LK169, Italy, CCM 2.5, AWM

1780 AD (9)
Knight attacks Indo-China explorer. (96-27)
Elite missionary attacks Arab crossbow. They simply kill it. (97-27)

The assault on the newest capital (Machu Pichu) for the Incas begins.
Knight attacks fire lancer. The wimp retreats.
Elite* knight attacks fire lancer. (97-28)
Elite knight attacks pike. (98-28)
Elite knight attacks badly injured fire lancer. (98-29)
An elite knight follows up. (99-29)
I gain $10 and 2 workers.
I see more borders just north of the city. I got another saltpeter source.

The assault on unknown city begins.
Elite knight attacks pike. The wimp retreats.
Another elite knight follows up. (100-29)
Missionary attacks injured pike. They simply kill it. (101-29)
There were more units than expected in this ice ball city. The assault will have to continue next turn.

Elite knight attacks Canadian MDI. The wimp retreats.
An elite knight follows up. (102-29)
Elite missionary attacks Canadian crossbow. They simply kill it. (103-29)

Despite it being the last turn on physics, I can't turn the slider down at all. After telling the cities with resistors to starve for science, I can drop it 10%.
(IT) India starts to show up with a lot of units.
The next science project is jurisprudence to get courts and lawyers.
Turkey completes there UW.
 
1785 AD (10)
Rome swaps to Galileo's University due in just 2 turns.

Elite knight attacks Canadian MDI. (104-29)
Elite missionary attacks Canadian tomahawk warrior. The wimp retreats.
A vet missionary follows up. They simply kill it. (105-29)
Elite enslaver attacks Canadian crossbow. They simply kill it. (106-29)
Enslaver attacks Canadian crossbow. I gain worker #3.
Knight attacks Indo-China fire lancer. (106-30)
Another knight follows up. They promote to elite. (107-30)
Knight attacks Indo-China fire lancer. The wimp retreats.
Elite knight follows up. (108-30)
Elite* missionary attacks Indo-China crossbow. I gain a monk. (109-30)
Marrakesh gets another culture bomb trying to get control of the hex that will let fast units directly attack it. Sadly, it doesn't help.

The assault on Beja begins.
Elite missionary attacks Maghreb crossbow. (110-30)
I gain $118. Maghreb has cash again. It must have been a brand new city, as it auto-razed.

Knight attacks Indian Ratha. (111-30)
I found an Indian city. :eek:
I'm surprised we didn't contact them earlier based on how close to former Poland they are.

Elite knight attacks Arab crossbow. (112-30)
Elite knight attacks Arab crossbow. (113-30)
Elite knight attacks Arab crossbow. (114-30)
(IT) I lost 1 musket, and another 3 knights. (114-34)
 
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1790 AD (11)
As I write up the report, I realized I played 11 turns, not 10. My notes had the same turn # twice. I didn't realize that until I went to publish.
Elite bombard attacks Canadian musket. (115-34)
Enslaver attacks India horse archer. They simply kill it. (116-34)
Elite* knight attacks India horse archer. (117-34)
Camel attacks Indian elephant. (117-35)
Elite knight attacks Arab bucket. They barely kill it. (118-35)
Elite knight attacks Indian elephant. (119-35)
Elite knight attacks Indian elephant. (120-35)
Knight attacks Indian elephant. (121-35)
Elite knight attacks Indian elephant. (122-35)
Elite knight attacks Indian horse archer. (123-35)
Elite knight attacks injured Indian elephant. (124-35)
Castle Me Knight arrives. Machu Picchu gets a rushed castle.
Elite knight of the realm attacks Indian ratha. (125-35)
Knight attacks Indian ratha. It promotes to elite. (126-35)
Knight attacks Indian ratha. (127-35)
Knight attacks Indian ratha. (128-35)
Knight attacks Indian ratha. It promotes to elite. (129-35)
Knight attacks Indian ratha. (130-35)
Knight attacks Indian ratha. (131-35)
[End of session 2]
 
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The conquest in Incan territory.

 
 
The new conquests from Maghreb. Once the Canadian wave ends, you can see the next few cities to take out. There is a large stack building up my Marrakesh.

 
:thumbsup: Good expansion.
For being the Incan capitol, there were not a lot of troops.
Ollantaytambo became the Captial after I captured Cuzco (which also was defended by 4 Firelancers). I think they just kept sending their Crossbows as they built them after our cities, never expecting us to attack them.

I wonder why India is going through Arabia to get to us at Machu Piccu instead of attacking Torin. :confused:
 
Please continue the plan to AVOID navigation as long as possible. All of those free settlers from Oracle are a large part of why we are doing so well. It can't be delayed much longer. The tech path left is jurisprudence, medicine, ballistics (killing knights of the realm), and bastion fortifications. After that navigation is forced to be researched. Post navigation we are to the standard point of avoiding military tradition and the death of castles.

Galileo's University is locked. It completes next turn.

A new settler just left Rome. We are running out of obvious spots. My gut says send it toward China to fill in a border gap near Maghreb.

New York needs a courthouse ASAP. It is just short of 1-turn knights. We need knights more than muskets right now. I've lost a lot of knights.

There is one knight exploring tundra near former China. I'd like to confirm it is empty.

Most of the workers are back in the core. I've gotten multiple core cities to 100%. Several missing one or two tiles are being worked on right now.


ROSTER:
LKendter (swapped)
Greebley (on deck)
Jersey Joe
Elephantium (up)
 

Attachments

Plan on a prebuild to get Supreme Court ASAP. We can use those lawyers to get artist to keep the culture bombs coming.
 
Note: Lee your labeling of years in your report went 1780 -> 1790 -> 1795 skipping 1785. I checked because you up loaded the 1790AD save. That saves seems to be the correct one based on the information in your report.
Plan on a prebuild to get Supreme Court
The Supreme Court has to be built in Rome.
 
Note: Lee your labeling of years in your report went 1780 -> 1790 -> 1795 skipping 1785. I checked because you up loaded the 1790AD save. That saves seems to be the correct one based on the information in your report.

Fixed the report for the mixed up years.
 
Don't forget to keep starving the Maghreb and Inca cities. We can't afford more flips like Cuzco.
 
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Here are a couple of potential city sites:
First is Red Circle. I think this is a better spot than the White Circle. White circle as 3 more bonus tiles that Red Circle. However, Red Circle has a Whale and Kelp which make up for 2 of the 3 loss shields. Also, Red Circle has 8 sea tiles vs whites 5 tiles this means 3 extra gold per turn for Red and when a dock yard is built Red will gain 3 shields over White. In Addition, the Wale and Kelp provide 2 extra food and 2 extra gold.

Brown Circle fits nicely into our nation and moves us toward the Maghreb and does not require road building to access our resources.

saUOWw.jpeg

saUmO7.jpeg
 
I like brown dot. It fits my goal of filling in the Maghreb area nicely.
 
ROSTER:
LKendter (swapped)
Greebley (on deck)
Jersey Joe
Elephantium (up)
 
ROSTER:
LKendter (swapped)
Greebley (on deck)
Jersey Joe
Elephantium (up - overdue for got it)
 
I'll need a swap -- busy weekend coming up. I can pick up the save again on the 20th.

Sorry, forgot that notice.
Enjoy building us another wonder.
 
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