LK154 - CCM - Bablyon

Agreed on rail-net + pull flip-standby troops + reassign garrison troops.

My first priority is getting every city rail-connected.
Second priority is turning the rail-net into a rail-grid, with some alternate routes available near our borders.
My third priority is fully railing our capital and the top 5 cities or so, according to production levels needed.

For war: I may play a peaceful turnset, prepping our empire for the French + Israeli war. I'd like to at least have the thin-rail-net built before :hammer:

We should push tech hard. The next big tipping point is when we get 3-move combat cars (hotchkiss?).
 
Nearly 3-1 is a fine kill ratio for such a wild round. :thumbsup:

Incense to Egypt for 13gpt, Spices to Egypt for 16gpt.

I wish we hadn't done this, though. The principle of not trading resources for whatever pennies we can get, once we're rich, applies just as strongly to luxuries. The Egyptians are the largest rival civ, too.

I agree with the plans proposed so far by LK and Tusker.
 
Since we're at war with the US and they won't make peace yet, we should spare some workers from railing to cut down all the forests along our border with America, so that they can only enter our territory by exposing their units on flat land commanded by our garrisons. Or equally, we could just add three fortifications along the border to the two we've already got to form a continuous line they won't attack at all. But we should do one or the other.
 
Israel has an MPP with America, but has not declared on us. I wonder why.

Actually, when I stole Fascism from Israel, I was surprised they had not researched at least 1 other tech. So, just to see what I might get, I offered Industrialization to Israel and they offer over 10,000 gold for it. I guess being a Democracy is not good for teching.

Question: Exactly what squares does a garrison give bonuses in? Is it the typical "Fat Cross" or is it a 5x5 Square?
 
Israel has an MPP with America, but has not declared on us. I wonder why.

We haven't attacked American units on their own soil, I assume.

I offered Industrialization to Israel and they offered over 10,000 gold for it.

Wow, we can and should do this right now. Having Industrialization won't help them when we attack in a few turns, and no point of honour is involved when both sides get everything up front.

Question: Exactly what squares does a garrison give bonuses in? Is it the typical "Fat Cross" or is it a 5x5 Square?

My understanding is that two squares diagonally is all right, i.e. 5x5.
 
Second priority is turning the rail-net into a rail-grid, with some alternate routes available near our borders.
Area that needs this net most right now is former Russia by Czar's Gold. The Indo-chinese tramping through our territory makes it hard to use the rails there.
Maybe we should wipe them out? It would let us get to the Dutch and Aztec.
My third priority is fully railing our capital and the top 5 cities or so, according to production levels needed.
Babylon and Assur need their forests cut to take full advantage of the railroads.
We should push tech hard. The next big tipping point is when we get 3-move combat cars (hotchkiss?).
I agree. Hotchkiss is 3 techs away (Chemical Industry > Explosives > Combustion).
 
We haven't attacked American units on their own soil, I assume.
I did sorta of fight on USA soil when I took back the city they captured. I killed 3 USA troops inside that city's borders (city was never in revolt) with combat troops and retook the city with a Lawyer.
 
Interesting. Might this have been before the MPP existed?

I don't know whether the game system can reason, "That city was originally Babylonian so re-taking it isn't aggression". Perhaps Vmxa knows?
 
The next big tipping point is when we get 3-move combat cars (hotchkiss?).

In this version the early armored cars have only 2 MV (in the next version of CCM they akso have only 2 MV, but additionally stealth attack). The reason for reducing the MV was, that they were too strong for their time.
 
Interesting. Might this have been before the MPP existed?

I don't know whether the game system can reason, "That city was originally Babylonian so re-taking it isn't aggression". Perhaps Vmxa knows?
After America declared war on us I checked for other MPPs and saw the Israel-America one. I never checked for Mpps again. Maybe Israel canceled it?

