsala at the end of the next round; or if we prefer to take it more slowly, at a minimum we should be completely ready to attack in ten turns.

Uppsala will be a tricky first objective, in that we'll be defending a large, unhappy city very prone to flip. But we can allow a couple of recaptures and re-recaptures to work the population down, if necessary, and the upside of attacking in this direction is that we'll only have to take two cities--Uppsala and Stockholm--to put a huge hole in the Vikings' production.
 
We can buy Feudalism fairly easily--for furs, 295 gold, and 38 gpt from the Mongols, for example. (That's without trying to save every penny.) I don't see any reason why we shouldn't do it.

Thus, our present Great Leader can rush Royal Garrison in Nineveh or Assur in a couple of turns. It has to be done in a city with a barracks, since according to the Civilopedia RG is not a barracks in itself, and the time savings would be less in Babylon.
 
Some messy details, understandable at the end of a complex campaign:

Uruk is empty, and could be lost to any invisible unit. We can move one Enk into the city before hitting Enter.
That was :smoke: on my part. I had the great leader finish his move covered by Ancient Cavalry and then later in the turn moved the Cavalry. I did not want the Leader exposed so I covered him with the warrior that was guarding Uruk.
Ellipi can come off its wealth build now. We could build a barracks (despotism) there and then a few units before the barracks becomes obsolete, or just a mosque.
I would build a Mosque and Town Center if it does not have one. If we want more warriors I would build them in Nineveh (ancient cavalry build there was to slow unit production and keep upkeep costs down) and keep Ellipi on wealth. Once we do switch to Monarchy and Ellipi can work the hills it should start producing units.
We can stop starving Imperia down now.

The walls build in Czar's Gold is no longer urgent, so we can set the town to grow normally, and possibly change the build to a town centre.
I did not check cities at the end of this turn, but Imperia was very unhappy and needed 2 specialists. I was building walls in Czar's Gold owing to the 20 or so Viking units in the area.
We're listed as average relative to the Vikings, which is a great starting point for an offensive at deity. OTOH, they're in theocracy now, so they're probably outproducing us and waiting won't improve our chances. To absolutely no one's surprise, then :lol:, I think we should strike them as soon as we can redeploy our attack forces to Elit in the northeast for an assault on Uppsala. On a fast schedule, we should be able to do this in about seven turns, and take Uppsala at the end of the next round; or if we prefer to take it more slowly, at a minimum we should be completely ready to attack in ten turns.

Uppsala will be a tricky first objective, in that we'll be defending a large, unhappy city very prone to flip. But we can allow a couple of recaptures and re-recaptures to work the population down, if necessary, and the upside of attacking in this direction is that we'll only have to take two cities--Uppsala and Stockholm--to put a huge hole in the Vikings' production.
:yup: I agree it is time to :viking::hammer: We need to punish them for entering OUR lands (without the bikini team).
A number of Catapults are on the roads by Czar's Gold; The combat roading team is NW of the rubble of the last Russian city by the Elephant. They could road to Zyr in 6 turns and be in Elit shortly thereafter, or just move on existing roads and get there much sooner.
 
Can we offer to help the Canadians (for a reduction in price of Feudalism) by joining their war against the Vikings? :D
 
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