LK16 - France, Monarchy expirement

50 BC: The guard city of Besancon is founded to secure our northern lands.

10 BC: Swap territory maps with the Zulu. Our galleys have spotted a mysterious people to the west and upon further investigation we find that these strange and primitive people call themselves Romans. While these Romans may be primitive, they are quite wealthy and we are eager to reap the fruits of their labors. We trade them our knowledge of Construction and Monarchy for 190 gold and a map of their island. They live along on a good-sized island and I can’t help but think that Rome would be very nice under Gallic control. We also trade them our maps of our home continent for 140 gold.

30 AD: Our economists have learned of a new system to replace bartering, it is called Currency and is spreading feverishly throughout our lands.

70 AD: The city of Rouen is founded to help establish our southern borders.

90 AD: Japan demands contact with Roman emissaries and since we are in position to carry out warfare we oblige to their requests.

150 AD: Grenoble is founded. Our science rates is lowered to 10%, if I had checked this sooner we could have been much better off financially, though it is not like we are struggling.

170 AD: Our voyagers have made contact with a new people known as the English. They are a technologically advanced people and they know of many other people who we have yet to contact but they are unwilling to accept any reasonable trade offers. Our scholars have mastered the Republic and Monotheism; we sense major changes on the horizon for our people.

190 AD: We have made contact with the Chinese. We trade the Chinese our world map and 10 gold for their world map and contact with the Indians. The city of Dijon is founded. We trade our territory map and 10 gold to the Indians for contact with the Persians. Our scholars have mastered Feudalism and begin research on Chivalry.

230 AD: A with slow research prospects and the knowledge of two new government forms, the people demand a better form of government and France falls into a state of anarchy.

We now know every civilization in the world and we have managed to keep our knowledge of England, Persia, India and China away from Rome, Zululand and Japan, so if needed we will have a good source of income in the selling of world maps and the trading of contacts. I didn’t put much focus on the military and I mainly tried to continue our southern expansion and try to improve our culture and to that extent I was moderately successful. We should look into setting up a “colony” on the Roman island, so that any future invasions will not require us to land the majority of our forces. We are technically even with everyone but once we switch government types, we will need to up our scientific research significantly. The next leader will also want to establish embassies with the known world and start producing horsemen and pikemen. I sense that war with Japan is a matter of time and I would like for us to be ready to take them on. The Zulu are pretty much a non-factor so if we can wipe Japan out then the continent is ours. We should also start trying to get some wonders because we have really fallen behind on those.
 
Brian the Frank comes to power in a time of anarchy for the French nation.

280 AD:
We get a report that India is building Sun Tzu's Art of War. We must get this 'art of war' for ourselves, Brian decides.

I find a settler deep in the soouthern jungle. Not sure where it was heading.

290 AD:
Amongst civil unrest and anarchy Brian manages to found a great Republic! He elects himself Grand Consul.

Brian searches the Great Library for mention of an Army created by his ancient ancestor. No mention of it could be found. :confused:

300 AD:
The best we can do is 60 turns for Sun Tzu, until Orleans grows anyway.. Road to Wines started by Dijon.

Chivalry in a pathetic 37 turns. We can't improve it much either until we get more income.

310 AD:
Zzz

320 AD:
Worker movement.

330 AD:
The people expand my palace!

340 AD:
Amiens is founded.

Brian the Frank pours more money into science in the hope to get Chivalry faster.

350 AD:
Researchers at the GL discover Engineering!

Art of War switched to Paris. Luxuries are bought, allowing us to fire the entertainers. (7.1.2) Science is left low, as the previous leaders strategy seems to be to get research from the GL. Once we are richer we can pump more in and try to get ahead.

360 AD:
Brian goes on a cruise near Persian lands.

370 AD:
Everyone and their dog is building Sun Tzu now. We better have something to flip to..

Embassies built in all nations. Japan will finish ST in 35 turns. I scrap ours. It would be easier to just take it from the Japanese :D

Army found in Rheims... right where I left it :lol: Were you guys saving it for something? Knight army maybe?

Thats all the time I have right now.. I'll post these 10 turns. Good luck with the buildup!
 
Originally posted by Brian J
Army found in Rheims... right where I left it :lol: Were you guys saving it for something? Knight army maybe?



Well the army was on standby, waiting for when we went to war;
In a couple of hours, depending on how fast Shdwlord is, I can see the shape of our empire.
 
Inherited: tweaked production. Lyons switched to settler. Hmmm, we have the great library, but haven't shared contact yet. Pros: Slows down research to let us build more infrastructure. Cons: we can't sell our world map, we wont get techs as fast, we may lose the money for selling contacts if we wait too long. A galley can reach rome from the other continent safely.
Theology gained from the great library, so many people will cascade from Sun Tzu's that I don't think we have a chance for the sistine chapel.
The English start the Sistine Chapel.

1) 380 Lyons finishes settler. Orleans tries for Sistine, 48 turns away. Argh, I need an irrigated shield grassland there.
Roman galley comes into our waters. Chinese are building the Sistine Chapel.

2) 390 Traded Japan contact with chinese for ivory. Traded India contact with the Romans for gems. Traded contact with everyone to persia for silks, they wouldn't take less. Wines to England for 100 gold and 2 gpt. Contact with rome for 40 gold. Gave rome engineering for furs. Contact with everyone given to the Zulus, prevents anyone from selling to them, and raises them from annoyed to polite. Contact with everyone given to Japan, raises them to gracious. Lux rate dropped to 0% Sistine in 43 turns now, still too long.

3) 400

4) 410 Roman spearman/settler arrive on the spot I was sending a settler

5) 420 Shadowville founded 1 space south of Roman settler.

6) 430 Roman settler gets back on the boat, spearman fortifies. Zulus are gracious after WM trade. Japan down to polite.

7) 440 Invention from the Great Library.
Zulus start Leo's.

8) 450

9) 460 Persians start Sistine. Romans start Leo's.

10) 470

:love: We have become the darlings of the world :love: Everyone is either polite or gracious towards us.
in 12 turns, we may have a happiness problem, that is when the luxury deals expire.

Good luck LKendter, your up next
 
Pre-turn:
Our military it horrible. I upgrade every spearman to pikeman I can. Compared to these guys our military is weak.
Well, I know what my turns will be.
Cancel irragation by Orleans, we can't use it.
Cut the mining operation by Paris to 1 worker, I don't know if it will even pay off.
Rush the temple in Grenoble to start the culture pressure on the 2 nearby cities, this should really squeeze Isipezi.

The Indian people are dismissive our our culture :(

I leave science at 10%, we have got to milk the GL for all it is worth.

Our #1 weakness is lack of trading material - 2 wines, 2 horses (nobody wants the extra), 1 iron (a potential time bomb)

Get a handfull of dollars by selling maps.

480 AD - World map sales for $1 (scrounging every penny I can).
490 AD - Shadowville on road net. Every civ has Chivalry, and $0 in cash. As expect, Chivalry is learned. Knight #1 is ordered.
500 AD - Rush Dijon temple.
510 AD - The size increase gambit works in Orleans. Chappel in 29 turns, not 33 as predicted. Will it be enough? Horseman to knight upgrade. We have a quality offensive unit.
Lyons builds a pikeman, skiming a worker from maxed out city.
Grenobles influence expands - Isipezi and Ise are now getting pressured.
520 AD - We have 1 spearman left, Amiens. Not much I can do there.
ARRRRRRRRRRR - India and China have education. The GL is toasted. Science to 40%. We can NOT afford 50%, and netting $1/turn. To many units to upgrade, plus buildings to rush.
530 AD - Besancon was formed one space right from where I wanted, so only one grassland, not 2, available :(
No fair - Zululand doesn't have education, but can only offer world map.
I have never felt so streched. Our economy bites, so Lyons orders marketplace.
550 AD - [dance] We have discovered a new source of Iron - Underneath tours.
$81 so I upgrade our other Horseman.
Marseilles orders a marketplace, for +2 gold after being built.
560 AD - Chartes expands it's borders.
Our defense is better. Every city, except Amiens, has a pikeman for defense.
[dance] I trade Zululand Education for Printing Press, and WM.
I set Amiens to zero growth mode - I don't want to risk unhappy people there.
570 AD - I squeeze enough irragation by steeltown to bring the mountain on-line.
580 AD - I put Orleans in temporary starve mode, trying to squeeze a turn off of the chappel.
590 AD - I am not sure if it is a good deal, but Wines to England for Spices and $2/turn.
I would have liked more money, as we are broke. However, with the line below ...
Forced to 20% luxuries, 30% science losing $1 / turn.
600 AD - The bad news, NOBODY can use iron #2. The is no weakling out there.
610 AD - Amiens influence expands again.
Our amry is completed - a 3 knight army is available.
620 AD - World map to China for Gunpowder. It saves 1 turn, and we start research on Banking.
Shaka must be 1 turn from Gunpowder, I can't get a thing from him.
The good news, we have a SaltPeter source. The bad news, exactly one.
630 AD - Shaka still doesn't have Gunpowder, so he is simply broke.
Japan declares war on the Zulu.
Zululand immediately asks for an alliance.
640 AD - Persia, Rome, England, China, Japan and Zululand all have NO Saltpeter connected.
India has it. The rest have it inside there borders.
Most of the world already has astronomy.

