LS Civilization Set

HRE diploscreen doesn't seem to have any actions on it for me, also when the AI switches leaders it introduces me to the new one but I cant literally ESCape.

more logs, this time hre https://www.dropbox.com/s/f1k570rg2c97qw0/hre.zip?dl=0


So I can finally give my complete thoughts about the HRE after playing them to the Enlightenment Era (plz suport dis mod mster) I can surely say they are rather dry and the randomness factor is crippling if you aim for a certain victory so here is a pretty huge amount of ideas some of which are purely flavour, feel free to ignore them all.

Leaders & abilities: the leader pool should be decided by number of capitals, number of cities (c=city L=leader L is int value [log2(c)+1=L]) and a number of discovered CS (and conquered city states?), overall lets say that it caps around 6-12 (determined by map size?) leaders to chose from.

Leaders lifespan depends upon game speed and a random dice roll upon choosing the new leader so the dice roll determines number of turns the emperor lives multiplied by game speed (*0.67 on quick;*1 normal and etc), this way it feels more active to play.

Leaders fall into categories of yields (Faith, Gold, Production and etc), those categories are picked at random for contorted cities which remain static for the whole game while with Leaders elected from city states it is determined by their type (Cultured = culture, Militaristic = production and etc)

now into the abilities, lets say we have three uniques for each leader, one city/dynasty bound (UA) and two leader bound (UA,UU). for example lets say the Royal elections initiate and you chose Gustavus Adolphus the Pious of Vienna, the city of Vienna is Mercantile giving benefits for gold and happiness, any leader who comes from Vienna will receive the same bonus. Gus will receive a trait which benefits faith and religion and a random UU of the era.
Or leader UA will also be determined by the origin city, Gus the Generous gets more influence from "donating" to city states.

Upon electing a HRE the city he derives from will go under WLtKD if it's yours, if a CS then improve influence.

Change capital to elected HRE city, if CS than remain with the same capital.

Reelection bonuses, if the the player chooses the same city/dynasty then he will receive special benefits. for example Gus dies and Wu Zetian of Vienna is elected, due to Vienna remaining the HRE seat and it being Mercantile you will receive a lump sum of gold determined by your gpt and etc (free caravan, great merchant points).

UB are actually problematic because it could get pretty insane so IMO I don't think having a random UB is a good idea.

UA strength is era determined.

Rare and Legendary Emperors! only 4.99$! have a chance to get Charles V, Sigismund, Charles IV with pre defined uniques which are somewhat stronger than usual.

Hopefully this isn't written in vain
 
About units, I was already suggested to do just UU and UB/UU2 instead choosing UUs, because it steals the concept from Numidia (and some other custom civs utilising UUs of other civilizations). What would you suggest for HRE uniques? I would aim in two unique units, but feel free to suggest building as well.
Imo it would be better if we can choose 1 of 3 pre-made HRE UUs in Medieval era and 1 of 3 pre-made HRE UUs in Renaissance era through election, instead of 2 fixed HRE UU. Anyway, here are the suggestions:

Medieval Era:
-Reichsritter(replace Knight), unit model, alternate unit model
-Doppelsoldner(replace Longswordsman), unit model
-Kaiserliche (Replace Pikeman), Pic, unit model. I also have an icon for this unit, if you need.

Renaissance Era:
-Reiter(replace Lancer), unit model
I haven't think of any other Renaissance UU now, as the unit classes in Ren. era in Civ5 are actually very limited. But if it is possible that the UU you chose in Renaissance era election can be a UU in industrial era, that I would suggest Grenadier, Carabinier Guard(can be renamed to "Garde du Corps"), Grenzer or Saxon Line infantry.



Rare and Legendary Emperors! only 4.99$! have a chance to get Charles V, Sigismund, Charles IV with pre defined uniques which are somewhat stronger than usual.
I would actually pay for it if we really got this DLC:lol:
 
And I thought that Suleiman is the only magnificent one.

@Darth Bane
I think you refer to those hokath's diplo messages that I am not 100% satisfied by, but given his enormous effort I am gonna keep them in game. Well, making such a number of text would make me crazy... :P Just use Quiet AI and never witness this again.

So, if I would like to remove one of Inquisitor abilities, go with the belief? I also thinking about reversing his colours.

