Elephantium
Trampling the AI
I counted the tiles and looked at what we'd get with full improvements:
So, late game, JJ's spot is def better for building Armored Cars (I didn't actually count up all the shield-multiplier buildings, but IIRC 2.75-3.25 is the right range for when we're building Armored Cars).
Before then, tbh I'm not sure how much the commerce advantage will matter.
Based on the data, I'll count this one as 50/50 between red/blue.
For Yellow dot, I'm also fine keeping it on this side of the river.
| Food grass | Food hill | Food forest | Shields BG | Shields hill | Shields forest | total food | total shields | x3 shields | X3.25 shields |
red grass | 13 | 6 | 1 | 6 | 6 | 1 | 61 | 33 | 99 | 107.25 |
red hill | 13 | 4 | 3 | 5 | 4 | 3 | 61 | 30 | 90 | 97.5 |
So, late game, JJ's spot is def better for building Armored Cars (I didn't actually count up all the shield-multiplier buildings, but IIRC 2.75-3.25 is the right range for when we're building Armored Cars).
Before then, tbh I'm not sure how much the commerce advantage will matter.
Based on the data, I'll count this one as 50/50 between red/blue.
For Yellow dot, I'm also fine keeping it on this side of the river.