Rocco.40
King
- Joined
- Mar 2, 2015
- Messages
- 652
Some quick initial feedbacks:
(do: ORION150.EXE /c=O2M.CFG)
5. If you create a new mod with 'From a Predefined Template' "Core", such mod will create error and not run because it creates following line:
"format mod_name = 1 r 546 419;"
that line by default is written as:
"format mod_name = "Mod: $MOD$" 1 r 546 419;"
can also be written for example as:
"format mod_name = - 1 r 546 419;"
and question: are 'user settings' not editable from the tool?
edit: small thing: food and money are shown doubled in races editor, eg -1, 2, 4 food instead of -1/2, 1, 2
4. I don't like that orion2.cfg is used by the tool, since that way it breaks MOO2 Launcher compatibility. Why not use an own orion2.cfg, for example 'O2M.CFG' and load that instead. That way, both launchers can be used.[...]
4. mod_order is not used, I simply didn't need it. I kept it for compatibility but users can sort the mods visually as they please right in the launcher, and the order is preserved in the ORION2.CFG.
5. the tool has been fairly tested, but there may be unexpected scenarios, let me know if you find any issues, the code is pretty clean and I can fix them right away.
(do: ORION150.EXE /c=O2M.CFG)
5. If you create a new mod with 'From a Predefined Template' "Core", such mod will create error and not run because it creates following line:
"format mod_name = 1 r 546 419;"
that line by default is written as:
"format mod_name = "Mod: $MOD$" 1 r 546 419;"
can also be written for example as:
"format mod_name = - 1 r 546 419;"
and question: are 'user settings' not editable from the tool?
edit: small thing: food and money are shown doubled in races editor, eg -1, 2, 4 food instead of -1/2, 1, 2
Last edited: