1867 AD Continued:
Build a city to reach Osaka. We raze it losing 3 Hotchkiss and gain a Great Artist off the defending red-lined Heavy Artillery.
Build a City where the Great Artist is and use the Artist without moving it in an attempt to get to Kyoto. We first need to take out Hiroshima which costs us a Hotchkiss.
Attack a Worker to get a Great Leader. I am going to keep this one for Uranium; Egypt does not seem to be sending huge numbers of troops.
A lot of Hotchkiss need to heal this turn but I think I have enough for an attempt on Kyoto.
We Raze the city but it we lose 6 Hotchkiss. One unit took 5 Hotchkiss to kill; so RNG was not kind to us.
We continue to have bad RNG and lose several Infantry getting rid of some of the Japanese units. However we do get 2 more Great Artists
With so many workers and many injured units I fully use the strategy of railing underneath every injured unit. This allows us to move the units to the Capitol (using h key) without using any movement point and they will be fully healed next turn. If you don't rail first it takes an extra turn to heal.
1868 AD: Take a gamble and put units next to Egyptian City with Uranium (Abydos) We land 36 units. We also take out the Egyptian town of Lisht after bombardment
For the Japanese a temp town gets us close to Nara and Satsuma. Nara costs us 3 Hotchkiss to Raze. Satsuma costs us 1 Hotchkiss.
Another town and we can reach Tokyo It is razed for a record 14 Workers at the cost of another Hotchkiss.
Use a monk and we can attack the final Incan city:
Another City to get close to Edo the Capitol and Matsuyama. Edo costs 5 Hotchkiss to take out. Matsuyama costs us 2.
Toyoma was built the last IBT so we destroy it.
Build a City to get close to Kagoshima. It is hard to find enough units especially with really bad RNG, but we manage to raze the city.
This leaves a single Japanese City on our Island. There are two off continent that we won't get to, so Japan will live.
IBT: Something changed as we get several riots.
Egypt still doesn't react to our Invasion.
1869 AD:
Egypt:
Raze Abydos and build Urania which rushes a Uranium mine with 18 Rabbit.
Use an Artist on Urania. We have just enough units to take out Edfu.
We now own the Peninsula.
Izumu is Razed without loss. This clears our continent of the Japanese.
3 Polish cities are the only cities on our continent we are at war with.
Greece and Carthage have cities but we are at peace with them.
Now that we have used our Leader we are able to get another taking out the Polish Garrison.
For Poland we build a town to reach Bialystok. It is a tough nut to crack costing us 3-4 losses and as many retreats for 3-4 defenders.
We build a city to Raze Gdansk.
Then a long road through tundra and planting a forest for our own city gets to Bydgoszcs.
IBT: Intended to pass on the game but I hit enter.
1870 AD: Another landing on our Eastern most coast (I dealt with it).
Expensive deal with Romans to re-get Wine. It happens mid-IBT so I redo even though it is expensive. If I let it go we might lose the chance; though some other civ might have been able to trade for tech, I didn't want to risk it. I made it a pure per-turn deal.
I moved all but the units to start the main part of the Egyptian war. Brought over many of our Hotchkiss; 48 by boat and some by Airlift. We got Uranium mine in Urania, so I went back to rail back to Striker 9. This means our Worker potential is weaker, but Egypt has rails.
Near the front are our 17 odd remaining workers, 65 hotchkiss with movement, 65 Infantry, and mixed units. These can be used to start the Egyptian war this turn
Haven't tried tech deals recently so we might have something to sell.
Units not sent to the other continent are mostly near the Capitol. There are some Infantry in cities that could be used if needed - most coastal cities have a defender.