nzcamel
Nahtanoj the Magnificent
Seems they learned a lot from the Cree controversy.
Firaxis have been doing a good job with this kind of thing long before Civ VI.
Seems they learned a lot from the Cree controversy.
I agree, but two docks on opposite sides connected does look like a mini canal without the needed district.
Makes me think of this!
One person complaining on Twitter does not constitute a "controversy."Seems they learned a lot from the Cree controversy.
Glad to see that they did consider Tonga and Samoa. Anyway, the abilities are what are most important to me. I wanted a niche ocean-fairing civ, and that is what we got.https://www.newshub.co.nz/home/ente...erfect-fit.amp.html?__twitter_impression=true
"We do a better job at telling a stronger story by representing a culture the way it really should be portrayed," Ed Beach, the franchise's lead designer, tells Newshub.
"Māori have an amazing history, an amazing story - and it's not well enough known, internationally. If we can do a little bit to help spread it, to share some awareness, then we'll be really happy.
"We started looking around Polynesia for cultures we could focus in on for a deeper dive. We looked at Tonga, Samoa, Fiji; but when we looked at Māori and how closely tied in their belief system is to respecting the environment, that was a perfect fit for Gathering Storm."
I LOVE LOVE LOVE the music! I can't wait to hear more! Animations are great too.
Kinda wonder if there will be some AI mishaps when you're playing against the Maori. On Deity, three AI settlers in the middle of the sea... anything could happen!
As long as the AI is smart enough to avoid plopping its first city down so close it flips...Unlike Hungary whose design seems more classic, I really look forward to trying Maori. the starting location is really unique and the graphics are really very beautiful. We also forget another aspect: if you have any civ and you think you are lucky because located on a mass of land interesting to develop, all your hopes can be ruined by finally seeing the first Maori settlers arrive by the sea.![]()
As long as the AI is smart enough to avoid plopping its first city down so close it flips...
Solar, wind, hydro, geothermal and the fifth is tidal.Not specific to the game, the fifth I believe is Bio rather than Fusion.
Yeah, but making them as strong/stronger than a legion doesn't feel right. I think it would be a bit better fit if they were sorta a reverse bezerker and received bonuses to defense (or just had bonuses within their borders) and had weaker attacks as the Maori were fierce defenders but did not want (and likely would have been poor at) conquest of other lands.
I have one issue with this (otherwise quite interesting) civ: It rewards for not playing. For not performing otherwise integral actions - or are even prohibited to perform these actions entirely.
- "Conventional" civs can harvest ressources to speed-up production/growth (and, in GS, prevent them from being destroyed by vulcanos). The Māori can't due to their inbuilt limitation.
- Other nations chop down forests and jungle for production boosts. The Māori want to avoid this.
- Sawmills are an useful tile improvement for other empires. The Māori don't need them (other than for one eureka) and they don't want them either, as they need unimproved forests.
- The Māori might even hesitate to dry swamps, as they'll lose a useful "walkable feature".
So, the Māori seem to be Brazil multiplied by 10, when it comes to collywobbles for actually "cultivating" your realm.
Is this a desirable game mechanic?
Is the prospect of very late national parks enough to compensate for early/mid-game passivity in builder-usage?
Or is it only me seeing a problem here?
Maybe we finally get a terra map. In all honesty Firaxis: if a civ-type game would come out with only one map type that should, by the nature of the game, be a terra map. I really can't understand why you keep omitting it.