We re-name the ugly-sounding Yekaterinburg Cathyton.
We connect Cathyton to our road network with a one-turn roading team.
In skirmishing around Cathyton we pick off a chariot, two spearmen, and two archers (9-2).
Two Russian charioteers fall at the walls of Cathyton, while one slays an Enk (11-3).
The Russians move 27 units in three stacks adjacent to Cathyton, so the serious fighting will begin next turn.
Babylon Enk --> Enk, Nineveh swordsman --> swordsman, Assur swordsman --> swordsman, Akkad slavery --> Great Iron Mine (later changed to marketplace).
300 (3): Almost all the Russian units at Cathyton whose attacks we fear (chariots and catapults) are in one stack of fifteen covered by five spearmen. We grind up the spearmen for the loss of two swordsmen, then slaughter four catapults, four archers, a chariot, and a warrior without further loss (26-5). We gain three promotions to elite and one of our slavers takes a slave.
We wipe out a small stack of two archers and a spearman, also adjacent to Cathyton (29-5), and gain our first Great Leader of the game, Agum. As usual the possibilities for a Leader in CCM aren’t very exciting, unless one of the better Small Wonders is available, so he just rushes a marketplace in nearby Akkad.
A Russian catapult fells one of our Enks, but that’s the only attack at Cathyton (29-6).
Babylon Enk --> Enk, Akkad marketplace --> Great Iron Mine, Uruk slavery --> temple.
325 (4): The Russians have moved away from Cathyton, and we need to let more Enks catch up with our SoD before we advance, so nothing much happens.
We’re listed as average relative to Russia, meaning we’re close to strong, since the average range is narrow.
Babylon Enk --> Enk, Babylon training chariot, Assur swordsman --> swordsman.
350 (5): The Russians have returned to the gates of Cathyton, so we massacre seven swordsmen and seven archers for the loss of two swordsmen (43-8). Our slavers claim two slaves.
The Russians scrape up another 49 units from somewhere and move them within two tiles of Cathyton. Their war with the Vikings certainly doesn’t seem to have depleted their armies much. We’ll obliterate the new wave, but the fighting will delay our advance on Smolensk.
Babylon Enk -->Enk, Nineveh swordsman --> swordsman.
The propaganda directed against Nineveh has worn off.
375 (6): We attack the right wing of the Russian line near Cathyton, smiting eight archers and seven spearmen. We lose three swordsmen and a chariot (58-12).
We redline/retreat two attacks by Russian fast units.
Babylon Enk --> Enk, Assur swordsman --> swordsman, Ellipi theatre --> Enk.
400 (7): We bring the northern furs online by founding a colony with a Russian slave—just in time, as our wines deal with China runs out, and I don’t want to spend gold to renew it when the trade position is so difficult.
In continuing combat at Cathyton, we flay six archers and five spearmen for the loss of a swordsman (69-13). We take one slave.
The Russians are down to one large stack (that we can see) in front of Cathyton. We’re now listed as strong relative to them.
It turns out that archers against Enks behind walls is one of those sweet spots where the AI will attack, but has no chance. Eleven archers try to storm the walls of Cathyton and eleven fall back dead (80-13). The repeated attacks on our Enks produce promotions until we gain our second GL of the game, Sumuabum [!].
The Canadians demand 61 gold, which we provide, though it’s painful when a few pennies could determine whether we can get Monarchy.
Babylon Enk --> Enk, Nineveh swordsman --> swordsman, Ellipi Enk --> Enk, Cathyton National Symbol --> slavery (Cathyton already has a granary and a marketplace built by the Russians).
425 (8): I think we’ll just hang onto Sumuabum for six turns until we fifty-turn Religion and he can rush the 300-shield Golden Mosque. This would be very passive play in C3C, but in CCM, where rushing the expensive Small Wonders is almost the only important function of Leaders, I think it makes sense. Also, the Russians seem gassed, so we may not have many more opportunities for elite victories in the upcoming turns.
We need a healing turn before we make our move on Smolensk, so we just mop up two archers, a spearman, and a catapult on the Cathyton battlefield (84-13).
The Russians will give Republic for peace, but of course we aren’t interested.
Babylon Enk --> Enk, Assur swordsman --> swordsman, Ellipi Enk --> Enk.
450 (9): In a tough battle to clear our road to Smolensk, we bludgeon two spearmen and an archer but lose two swordsmen (87-15).
We move a stack of twelve next to Smolensk, with the help of our one-turn roading squad.
The Vikings demand 62 gold, which we have to grant them.
Babylon Enk --> Enk, Babylon clan, Nineveh swordsman --> swordsman, Ellipi Enk --> Enk.
Cathyton gets a welcome cultural expansion.
475 (10): We storm Smolensk, garrisoned by just two spearmen, without loss (89-15). We capture a worker. The Vikings—who haven’t seemed very active in the war, on the whole—were attacking from the other side, so we got there just in time.