Preturn: Have some troops fortified so line up an attack on Bapedi. It may draw the Infantry out of the hilly terrain (Bloemfontein mentioned by Lee) so we can fight South Africat on flat terrain instead. Taking a town will sometimes lead to the AI prioritizing taking it back.
Minor MM
1950 AD:
Capture Bapedi from South Africa.
Capture Halicarnassus from Greece.
Capture Beijing from China losing 1 Armored Car, and Chengdu losing 2.
Build a city and capture Edinburgh because I want the 2810 Gold.
Build a Mountain road in Brittish Territory right next to Birmingham. That will allow me to attack the city next turn. Also line up against Glasgow.
Capture Kimberly from South Africa with some loses (it was close enough to bapedi)
Capture Tatung from and Shanghai from China after using an offensive Settler.
Continuing against China another settler gets us to Anyang and China is Eliminated.
For Russia, I killed a few fast troops, but mostly was waiting for them to get closer.
Got 1 artist and used 2.
IBT: Our Adventurer wall is broken by a Partisan.
1951 AD:
12 units is almost not enough to take out 4 defenders Birmingham. We lose 4 unit with some retreats.
For Glasgow I sent the Heavy Artillery which take out the 3 defenders and we capture that as well
We can reach size 26 Liverpool and capture it losing 3 Armored Car.
Attack London with 6 defenders, we get 5 losses and 7 retreats before it falls.
Manchester kills 4 before it falls.
Also capture size 2 Carlisle.
Got a leader and rushed a Factory.
IBT: Attacks from South Africa on our town. We lose one infantry vs infantry battle and win the other two. Adventurer attacks lone conscript in a city. Need to find it and defend it better.
1952 AD: Last turn I spotted the Austrian capitol. It is within attack range and falls.
Britain:
We attack Cambridge and get 3147 gold. I realize I didn't try the steal last turn. Try a careful steal and we get dreadnoughts. Still have a decent amount of gold so I also safely steal Britains world map. This shows us all lands west of the mountain range. We have 12K left.
Use a combat settler to reach brittish Athens. Capture it with 3 losses gaining 32xx gold.
Capture Thermoplae with 4 losses. Get a Leader to rush a factory and a great artist killing an injured Dragoon. Use Artist in Thermoplae to get to the last Greek core town in the area. 33xx gold
Capture Corinth losing 4. The Armored cars really have troubles with these cities.
Lose our flame thrower to a infantry on flat. So much for attack 16
Leister has 2 Rifles guarding it, but I lose 4 3-hp Armored cars despite the first red-lining them both with the first attack.
For Greece, I line up an attack over the mountains for next turn (Artemisium)
IBT: Mostly minor attacks, however I missed the location of two adventurers - we are lucky we didn't lose a town.
1953 AD:
Decide to continue vs Britain.
Lose two Armored Car taking out York.
Thesselonica is in hills and also tough, so I use tanks (lose 1).
Plymouth has 2 defenders again in hills and we lose another tank. It was size 1 and auto-destructs.
Argos is a real pain to deal with. Has a machine gunner, so I need to build a town right next to the city as we don't have enough fast units. Tank can't kill gunner when it goes to 1 hp, so it goes to 2 hp and costs more units to take out.
Britain is now down to a single town in Russian lands.
Against Greece:
For Artemisium our Infantry easily kill the Pikes guarding it.
We can also reach the Greek Capital of Hereklea Two tanks I missed before kill off the two Pikes.
Armored cars are able to take out Delphi as well.
Notes:
I concentrated on military conquest. It made the turns very long so I only played 4 (I also had problems with headaches that limited my play time. It is turn 340 (1953))
West of the mountains only Russia, Korea, and Canada are still big. I only fought a few Russian troops that came close, they have been milling about due to the war with Britain. The only Brittish city left is in their territory so I am not sure which way they will go.
Canada has been also sending units. I used many infantry to kill off their def 4 and 5 units. We ran short so I took some town garrisons. You will want to redistribute them next turn.
Wandering adventurers are an issue. Be careful near the mountain range near nubia and atzecs land. I have been killing after they enter our lands, but they are easy to miss.
Image of Russia and the Last of England. Note that I am building sout to reach the last Egyptian city.