Massive C2C Humans Vs Humans Game/Lets Play Setup

. I'm also in US Central Standard Time (UTC -6), and my turns would normally come in the afternoon, RL permitting.
Please give me your time range in gmt! Even if its a range of 12 hours ;)
 
* = Lets Play Contributor

Order by Timezone
- AstralPhaser - UTC +10 (Australian Eastern)*
- Il Principe - UTC +1 (Central European Time)*
- Acularius - UTC -5 (North American Eastern)*
- Epi3b1rD - UTC -5 (North American Eastern)
- JosEPh_II - UTC -6 (North American Central)
- Koshling - UTC -6 (North American Central)*
- Vokarya - UTC -6 (North American Central)*
- ls612 - UTC -6 (North American Central)
- Hydromancerx - UTC -8 (North American Pacific)*
- Thunderbrd - UTC -8 (North American Pacific)
- Praetyre - UTC +12 (New Zealand Standard Time)

Note this order puts Praetyre last so AstralPhaser can come first. Even though his time zone comes before AstralPhaser's.
 
Order by Timezone
- AstralPhaser - UTC ? (Somewhere in Australia)
- Il Principe - UTC (Central European Time)
- ls612 - UTC ? (Somewhere in America)
- Acularius - UTC -5 (North American Eastern)
- Koshling - UTC -6 (North American Central)
- JosEPh_II - UTC -6 (North American Central)
- Hydromancerx - UTC -8 (North American Pacific)
- Praetyre - UTC +12 (New Zealand Standard Time)

Note this order puts Praetyre last so AstralPhaser can come first. Even though his tiem zone comes before AstralPhaser's.

Unknown Time Zone
Vokarya - UTC ?
Thunderbrd - UTC ?
Epi3b1rD - UTC ?

I'm Central Time (GMT/UTC -6).
 
I can do the same as Koshling and ls612.

JosEPh

:ninja: by Hydro :lol:
 
I'm retired now and so like Koshling anytime from 1pm to midnight.

Now I live SW of Chicago and just east of the Iowa/Missouri border. Therefore I see the sunrise before Koshling and ls612. ;) Take that however you will. :D

JosEPh
 
I'd just like to point out, that the option "larger cities without metropolitan administration" and the whole dichotomy of "culture versus building" is completely false.

When the option is unchecked, you are required the building AND influential culture. Not just the building. The option being checked simply removes the building requirement.
 
* = Lets Play Contributor

Order by Timezone
- AstralPhaser - UTC ? (Somewhere in Australia)*
- Il Principe - UTC +1 (Central European Time)*
- Acularius - UTC -5 (North American Eastern)*
- Epi3b1rD - UTC -5 (North American Eastern)
- JosEPh_II - UTC -6 (North American Central)
- Koshling - UTC -6 (North American Central)*
- ls612 - UTC -6 (North American Central)
- Hydromancerx - UTC -8 (North American Pacific)*
- Praetyre - UTC +12 (New Zealand Standard Time)

Note this order puts Praetyre last so AstralPhaser can come first. Even though his time zone comes before AstralPhaser's.

Unknown Time Zone
Vokarya - UTC ? *
Thunderbrd - UTC ?

I'm on UTC -6 as well.
 
I'm on UTC -6 as well.

Eight but what times of day can you play your turn? An evenings-only person in given timezone is verybdifferent from an all day person in terms of determining the best play order.
 
Correct me please if I'm wrong, but when Afforess introduced Mastery Victory condition into AND, If you selected Mastery it Superseded and Included ALL Victory conditions. So if you picked Mastery you essential selected all victory settings with the add stipulation of having a iirc 60% advantage in all conditions. Has it been modified for C2C or am I just a confused :old: ?
Yeah, it'll override all the others really. Which makes it kinda cool because they're all there but none but a full Mastery play out will determine actual victory. It means we'll be able to have things like the space race, the apostolic palace and UN without those causing incidental victories. We'll call the game at some point anyhow.

I think we will need further discussion on several categories.
PerfectMongoose Map is top selection. It has several categories not mentioned/considered except but by TBrd.
1.Pangaea: Allow or Meteor Break be used? I would prefer the Meteor break
2. Rivers, 4 settings to be decided on which to use: Random, Few, Default, Plenty.
3. Resources, also 4 settings: (smae as above).
4. Climate system: PW2 or PW3
I included my votes. Very strongly in favor of Plenty of Rivers since we all should have a roughly equivalent starting position and that seems to accomplish this as best as can be done. Nothing is worse than a map shy on rivers!


Some ppl voted for and succeeded on several options that I think will never come into play, Modern Corps and Realistic Corps come to mind immediately. Just a question, but, does anyone really think it will get that far?
I hope so but I don't see how corporations benefit anyone on Realistic Corps.



