52nd year of the Age of Rebirth:
"My name is... not important actually. I am not but an advisor to His Coldness King Braeden, a man of few words and even fewer wits.
How did he became king of the glorious Illian people in the first place anyway? Maybe the Illian people weren't so glorious anymore after some Amurite bloke stabbed Mulcarn in the toe with the Godslayer and put an end to the Age of Ice...
Braeden's foolish reign meant slower advances ( 25% slower in fact ) , and we had spent what felt like an eternity trying to grasp the concept of poking animals to death with a pointy stick: our first advisor made earning that knowledge a big priority, I guess he likes how wolves sometimes roll over and get subdued before the killing blow.
On the other hand, our foolish people mastered the williamwallace-ish ability to boldly show their hindquarters to the enemy, enraging them into boneheadedly charging us, making their ranks less effective.
After the battle, our greedy warriors would give the recently deceased a thourough cavity search for gold, apparently it's an Erebian tradition to go into battle with some gold very well hidden.
So here we are now, trying to reverse the climatic trend that's been worrying our king lately. Maybe the slain spirit of Mulcarn is with us? A genius child gets an amazing feat done when he manages to finish ( in record time ) the construction of a magnificent throne for His Coldness' royal buns to sit on:
In the meanwhile we grasp the arcane knowledge needed to create blizzards, to turn land to pleasantly cold ( for us ) snow. To further expand our mastery over the elements, we instruct our mages to research ancient scrolls that might unlock the power to make trees grow overnight... that will come in handy for some lumber and game.
While we finish construction of a palisade in Lakis to protect the citizens from the many orcs and beasts of the while, Garduk gives birth to to strong warriors ( soon to become hunters ) to fight back the tide of the thawing.
Soon after, our scientists finally figure out how to give spears to warriors and brainwash them with enough love of hitchhiking that they want to become hunters for sports. We actively sponsor this program, investing some money to turn all our warriors into hunters.
We don't want future Illian children to remain dimwitted and illiterate like their king, so we instruct our sages to think of a decent system of Education next. Soon after, we'll want to explore the secrets of the Ancient Chants, to also instruct them in the ways of the Illian spiritual life.
In the 63rd year AoR ( Age of Rebirth ) , we finish construction of the Great Lakis Wall and the city population is set to train a unit of warriors to protect their city.
In the meanwhile, Garduk trains one more unit of hunters before we get set to expand our territories some more. Our hunters bravely venture into the wilderness, slaughtering undead and local fauna and subduing a wolf in the process. Nice
With the advent of the new Illian education system, we decide to instruct our students towards different ways of life. This will cause abit of temporary turmoil, but we'll soon enjoy the benefits of an Apprenticeship labor system and a Self-Sufficient economy.
Some more skirmishes around Lakis see us subduing a couple more wolves and a stag, while one of our hunters gets a promotion through combat, which will help him better crack defenders in his next fights
The captured stag allows us to build a stag camp in Lakis, bringing in some much needed food and health
As I get prepared to pass the command to the next advisor, two wolfriders show up next to Lakis: one of our wolves chomps the riders and befriends the wolves, giving us a wolf pack
The other wolfrider gets taunted into attacking our city, and can't overcome our mighty palisades. Go team MoM!
We are currently researching Mysticism, going down that line will eventually allow us to freeze the world all over again just like Mulcarn liketh.
My suggestions for the upcoming player:
1) please get rid of that dungeon right next Garduk, it's annoying
2) please get rid of the goblin fort next to garduk so that we can build a mine to improve our workshop
3) please get rid of the orc axemen near Lakis so we can improve those damn sheep already
and keep it chilly!