Summary -
The most important decsion of the game is up. We are very resource / luxury poor. Zungium (Zulu) has 4 dyes. Mpondo (japan) has 3 ivory.

Both of them out number us.
Japan will give us Astronomy and $50 for an alliance.
Zulu will give us Dyes for an alliance (which could go away).
Total Zulu cities = 15, of which Swazi is a lost cause.
Total Japan cities = 19, of which Edo is exposed. 5 of them are junk ice world cities.
We really could use the FP around Amiens / Toyama for a hugh production boast, which needs a GL to quickly build. Heroic epic and Military academy require a victorious army, which a 3 knight army could pull off.

Thiazi, you can decide on your own, or go for a group agreement. My gut feeling says staying out of war is a mistake, as are in bad shape. Even a city like Ise, with all of that jungle, could turn out to be a source of rubber / coal.

I am passing this a couple of turns short, as I don't feel right shoving a critical decsion down Thiazi's throat.

Our problem, 6 swordsman, 5 knights, 1 army.
Our good news, compared to them we have an average army. Much better then what I started with.

We are running a minor deficit, which I have been countering with map selling.

LeeKendter (me)
Thiazi (currently playing) <<<<
BrianJ (on deck)
shdwlord
 
I've always felt that the Japanese are our main threat and that the Zulu's were more or less a pushover. However, allying with the Zulu would not provide enough military clout to stop the Japanese, so my gut feeling is to ally with the Japanese and try to claim as much Zululand as possible. I feel that Japan would be an offensive threat and the Zulu will be too busy fighting with Japan to put up a major offensive with us. I will start focusing on pumping out military forces and hopefully my instincts are right. We need cities badly and using Japan is the best way we can do it for now. This should be an interesting set of turns and I hope to return with an improved French empire. Wish me luck.
 
640 AD: We ally with the Japanese and receive Astronomy and 70 gold as a tribute. Our army is victorious at Isipezi and our people want us to build the Heroic Epic. A warrior is upgraded at Rheims. Our palace is expanded.

650 AD: The Zulu city of Isipezi is captured.

670 AD: A Right of Passage agreement is agreed upon with Japan. The construction of the Heroic Epic is begun in Japan.

680 AD: The Zulu city of Zunguin is captured. We swap territory maps with Japan.

690 AD: We purchase Music Theory from the English for 30 gold. I probably could have gotten it for cheaper but I was happy with the price and too entrenched in war to worry with minor details.

700 AD: The Japanese have completed Sun Tzu’s Art of War

720 AD: Our forces have captured the Zulu city of Amatikulu. England has completed the Sistine Chapel.

740 AD: New Zimbabwe captured! Science lowered to 10%, since we have fallen behind in the tech race. At this point it is cheaper to let the computer research techs for us. Persia demands 20 gold and our territory map and since, the AI has been stupid enough to declare a cross-continental war which it has no intention of fighting, I give into their meager demands. We trade our world map to China for banking. It may only save us 1 turn but I’ll take it. Leonardo’s Workshop is completed in Persia :( That is my favorite wonder and I always hate missing out on it. We switch Orleans to Copernicus’s Observatory and we will have it one turn.

750 AD: Copernicus’s Observatory is completed in Orleans. It may not be the best wonder available but at least its something.

760 AD: We purchase Navigation from India for 90 gold. The Japanese and Zulu have reached a peace agreement. I investigate peace with the Zulu but I believe we are better off just taking out the Zulu while we can and also making peace and then re-declaring war, never seems to be a good reputation builder.