I will try to add button displaying info about current leader (and list of all active leaders ever? displaying dynasty?) in top panel, I hope it is gonna work in your interface as well.
Is everything working correctly now?

It wouldn't be random UB (just an UB) and I noticed that with EUI none of HRE "uniques" is displayed :( my time into making those icons is so wasted.

Thanks for the options, zwei833!


Right now, I am working on Vietnam; this set has no music right now, after that I am gonna think about how to make HRE more interesting, without overbuffing it. I played as Prussia and it turned out very solid, this one will be untouched. Athens may got this coastal start and that's all.

Enrico Dandolo of Venice:
Spoiler :
2ij1clg.jpg
 
Please forgive me bc1 for I have sinned and removed EUI from my game.

Without EUI:
Spoiler :
vFQQOZe.jpg

With EUI:
Spoiler :
ezRiEny.jpg

With Fix:
Spoiler :
gbAobTt.jpg


For short HRE+EUI fix is a success :goodjob::goodjob:
Athens also works like intended.

I didn't quite understand the part about Hokath, I really like his texts, IIRC Minos is quite the nympho in the diplo screen

The GI unique belief just seemed pretty counter intuitive. you want to spread your religion to others and have many good Catholic, instead being Catholic while not under the pope suck and steals all of your IQ.

Enrico looks way too young and has wrong body proportions making him look like a orangutan, he needs a leg extension/arm shortening and an older face.
also why are you creating new LS for existing civs?


More HRE stuff because I can

You can try to reroll the candidate leaders, as in it's not 100% to change all the candidates, at the price of Anarchy (or anything else).

Electing from the same CS multiple times will allow you the annex the aforementioned CS.


Expanding on the categories part which each one could have a sub categories, each ruler will have a fitting epithet/Cognomen for his sub category ( e.g. the Builder, the Noble and etc )

Generic (fits all of the categories): +/%x yield in cities; +x yield from y (resource/luxury/improvement/building); specialists; %x forwards great people;

Production: increased production forwards buildings and wonders; increased worker's construction speed; increased production forwards land or/and naval combat units;increased production forwards mounted or/and ranged or/and melee units; Rome's UA; chance to get another unit when finishing to produce it; change to get free building when finishing to build a building;

Gold: More influence from CS gifts; +/%x trade routes; +/%x gold from trade routes;+/%x food/production internal trade; +x yield from internal trade; %x for purchasing with gold; %x less maintenance...;

Faith: %x purchase with faith; can purchase y with faith; %x religious pressure of your main religion; +x missionary spreads; +/%x missionary power;

Food: idk

Culture: stronger GWAM abilities; free fitting culture building upon GWAM birth; +/%x tourism; +/%x Theming bonus;

Science: 2 op 4 me
 
Well, you mentioned Baldwin ~ Bane reference (no one cared...), which I found a bit unclassy. In general I believed that dialogues should not contain such references or cheap jokes. Yaa, it doesn't matter now anyway.

:) Heh, you don't want good Catholics, you want unlimited power. Though probably such a belief (penalty for foreign cities) would fit better in some religion overhaul mod as the sixth belief.

About your HRE ideas. Well, sorry to disappoint you, for next update I have no motivation, but to fix cosmetic stuff. At the most, I am gonna add unique units.

Thank you very much for this list of nicknames, I truely needed something like that.
The Anarchy idea is great, "the wild card", player is gonna be able to reject all three options for a random one. Randomly starting 1-3 turns of Anarchy. Do you feel lucky?
The leader pool will remain 3 as the general design was around that.

The link between +1 Yield Bonus, the main bonus and city-state, the whole design is about generating the great variety of "candidates", it would label them and making decision too trivial (oh, hello there, scientific one).
Multiple times electing leader from same city-state bonuses ~ I don't want to interfere with bonuses, making one of them more attractive.
WLTK (candidates from player's city) ~ I don't feel like it could compete with influence bonus and I like the relative simplicity of current design.

Finally, reminder that old French UA was +2 Culture in all cities, ending in industrial era. Except more nerfs rather than additional bonuses. In next version there will be no +1 yield at all in first election.

Napoleon:
Spoiler :
k0p5x.jpg
 
Oh, you think the god is your ally, you merely conquered the holy land. I was born in it, molded by it. I didn’t see the light until I was already a man; by then, it was nothing to me but blinding! The shadows betray you, because they belong to me. I will show you where I have made my home, I will be preparing to bring justice. Then, I will break you. Your precious armoury, gratefully accepted. We will need it. Ah yes, I was wondering what would break first. Your faith, or your army?

No offence taken, if I was half has motivated as you in coding I would have tried to do the whole idea myself, but I am happy you found some of it helpful. :D

Me including Science was a joke because Science > Everything which you mentioned, even trying to balance this whole behemoth would be a headache, hell at least when balancing RSoM you balance three civs at one. :lol:


Ahh the riddle hit me like a Ottoman slap (I wrote Turkish at first but I searched it up and discovered something else...)! Enrico Dandolo of Venice conquered Constantinople, of course in the picture it isn't him but another dude who achieved the same task, Mehmet the conqueror!

now Napoleon, what did Napoleon do? he spear headed the Revolution which reformed France and modernised it, so lets search who abolished the Janissary, ahh Mahmud II even the wiki picture has a resemblance to the leader screen and to quote "Often described as "Peter the Great of Turkey""! so quite the guy I guess so I will bookmark the page for later.

Now the last one, Suliman the Magnificent and he did quite a bit from legal reforms, building a navy, played Prince of Persia and conquered some Angryians and slavs blyat. now the LS gives me this unnerving vibe, he looks angry, he looks ready to destroy and ravage, maybe it's the father of the fabled Sultan? Selim I the Grim cause this dude sure looks pretty pissed off.


Played Meiji because I really like him and the new Jap video and my only issue right now is that the UA is a one timer (didn't reach industrial yet but on my way). I mean it sure does sound strong but you get to use it once in the whole game, at the very least I could hope for is you adding another yet simpler shtick which is more present during gameplay and at the most make the additional part of the UA... unique?
Also wanted to play continents and guess what? ISLAND SPAWN ONCE MORE, which I gladly faced once more and decided to play to quote "brave new bore" styled culture victory.
 
Isn't the Frigate rush the easiest warfare? And it is Brave No Wars.

@Meiji
Ok, how I saw it, the bonus is actually forcing plater to plan his early policies and after reformation policies so it is no one-timer stuff, it is allowing new strategies through the entire game. Is one-timer bonus so bad? Isn't refreshing from all those omnipresent abilities? Dunno, I haven't played any Japan yet.
Making it more unique? I thought it is unique enough. I tried nothing and I am out of ideas. Will see.

You have recognised Ottoman leaders correctly, very good though keep some words out of this thread.

The updates:
  • Set 1: New Koyah Building
  • Set 2: Removed extra belief from Papal States' Grand Inquisitor
  • Set 10: Art, music overhaul. Vietnam redesign.
  • Set 11: I hope fix? (berserk ability)
  • Set 13: Overhaul (Gothic new leaderscene), small redesigns
  • Set 14: Overhaul.
  • Set 17: Minor initial works.

I think the most changed is set 10, it had the oldest art, no leader music, and I have made new Vietnamese diploscene and redesign abilities:
UA: City attacks generate Culture and Great Writer, Musician and Artist points if you have adequate Guild. (it was previously in UB)
UU: Composite Bowman - can heal in friendly territory (previously in UA) and have a 25% chance for an additional attack after the first one (logistics make this obsolete since you always can attack twice).
UB: Garden - +1 Culture; Allows you to build (200 production) Great Person Improvement if there is adequate one in city borders.
Spoiler :
E0Ol6vB.jpg


Mj7Obmf.jpg

Improvement once built cannot be replaced (the game was reloaded).

56z8Omh.jpg


This actually leaves only set 15 for me to update. One day I will get there, but right now I am gonna slowly gather stuff for Ottomans. This one was supposed to be called "The Good (Mehmed), the Bad (Selim) and the Ugly (Suleiman)", but then I decided to add Mahmud, so new name is "The Good, the Bad and the Ugly +", obiously '+' is not safe so it will be in implicitly. Designs are gonna be made by my brother, so except the most interesting and balanced stuff ever. If the weather will not change, it should be done within a week.
 
Papal States - removed unique belief from the Grand Inquisitor ( I decided that 3 unique abilities is too much). Reverted Colours, because they were a bit too similar to other civ.
Swiss - recoded it for Random Traits, which may bring bugs - no need for update.
HRE - added indicator in top panel showing current leader and bonuses, replaced city-state of Prague, nerfed ability in first era, nerfed influence, cosmetics, made it work with eui. Nothing important, it will take me some time to make leaderscenes.
 
