The idea is that the footprint won't expand further - if you can work fat cross, that's all you get. Again, this is just testing and may be optional, but I prefer it working that way (so far).
I need to check mountain range spread and see if I can control it adequately. Just having a non-spreading inkblot might help, and will maybe be enough.
I had always thought more different things could be done with culture, but I need to focus on the multiple ideas I already have!
If I was to draw up a fuller system, probably culture from all sources would add points to a central score for each civic the civ is running, and their state religion. This would make the top civics the "desirable" ones if they are clear of their next rival by enough of a margin. So, instead of republic automatically making other civs
for not having it, it could be any civics in any category. If one player has huge culture, their chosen civics would gain a lot of points and would, if they had enough points, become aspirational. Of course if everyone else in the world is running a different civic, the combined score might stop anyone gaining a big lead.
This might make it hard to change civics - "we liked the old ways!"
The idea is, people in another civ say "those guys over there are all really happy and live very well, they are guardians of nature, we want to be guardians of nature tooso we can be as happy!"
So by setting the trend you can dictate world culture more easily, and tempt other civs into aligning to your civics (diplo bonus with AI).
Also, it may be possible to "export" your culture, perhaps allowing special cultural building to be made in foreign cities. So you might get a culture boost, but the other civ gets happiness too.
Add in some special events and maybe missions, and you have a system...(This is pretty vague so far, as I say I'm trying not to do work on it, I have limited time!)
I need to check mountain range spread and see if I can control it adequately. Just having a non-spreading inkblot might help, and will maybe be enough.
I had always thought more different things could be done with culture, but I need to focus on the multiple ideas I already have!
If I was to draw up a fuller system, probably culture from all sources would add points to a central score for each civic the civ is running, and their state religion. This would make the top civics the "desirable" ones if they are clear of their next rival by enough of a margin. So, instead of republic automatically making other civs

This might make it hard to change civics - "we liked the old ways!"
The idea is, people in another civ say "those guys over there are all really happy and live very well, they are guardians of nature, we want to be guardians of nature tooso we can be as happy!"
So by setting the trend you can dictate world culture more easily, and tempt other civs into aligning to your civics (diplo bonus with AI).
Also, it may be possible to "export" your culture, perhaps allowing special cultural building to be made in foreign cities. So you might get a culture boost, but the other civ gets happiness too.
Add in some special events and maybe missions, and you have a system...(This is pretty vague so far, as I say I'm trying not to do work on it, I have limited time!)