780 AD: Our palace is expanded. The Zulu city of Tugela is captured!

800 AD: We trade dyes to Japan for Chemistry, their world map and 150 gold. We trade dyes to India for 150 gold and 2 gold per turn. We trade dyes to England for 90 gold, 10 gold per turn and their world map. We trade wines and our world map to England for spices. The Chinese have completed Magellan’s Voyage. Science raised back to 30%/.

810 AD: Isandhlwana is captured. Our knight army is destroyed. Isandhlawana is recaptured but once our next wave of knights arrive in 3 or 4 turns, it will easily be reclaimed.

820 AD: The Heroic Epic is complete in Paris.

830 AD: We purchase Metallurgy from the Japanese for 85 gold and our world map.

Overall the war has been pretty successful for us. We haven’t sustained any major losses and we have acquired about 4 to 5 turns. We are finally starting to pump out knights at decent rate and we should have enough troops heading south to take two or three more cities. I have looked into peace but the only city that the Zulu are willing to part with is one that we can take very easily. I’ve already sent a knight there and he should arrive in two turns. We have most if not all of our cities connected to the road system and our infrastructure is starting to look nice. The Zulu are on their way out but expect to have to gnaw out the last 6 or so cities. You can declare peace if you wish but the Zulu could give us reserve sources of key resources and possibly some more luxuries, though I didn’t survey their land that closely. Good luck and we also have 500+ gold.
 
Originally posted by Thiazi
640 AD: We ally with the Japanese and receive Astronomy and 70 gold as a tribute.


You can declare peace if you wish but the Zulu could give us reserve sources of key resources and possibly some more luxuries, though I didn’t survey their land that closely. Good luck and we also have 500+ gold.

We don't want to declare peace until the alliance is over, it will hurt all of our per turn trades. Make sure that you open the active trade deals with Japan and take it out before making peace with the Zulu if we make peace with them
 
Just a thought I had when I read the situation, and too late for this game, but perhaps not others. Do you think we could have stayed out of the war for a few turns, let the zulus and the japanese kill of each others stacks, declared war on both of them, and made peace with one of them quickly?(After taking a few of their cities, of course) I know its a bit outside of the normal thinking, and I didn't take a look at the game, that is why I was asking what you thought of it.
 
If we had two evenly matched opponents then trying to take on both the Japanese and Zulu could have been possible but it also would have required that we had spent enough time beforehand to wage a war on two fronts. When I took over the game we had enough troops to take on the weaker of the two civs, we could have possibly choose to fight Japan and if we were wise in choosing our targets we may have been able to grab a couple cities then sue for peace but I choose to attack the Zulu because they had less chance of fighting back and with us currently having a small army they were a more realistic target. We are starting to get a better sized army and my advice is to keep pumping up troops and once we have taken out the Zulu and had a few turns of peace to attack Japan from both their north and their southwest. The computer never seems to respond well to two front wars, especially if they are staggered by a turn or two.

Japan has already declared peace and if the agreement wasn't voided by that, it will officially run up in a turn or two. I tink we are better off getting rid of the Zulu while we have the chance.
 
LeeKendter
Thiazi
BrianJ (currently playing) <<<
shdwlord (on deck)


I agree on finishing the Zulu.
Look how much the dyes did for us already!

Know if we can get a leader, and the FP around the dye city...
Then we will have the production base to complete.
I we survive until rails, then we are set. That is when the human edge does the best.
 
Preturn:
Not much to say. Brian the Frank takes control of the empire in a time of war.

840 AD:
A Zulu stack of knights pillages land around Tulega and attempts a counterattack on the city. It fails, losing 2 knights. We have a damaged knight but no losses.

Ibabanago loses 1 Impi to our knight.

850 AD:
A Zulu ship drops off a knight right beside Amiens! Where is our navy? :) It is easily dispatched.

Ibabanago loses 1 Impi to our knight. It also falls to our knight.

860 AD:
I toss a rock at a knight with my catapult. He runs away after losing 1hp.. wimp.. :lol:

Paris riots at 5.3.2... I hire an entertainer for now. Same with several other core cities.

World map and 360 gold to Japan for Ivory.. it sucks but I don't want riots on every turn.. I'll end up with all entertainers.