I guess wasn't clear with my critic, I like the UA on paper (still grinding my way) it is unique and strong but the one time use is rather unfortunate(?). What I ask for is "after adopting an Ideology can remove policy branches for free tenets. Some other UA which is omnipresent".
Also it's a versatile civ in contrast to other mods who usually give you some obvious advantages to certain victories and I like that but UB overall are passive no matter what civ, the UA is late mid game unit and UA is one time, it just feels like you are playing something something rather generic up until your UU and UA.

I feel like I have become too critical of you, probably because most of your civs have very unusual, cough unique cough, concepts. :mischief:


Didn't quite understand the new Garden for Vietnam.

And about the Ottomans:
giphy.gif


My save is incompatible and I took a break at Industrialisation... :mad:
 
Well, in Meiji's case I have intentionally added "bland" UU+UB to not force player into certain policy tree. Well, too bad you couldn't handle your mods active and witness the glory of nippon; anyway I noted that early game is "traitless". I would have to come up with interesting UB that will not mess with policies' choice. Good luck. :)

In general, alternative civs are rather on lower quality, because they are rarely made out of the idea, though they nicely solve my insatiable need for civs, making every 22-roll more unique. Though, actually Meiji was made out of the old idea, I have first time thought about removing policies while making Hungary. Well, it remains good enough for me until proven otherwise (trial by playing). :) Obviously I have lower standards than you probably. Sometimes I can have great fun without even utilising bonuses.

I think that Vietnamese garden should be intuitive in game, I will spare myself trying to explain it in english. You simply construct an improvement.

And I have missed the third anniversary, maybe next year.
 
Well maybe I am just getting bored from Civ 5, I only played a little over one thousand hour.

Congratulations over the new split, good to see less known faces like Selim and Mahmud. For now I am thinking about starting a new game as Japan or the Ottomans.
 
You're releasing new civilizations at an incredibly pace. I hadn't even gotten to see the last pack civs when you already came out with the ottomans. Impressive!
 
I am just trying to fill the emptiness after the promised glorious Chile was not delivered. Lack of Chile gave me cold.

Once civ5 is getting bored, just get a break to forget how "silly" it is. My last break was only 4 months long.

So I got already reported a bug with Suleiman's national cost, fixed. Then I figured out how to fix Napoleon's upgrade price, updated. Finally, AI Athens should no longer trigger player's techpanel from time to time. There goes updates. Right now, I am playing as Sobieski and the gameplay is somehow uninteresting, it may be updated soon...

And more civs planned:

The Iberian Trouble, right now I feel like I have ideas for 3 Portugals and 2 Spains, in which I decided to feature Hernan Cortez. I wonder if civ 5 supports á, é. Hernando will be better than Hernan (without á)?

@Edit
Please, ldvhl...
 
Hernan without the tilde is enough, yes. What about Pizarro? Some conquistador civ pack or something.

Also. Lastsword confirmed as illuminaty master.
 
Well, I didn't know Ottomans are already released!:beer: It would be better if you can post a notice on the thread.

And I found that Set XVII and the French Empires are updated in 16th, any change?
 
Not yet. Though I am gonna update HRE before next mod, I started working on leaderscene, to save time I am making one throne room and then I will place several (3?) different emperors there. I am gonna post about it here upon update.


And now I am facing interesting issue. I didn't know that National Wonders give gold in the same manner as World Wonders (upon completing in different city), while my reduced cost was simply adding production to all cities. From simply ability to quite a logical challenge. So right now, Suleiman gets Gold upon completing National Wonders until I update it. I wonder if this explain fact that 2 Suleimans dominated my testing game.
 
Not yet. Though I am gonna update HRE before next mod, I started working on leaderscene, to save time I am making one throne room and then I will place several (3?) different emperors there. I am gonna post about it here upon update.


And now I am facing interesting issue. I didn't know that National Wonders give gold in the same manner as World Wonders (upon completing in different city), while my reduced cost was simply adding production to all cities. From simply ability to quite a logical challenge. So right now, Suleiman gets Gold upon completing National Wonders until I update it. I wonder if this explain fact that 2 Suleimans dominated my testing game.


3 emperors! So excited to hear that!:goodjob: Any leak about the choices?:p
 
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