Kodii
Ka ICE
No callingAs this will be starting before MLG4 finishes, I'm going to keep the first come first select once the game thread goes up.

No callingAs this will be starting before MLG4 finishes, I'm going to keep the first come first select once the game thread goes up.
Nah ... you can win anything with OCC if PA is on. Plus if it interest you, look at my sig ... even won cultural on an Always War "One" City Challenge.Space is actually the easiest way to win. Domination with vassals on is probably possible as well. Culture is the only one you can't win.
Nah ... you can win anything with OCC if PA is on. Plus if it interest you, look at my sig ... even won cultural on an Always War "One" City Challenge.
An excellent idea!Cottages vs Specialists: A Race to the Stars ~ players would have to choose a leader and declare a cottage-spam or a farm-spam economy from the start. might be fun to finally compare the 2, and put the argument to rest.
As Fox noted, all victory options are available in an OCC once PA is enabled. Going for culture can sometimes be a real hoot to play. Especially when the AI decides to build the Eiffel Tower in a 2 hammer fishing village.You can only win OCC with Conquest, time, and diplomatic.
Most consider Bismark (Ind/Exp) to be the strongest OCC leader. Often times, health is very much a limiting factor in OCC games.For me no need to sweat: just leave me a Ind leader ....
No problems with either direction. Warfare can become quite cumbersome, though, if there are no metals in the immediate vicinity.what are thoughts on either a Prince conquest win, or Monarch just win?
No problems with either direction. Warfare can become quite cumbersome, though, if there are no metals in the immediate vicinity.
I would prefer that we NOT use world builder on our start. I think it could be a much more interesting game if we play the cards that we are dealt. And besides that Protective trait will sure look good if we do end up metal-less.Conroe has a point, Can you world build a metal or horse resource somewhere near the capital so it doesn't seem completely unfair.
I would prefer that we NOT use world builder on our start. I think it could be a much more interesting game if we play the cards that we are dealt. And besides that Protective trait will sure look good if we do end up metal-less.
Think a lack of strategic resources isn't the end of the world. Just puts that off until Gunpowder units. Probably makes for some very interesting early diplomacy though!![]()
eh ~ ain't quechua's a replacement for a warrior, making yours an uber-UU if there's no resources for anyone else's??And makes my quchue's useless.
eh ~ ain't quechua's a replacement for a warrior, making yours an uber-UU if there's no resources for anyone else's??![]()
@ ralph re: mlg6 -- i was wondering if maybe having no victory condition predetermined might be a better thing, esp if some of us (me included as i think i'll HAVE to try this game) have never played an emperor game, let alone Agg AI.
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