Could the whole event take place to quick to register? My 1803AD turn ends, Arequipa is captured by America between turns. I retake Arequipa in 1804AD, before America's next turn so it never "officially" owned the city?
 
The Capitol does reduce Corruption.
Spoiler :
Before Building Capitol:
Before_zpsal4zpe7x.jpg


After Building Capitol:
After_zps1hprtfoj.jpg
 
So how did the US-Dutch MPP get US into the war? Were we in their territory? I thought they were hard to get to.

Since it seemed to be in the IBT, I am assuming we couldn't avoid it...


I do think peace with the US is a good idea for now. I would still like to go for Nubia sooner rather than later.
 
So how did the US-Dutch MPP get US into the war? Were we in their territory? I thought they were hard to get to.

Since it seemed to be in the IBT, I am assuming we couldn't avoid it...


I do think peace with the US is a good idea for now. I would still like to go for Nubia sooner rather than later.
The Dutch had 1 city next to our territory in former Viking territory and, 2 cities bordering our territory on the coast west of Czar's Gold.

I think just staying on our side of the border and killing American troops, in the open, is a good way to bleed America until we are ready to attack.

How about we sign MPPs with Canada and Indo-china. Attack America which forces Israel to declare war on us. Wait for Israel to come attack us which forces Canada and Indo-china to declare on Israel :D At some point France gets sucked in and we can wipe them out.
 
Lurker:

I don't know why, but I have a guess. The order of the civs could come into it.If Israel goes before USA. Then it would be US takes your town, you kill units and take back. Israel gets its turn on the next year date and sees no issue.

If that is the case, to me it is a bug. The flag should have been turned on for the MPP violation. I would expect that they do not want to check for MPP's after each fight, so it may be part of some clean routine, thus making a hole. Just guessing and probably should not be doing that at 1am.

Hard enough to think clearly as it. Turned 70 last Jan, so everything is shaky in regards to memory.
 
Vmxa, thanks for your convincing suggestion; and JJ, thanks for your research.

JJ, that's a witty plan ;), but twenty turns before we could attack Indochina is certainly too much and twenty turns before we could attack Canada might be too much.
 
Agree with NP on too long a wait. Wars start going quickly with full rails so it gets hard to commit yourself to any long term deals.

Allies might make sense if Israel was still as strong as us, but we were stronger than them and shouldn't need help.

As for Elephantium's build-up turn idea, I think getting the rails fully up before the Israel war is fine; it makes things easier to manage. Extra defenders to defend worker stacks and such would also help - with the push for Workers, I found the number of defenders to be low 10 turns ago. I bet we could use some more.
 
Lurker:

Is there a thread some place that has a list of now issues?
Two more:
1: cannot build the radar artie, have the resource. No city I tried could do it.
2: Peacekeeper says it can attack and not provoke an incident, but it cannot. Will cause DoW.
 
Lurker:

Is there a thread some place that has a list of now issues?
Two more:
1: cannot build the radar artie, have the resource. No city I tried could do it.
2: Peacekeeper says it can attack and not provoke an incident, but it cannot. Will cause DoW.

Hi vmxa, such a special list doesn´t exist as it is not possible, that everybody can write in such a list. When errors or issues are found, they are posted in the normal CCM-thread (the link to this thread I gave some posts above).

To 1: This is no error. The Radar artillery has the king flag and is only upgradeable but not buildable.

To 2: Here the civilopedia is outdated. The HN-setting of the peacekeeper was deleted, as most players used the unit to pillage strategic resources (what is somewwhat wrong for a peacekeeper). The special advatage now is, that it can be parachuted nearly anywhere in the world.
 
Lurker:

Ok, that thread is not on the first page nor in the list of mods. That is why I did not find it. I will post anything else there.

Just for the record, I cannot upgrade any unit to a radar arty as the French. It appears the Fr cannot have them.
 
we have more Settlers than I know what to do with. I'm loathe to create cities with significant overlap with our current cities. Thoughts?
 
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