OK, let's go:
Preturn 170 B.C:
Science down to 60% what saves us 12 gpt (now -17 instead of -29) by only losing 1 turn).
I think I'll build a military during my turnset, and be it only to upgrade it lateron.
Mugla switched from Library to Courthouse, with 1 beaker per turn it won't need a library anytime soon.
Selfishville horseman -> harbour. Will give us a 3 food wale.
Izmit library -> harbour. It has only 1 3fpt and 1 2fpt tiles and the library isn't really worth it yet.
rest seems ok, so I start.
Turn 1 150 BC:
Sword kills barb warrior without loss of HP.
As an irrigation is finished I MM Konya/Guiseppe for +2 gpt without any loss.
Arabia is at war with celtia as well, they conquered on of the 3 cities on the peninsula. Celtia has 4 cities left.
I gift the spanish republic, they are now gracious.
IBT:
Swordsman gets attacked by barb horse, wins without loss of HP
Edrine finishes library, starts aquaeduct
Aydin's border expands
Kafa finishes library, starts catapults.
Turn 2 130 BC:
Sword attacks barb horse, wins, loses 1 HP.
Sword attacks barb horse, wins, loses no HP. No barbs visible any more.
HMS Cheeseburgerbeast spots brown boarder.
IBT:
Greece and Celtia make peace. There were still 2 turns of MA left
Curragh gets attacked by barb ship, wins, promotes (now elite, 5/5 HP)
2 new barbs appear in the north.
Guiseppe finishes horseman, starts a new one.
Bursa finishes library, starts harbour.
Military advisor tells me that it's said that there's a massive barb appearance close to Mugla. Wow, he really tells me news
Turn 3 110 BC:
Get contact to carthage. They are literature and republic back, as the americans. They got 10 cities, spices and loads of gold (627).
Scince down to 50%, currency still done in 2.
Notice that the greeks are in the Middle Ages. So there will be no need of gifting them there.
I make peace with celtia, also already in the Middle Ages, get currency.
Advance to Middle Ages, get monotheism as free tech. Greece as well got monotheism
I gift Spain into the Middle Ages. Give them monotheism for monarchy.
Now, as we got monarchy and no other medieval tech I'm thinking about going for universitys, but decide to go on fuedalism first. I decide to go for 50% science (-15 gpt, 13 turns), financing it by selling a tech to carthage.
Do as said, sell carthago monarchy for 627 gold and sell it to America for 91 gold, because otherwise carthage will do it. We now got 842 gold, so I decide that we can even go 70% science, costing us 32 gpt but fuedalism now done in 10 turns.
IBT:
Carthage asks us to leave their territory.
Spain lands a settler right next to Salonika.
Arabia starts building collossus.
Athens finishes Great library
Turn 4 90 BC:
nothing much, bit of MMing.
IBT:
Salonika riots

sorry about this.
Lots of World wonder switching.
Barb turns up close to Mugla.
Turn 5 70 BC:
Establish RoP with Spain. send two workers to their territory.
Hm, don't really know what to do with Salonika. A connection to the lux would solve the problems. I decide to let it starve, when it will grow the next time the harbour will be finished so it shouldn't be a problem.
Sword kills barb.
IBT:
Loads of barbs turn up near Mugla and Salonika.
Salonika starves.
Arabia starts building Statue of Zeus.
Turn 6 50 BC:
All in all there are 16 barb horses an 1 warrior close to our cities in the north. I don't think I can kill them all. It seems like they also killed the spanish settler
Move some units to the north, anti-barb.
Second iron is connected.
Take a deep breath and press enter
IBT:
Barb warrior attacks Mugla, looses. horsies ignore Salonica but will attack as soon as I move away the spear.
Jiri Trnka finishes horse, starts spear.
Izmit finishes harbour, starts spear.
Turn 7 30 BC:
spot blue border close to carthage, but can't get contact. I think we have to sail around for something like 5 turns to do so.
ok, now it gets serious. our veteran spear in Mugla has to defeat 4 barb horses.
IBT:
Spear kills all 4 barb horses with only 1 HP lost, get's promoted after second.
The spanish settler wasn't killed, they founded Zaragoza.
4 barb horses move in direction to there.
Guiseppe finishes horse, starts another.
Skoupa finishes worker, starts harbour.
Seville finishes MoM.
Carthage starts pyramides.
Carthage finishes great lighthouse.
Greece starts great wall.
americans start great wall.
Turn 8 10 BC:
Disband curragh close to greek territory, will only cost us.
Kill 2 barb horses by attacking them. 6 left.
road connection to spain is finished. I buy silks for iron and 64 gold. I hoped I could go down to 0 lux but I can't.
Science down to 60%, fuedalism still done in 5 turns.
IBT:
The 4 barb horses that moved towards Zaragoza come back.
Antalya finishes harbour, starts catapults.
Greece starts building colossus.
America starts building hanging gardens.
Turn 9 10 AD:
Nothing much. 6 barb horses will attack Antalya now, there is 1 spear, 1 warrior and 2 horses, all fortified.
IBT:
spear kills 5 horses, get's promoted, warrior kills the last one, doesn't get promoted. our spear is still alive.
The 4 other horses seem to always move to and fro.
Jim Henson finishes worker, starts another.
Germany finishes pyramids.
Turn 10 30 AD:
Nothing much again. A lot of jungle chopping is already done, fuedalism done in 3 turns. There are already 2 workers in spanish territory, that should become more as their tiles are mainly unimproved.
I don't have time for screens any more, so theres only the save today.