I fire most of the entertainers.

870 AD:
Knights moving into position to take the Zulu's only source of Saltpeter.

880 AD:
Rome declares war on the Japanese!

A Zulu knight takes out one of ours, but is badly injured.

Our people expand our palace.

Madras has completed Bachs Cathedral!

We defeat the Zulu knight and cut off their Saltpeter!

890 AD:
Japan cancels our ROP.

900 AD:
An archer defeats another knight! :(

We complete Physics, go for Theory of Gravity.

Paris riots again. Fine, send in the entertainers.

Better news, Ngome is ours, along with the Zulu saltpeter!

910 AD:
Time to consolidate.

920 AD
2 Zulu knights die in the attack on Ngome. Ours are both injured however. Ngome starves.

A size 1 city riots?? This war weariness is killing us.

Upgrading a few pikemen.

The good news is Zulus have whipped Zimbabwe down to size 3.. Should be easy pickings.

940 AD:
Shaka wants peace. I'll pass for now. This is going to be my last turn since I've waited too long to play. I dont want to hold you guys up any more. So, it's up to the next leader whether he wants peace, to consolidate or to continue. The war weariness is killing us, so a little peace might be in order..

2 Musketeers are 'goto'ing to the front to relieve the Knights.

Good luck to the next leader!
 
I say -
KILLED the Zulu.

Try to attack with elite units.
We really need the FP to come back in this game.
 
Inherited: All cities producing units that would take longer than 10 turns switched to infrastructure. Knight attacks longbowman outside Ngome.
Indians start building Smiths. English start building Smiths.

1) 950 India is last place on score, so they will get our money. Democracy/Economics for WM and 190 gold. Luxury rate raised to 30%, Paris switched to Smiths, 30 turns away. Orleans has our highest commerce, switched to palace for newtons.
Zulu knight dies attacking Ngome. Chinese start Smiths. Persians start Smiths.

2) 960 Our palace is expanded.
Romans are building Smiths.

3) 970 Isandhlwana captured.
Elite knight defeats longbowman, still no GL.

4) 980 Umfolzi captured.

5) 990

6) 1000 Zimbabwe and the oracle captured. Mining of Paris reduces Smiths from 25 turns to 22 turns. ToG drops in researchtime to one turn. Buy it from India for 1 gold. Dyes to india for 2 gpt renegotiated, now 3 gpt, Military tradition, WM, and their entire treasury, the 1 gold we gave them for ToG.
Chinese start Newtons. Persians start Newtons. English start Newtons. Romans start Newtons.

7) 1010 2 knights die attacking Umtata, killed 1 jag warrior.
England cancels spice for wine deal, we renegotiate, get magnetism, WM, and 3 gpt.

8) 1020 Rheims goes into disorder, zoomed to the city and scrolled through to prevent any others from doing the same. First cavalry units are produced. Umtata captured.

9) 1030 Palace expansion.
Rome asks us for an alliance against japan, we refuse, but get furs for wines/dyes.

10) 1040 England and China have signed an MPP.

11) 1050 Cavalry kills jag warrior at Ulundi.
Rome and Japan have signed a peace treaty. Japanese are building Shakespeare's Theater. Indians are building Newtons. We lose our supply of ivory.

12) 1060 We capture Ulundi. England gives us nationalism, free artistry, WM, and 2 gpt for dyes.
Persians are building shakespeare's.

13) 1070 Rheims goes into disorder, other cities prevented from it by scrolling through. Longbowman holds off our cavalry at Intombe.
Rome and India have signed an MPP. Japanese are building Newton's.

14) 1080 Intombe captured.
Romans are building Shakespeare's.

15) 1090 Hlobane captured, and the zulu's are no more. No leader was produced during the war.
China and India have signed an MPP. English are building Shakespeare's.

16) 1100 Double palace expansion.
India asks for an MPP, which we turn down.

17) 1110 Indian's are building Shakespeare's. Chinese are building shakespeare's.

18) 1120

19) 1130 England offers an MPP.

20) 1140

Well, I tried, but getting a GL just wasn't in the dice. I avoided upgrading elite knights to cavalry, but just couldn't get one. Smith's is due in 8 turns, after that, depending on what wonders are available, we could switch to democracy. Steam Power in 13 turns.
 
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