Under Bug Options:
DetailedRevindex will it be usable considering REV will not be used? I don't know so I'm asking.
We got a NO to NO Rev so we have Rev (sadly).



Diplomacy and Start as Minor. Under SaM, Diplomacy is allowed at Writing Tech. So for the 1st 45,000+ gameyears ( on Epic speed about 200+ turns) there will be No Diplomacy and we are All at War. Therefore a free for all.
Yeah :(



No Tech Brokering, if you didn't research it you can't trade it. Sure you all want that?
It keeps tech trading from creating a big runaway effect.




Something I missed on the list or I'm confused over. Are we allowing Barbarians in the Game?
And Barb World I didn't see it on the list or for it to get voted for or against.
I think it was voted against which simply means there won't be annoying barb cities getting in the way of hunting grounds before we can do anything about them.

We voted out Barb Civ (fine with that). Cause if there are No Barbs in the game then the voted on selection of Barb Generals is in conflict.
No... we voted out NO Barb Civ so there will be the potential for AIs to emerge from Barbs.

It was mentioned that if we do not have Barbs then animals will not be available? ??
We did not vote to have NO Barbarians ON so we will have Barbarians.



No it's not. It requires the culture ANYWAY, because the building requires influential culture.
Sure but it still mutes the benefit of plugging out culture to reach the third line an era or two before the building becomes available!


Oh, I hadn't spotted that. I totally agree - unlimited Wonders sucks - its another thing that locks in a lead because the leader can continue to use their most efficient production city to spam every Wonder as they tech to them. It also devalues culture, since without it you need more culture to unlock the ability to add more Wonders.
It makes the planning of cities WAY to big a headache, particularly with National Wonders!!! However, with the massively increased build times and some good competitive human players, I don't think we'll have any problems with major runaway Wonder Captures. Usually if there IS such a problem, it often means that nation has made itself a great target by gambling too much production on building the wonders and not enough military. And this makes the Wonder hoarding city all the more desirable to invade and capture, no? Let them build it and we will come? ;)


* = Lets Play Contributor

Order by Timezone
- AstralPhaser - UTC ? (Somewhere in Australia)*
- Il Principe - UTC +1 (Central European Time)*
- Acularius - UTC -5 (North American Eastern)*
- Epi3b1rD - UTC -5 (North American Eastern)
- JosEPh_II - UTC -6 (North American Central)
- Koshling - UTC -6 (North American Central)*
- Vokarya - UTC -6 (North American Central)*
- ls612 - UTC -6 (North American Central)
- Thunderbird - UTC - 8 (North American Pacific) And usually will be playing the turn a bit later in the evening so if H wants to go before me that works fine.
- Hydromancerx - UTC -8 (North American Pacific)*
- Praetyre - UTC +12 (New Zealand Standard Time)
 
Assume I can do my turn at 7 am each morning, so I should likely go first of the US folks (or Joseph since he is also unconstrained - anyway he and I first in some oder in the US)
 
If UTC is the same as gmt then I am UTC+10. I live in near Sydney for those wondering.

Edit, eh I'm over all this setup stuff... Hydro your doing a good job with the turn order so can you continue on with it an find the perfect turn order. Don't forget to think about when people will play because some play in the morning and some in the afternoon time zones are only partially relevant to turn time unfortunately.

Hey koshling, have you got the SVN for this game sorted out yet?
 
- Thunderbird - UTC - 8 (North American Pacific) And usually will be playing the turn a bit later in the evening so if H wants to go before me that works fine.

Sure I can go before you. Just don't complain if you have to wait for me. :lol:

So far the times look like this unless the Central and Eastern people want to chnage their spots ...

* = Lets Play Contributor

Order by Timezone
- AstralPhaser - UTC +10 (Australian Eastern)*
- Il Principe - UTC +1 (Central European Time)*
- Acularius - UTC -5 (North American Eastern)*
- Epi3b1rD - UTC -5 (North American Eastern)
- JosEPh_II - UTC -6 (North American Central)
- Koshling - UTC -6 (North American Central)*
- Vokarya - UTC -6 (North American Central)*
- ls612 - UTC -6 (North American Central)
- Hydromancerx - UTC -8 (North American Pacific)*
- Thunderbrd - UTC -8 (North American Pacific)
- Praetyre - UTC +12 (New Zealand Standard Time)
 
I guess I got some of this backwards then. Which Bites big time.

So, we Will be using:
REV
City Limits
Barb Civ
SaM
FB

That's not how I read the list, all of those are RED. Green was supposed to be in and Red was Out.
Crap! :p

JosEPh :/
 
Eight but what times of day can you play your turn? An evenings-only person in given timezone is verybdifferent from an all day person in terms of determining the best play order.

I'd have to play my turns in the evening.
 
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