Preturn 1275 BC:
Bit of MMing, Settler in Edrine now due in 1, switch Bursa to spear as we imo still need more military.
Lux raised to 20% for one turn so Edrine doesn't riot. Writing still done in 3.
What does our Warrior do there in Spanish territory? Will move him out asap.
IBT:
Edrine finishes Settler -> warrior (as a MP)
Bursa finishes Spear -> curragh
Turn 1 1250 BC:
Lux down to 0, Science still at 80 as it doesn't change anything if I raised it to 100 except gold loss. Now we're doing +1gpt
Northern Curragh discovers a barb village with 2 warriors and 2 horseman on the northern end of our peninsula.
Settler from Edrine moves towards Blue A.
Forgot that the spear was supposed to pop the hut, will do this as soon as there's another spare unit.
IBT:
Isabella sends the warrior out of her territory automaticly.
Turn 2 1225 BC:
Guiseppe grows to 4, warrior from Edrine moved there to prevent a riot.
A barb galley turned up next to our northern curragh. I decide to ignore it and hope that it will fail when attacking us.
Science down to 70%, Writing due in 1.
IBT:
Barb galley attacks, loses, our curragh loses no live and gets promoted to veteran.
Writing done. Science on 100% Literature, due in 14 at -3gpt. Maybe we'll have to turn down to 90 or even 80 percent.
Turn 3 1200 BC:
Sell Writing to the Greeks for Maths, Mysticism and 70 gold.
Buy the Wheel and Warrior Code from the Spaniards for Writing and 64 gold. Now both are gracious.
The Greeks are Horsebackriding and Polytheism ahead, the Spanish only HBR.
IBT:
The Greeks found Pharsalos north of the Spanish.
Warrior finished in Edrine, Edrine grows to 4. Starts a new settler.
Selfishville finishes Warrior -> Worker
Turn 4 1175 BC:
Nothing except moving.
IBT:
Bursa curragh -> granary
Jiri Trnka worker -> worker
Turn 5 1150 BC:
Found Izmit on Blue A. Starts worker as we will need them to chop all this jungle.
The curragh from Bursa will try to pass the sea in the north.
Ah, by the way we got no horses on the entire peninsula. There are some 5SE of Guiseppe but if we settled there that would mean "stealing" space from the spanish.
The northern curragh spots another island we can reach without problems.
IBT:
Guiseppe finishes Settler, starts another one.
The greeks start building the oracle.
Turn 6 1125 BC:
Spear pops the hut on Blue B, gets attacked
The new island in the north seems to be not bigger than 6 or 7 tiles. Theres a goody hut on it.
IBT:
On the island a celtish settler turns up. Seems like I was wrong.
Spear kills attacking barb, gets promoted (3/4 HP).
Warrior kills attacking barb (3/4 HP).
Bursa riots because I forgot that it would when I moved out the warrior to kill the barb.
Turn 7 1100 BC:
southern curragh descovers a barb village and 5 barb galleys. Probably will be lost this turn.
Celtia is Polytheism and HBR ahead of us but lacks the alphabet.
I buy HBR for alphabet and 23 gold.
Then I sell them Writing and Maths for Poly and 48 gold (all they have). They got Ivory and 6 cities.
I sell the spanish Polytheism for 250 gold. Now everyones on the same tech level and everyone has 6 cities, except Spain, they got 4
IBT:
Our curragh gets killed by the first barb galley.
Edrine grows to 5
Turn 8 1075 BC:
The "small island" turns out to be a continent, maybe even the same we are on.
Lux to 20% so Edrine won't riot. MM a bit so settler is due in 2.
IBT:
Selfishville finishes Worker, starts Temple to get the whale.
Turn 9 1050 BC:
Worker finishes road so a second wine and Jiri Trnka is connected. starts a mine.
Aydin founded on Blue B.
The celts got philosophy and monarchy
IBT:
Iron gets connected.
Edrine finishes settler -> spear.
Turn 10 1025 BC:
Nothing much.
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