tjs282
Stone \ Cold / Fish
If Workers are in the same stack as the Xbows, maybe the Workers are telling them where to aim... ? ("Left a bit -- no, too far, right a bit... up a bit, hooold it ... now ... FIRE!") ![lol :lol: :lol:](/data/assets/smilies/lol.gif)
![lol :lol: :lol:](/data/assets/smilies/lol.gif)
Because combat is something other than scouting. Detecting a unit in the next tile is different from firing at a unit in the same tile. The distance between units in (not artillery) combat is zero while the distance in detecting a unit in another tile is 1 or higher.The description of Enslaver states they are only visible to Workers and Holy Men. Obviously, Crossbows are not Workers. Plus, Crossbows are not described as Holy Men. So why can Crossbows see Enslavers?
Because they are distance attack units, that should have a little bonus here. Archers and longbow men and heavy archers have selective attack, too. One of the targets for the selective attack of Archers are enslavers, too. Longbow men don´t have the enslaver as one of their targets to favour here a little mixture of crossbow men and longbowmen, but may be in CCM 2.6 I should set enslavers as targets for them, too.Another bothersome question: Why should the Crossbows be able to ignore defensive units and target offensive units?
Several decades ago in Germany there was a television show called "Der Goldene Schuß" with a crossbow man who had no sight and was directed by spectators just in that way you described here.If Workers are in the same stack as the Xbows, maybe the Workers are telling them where to aim... ? ("Left a bit -- no, too far, right a bit... up a bit, hooold it ... now ... FIRE!")![]()
The description of Enslaver states they are only visible to Workers and Holy Men. Obviously, Crossbows are not Workers. Plus, Crossbows are not described as Holy Men. So why can Crossbows see Enslavers? Also, if the eye sight of Crossbows is so good that they can see Enslavers why do they lose that ability when they are upgraded? Why is it not possible for TOW Infantry to see what a Crossbow can see?
Another bothersome question: Why should the Crossbows be able to ignore defensive units and target offensive units?
This is the best arguement I have read for giving some units the selective/stealth ability.It's maddening to lose glass cannons to selective attack, I agree, but it does add a tactical depth beyond what's in the base game where you just have half a dozen of your best defenders in your SoD and stomp around with impunity
Is it? How big is a single tile? If we use the distance in traveling 1 degree of latitude which is about 106 kilometers (66 miles) as the length of a single side of a tile that tile covers about 11236 square kilometers (4356 square miles). Plus, even though we talk about the troop icons as individuals, how many troops are represented by a single icon? Given the scale of every thing lets call it 1000 troops.Detecting a unit in the next tile is different from firing at a unit in the same tile. The distance between units in (not artillery) combat is zero while the distance in detecting a unit in another tile is 1 or higher.
This question regarding combat in my eyes is wrong. For reasons of combat, being in the same tile is the shortest distance available in Civ 3. No smaller distance can be set and comparisons of the size of a tile to the size of a world (and what world?) here are cut by the abstract limitations of Civ 3 (the same with speed and range and time and so on).How big is a single tile?
This is not our typical ATM game![]()