MB4 - GOTM24 Redux [civ3] Roster A

I have PM'd and emailed Teknoice over the last couple of days with no response. :( Having made the effort to download the entire mod and install it I am surprised he has disappeared.

So, as smackster suggests, Bugsy is UP
 
I have opened the other two game threads for you to look at. In the first post I have published page numbers that you can safely read to. When I get time I'll replace the plain text with links.
 
OK then I've got it. I'm up in two other games, so this one may not be completed for 24-36 hours.
 
The pre-flight alone just took my entire lunch hour plus the 45 minutes it took to peel me away from the screen.

Pre-flight – 250 AD - Conduct an investigation of Kofu for 14G. The garrison consists of 4 footmen and 3 archers. Takeda must have most of their force in former Tokugawa lands. Great move smackster keeping them under wraps. Including the garrison, their forces consist of one archer/warrior army, 30 archers, 9 footmen. We have 41 different troops in the immediate area. I will try and maneuver.

We still have an alliance against the Mori with Shimazu for another 10 turns.

Rush a temple in Shimoda (40G), Ina (28G), and Hamamatsu (24G) to fill in our lands a bit.

Japan has contact with the mainland so let’s see what we can do.

Shimazu is the cheapest by far. They will sell me contact with Baejke for WM & 22G, so we execute that trade.

Baejke is annoyed, broke, and they don’t have Feudal Warlords. For Feudal Warlords and our WM they will give their WM and contact with the other three civs.

The Gogury are annoyed, and have Monotheism.

The Han are cautious, have Mono and Engineering.

The Koreans are also annoyed and are tech equals with Han.

I can make a two-fer here. After talking with each civ, I determine that the Han will give us the best deal for Engineering at 16 gpt and 392g. I then go and sell our WM around to the others to make some more cash… 11G. Oh, boy. :cringe: Han’s price is now 15gpt and 410G. One gpt must be worth 18G of up front cash. Execute that trade.

Korea, Kuroda, and the Han also have Invention.

We trade the Gogury Engineering for Montheism and their WM.

We learn that Takeda, Korea, Kuroda, and the Han have Samurai Code. I wonder how far up the lower tech path the other civs are?

We take a look at the Korean peninsula and it doesn’t appear that there have been any wars yet.

I start a 50 turn gambit on Son Buddhism. Not that this will work. 50 turns is a long time.


So here is a question for the team before I even start my turns. How does everyone feel about going to war with Takeda, now that we know they might have Samurai? Do I take advantage of their poor military position? (thanks to smackster) In one or two turns I could have enough units in position to take out a large portion of their military. I would also try and disconnect their horses early and take it to them. Or..... do we play conservatively and build up our own forces… samurai? We could probably trade for it soon.

We need to really stay on top of the science picture or else we will rapidly fall behind.

Bugs
 
I don't think we have any choice, need to strike as soon as you think you can destroy the trapped troops. There is at least two cities that can be taken straight off. If they come with Knights I'm sure they wont have many of them. Can you see where their horses are? I know they have one iron not too far (damn it as I meant to send an Oda down to it).

We have to think that the trapped troops are nearly their entire offensive force, so it will take them ages to build a worthwhile Knight force and if we get stuck I'm sure they'll give us peace. Don't sign any alliances against them.

Wait a mo', do they have horses, I think they might not?

Smackster
 
I think we need to get a war going with Takeda as soon as possible. We must ensure we have the first strike, then our forces should decimate their visible troops. I can't remember whether we have any outstanding peace deal with them. If so I don't think we should break any deals to do it, but if we can get our troops ready, then ask him to leave and get him to declare as suggested by Smackster, then we should.

It's not worth spending anything on research. If we have a citizen that would achieve nothing otherwise then we might as well make him a scientist and plod along at 50 turn rate. Thanks to your trades, we now know plenty of civs to outsource research to, and if we save our pennies and trade wisely we can keep up. I'd go along the Invention/Gunpowder/Chemistry/Mil Tradition route myself, since that's where we need to go to maintain military offensive superiority, but it's a bit academic.

Remember we'll also need a strong navy at some point. Once we have unified our island we need to go after the other local ones and then move right along to the further ones. Just to give ourselves a challenging target - how about trying for world conquest before 1000 AD?
 
We are safe on deals now, so we can attack them. I think the peace deal is up, so check it now in case they try to renegotiate, if they do then you might have to declare it then.
 
I checked the deals before I started and we don't have any with Takeda. I didn't check for horses, but that will be the first order of business.

Getting them to declare is the best option. I think it is altogether possible they will declare on us.

I think with Alan's challenge, we will be at war for most of the rest of this game. Since we are just about to build our first naval vessel, it may be a while before we have a navy.

Bugs
 
Originally posted by Sir Bugsy
I checked the deals before I started and we don't have any with Takeda. I didn't check for horses, but that will be the first order of business.

Getting them to declare is the best option. I think it is altogether possible they will declare on us.
Is there much advantage to having them make the declaration if there are no treaties to break? War happiness is the only one I can think of. Do we get war happiness from a declaration in Monarchy? Whatever we do we must control the timing. It would be bad karma if they declared at our end of turn and then had a whole turn to beat up our forces.


I think with Alan's challenge, we will be at war for most of the rest of this game.
I never saw it any other way, whatever the end date we actually achieve. We have a Conquest goal, and we are in competition with the other teams. We can't conquer by being cuddly. Our UU gives us an edge now, and we know how to use Knights and Cavalry better than the AI when we get them. Why hang about?

Since we are just about to build our first naval vessel, it may be a while before we have a navy.
Our first junk has been cruising around for about 15 turns. We need to build some more over the next fifty turns to take the fight across the seas, but our first priority has to be to deal with the locals on our own island in short order. Takeda, then Kuroda, then Mori. Next come the ones that are only a coastal tile away - Chosogabe and Shimazu.

[EDIT] Ships may actually be a powerful early addition to our forces even during the local wars. We can get quite fast sea movement for our foot troops and even for horses where the alternative is mountain ranges or jungles. And the geography of our local world puts a lot of cities close to the coastline. I haven't seen what squid activity we would have to contend with, though. I only saw one red lined beast during my last stint.
 
Originally posted by AlanH
Is there much advantage to having them make the declaration if there are no treaties to break? War happiness is the only one I can think of. Do we get war happiness from a declaration in Monarchy? Whatever we do we must control the timing. It would be bad karma if they declared at our end of turn and then had a whole turn to beat up our forces.

I'll ensure the timing is correct.

Our first junk has been cruising around for about 15 turns. We need to build some more over the next fifty turns to take the fight across the seas, but our first priority has to be to deal with the locals on our own island in short order.
:blush: I guess I didn't study the map enough. I saw the troops down by Mori lands, but I didn't see the junk.

I believe that Samurai replaces the knight for us, and that is our UU.
 
I saw some discussion in the other threads about the UU and I'm confused. Since we have already triggered the Golden Age, I guess the Kensei Oda must have been a UU for us. Why do you think we will have Samurai as well? Great if we do - at 4.4.2 it convinces me even more that I'll turn off any defensive builds I inherit ;)
 
I'll know soon enough and will pass it along. You are right about the Kensai Oda being our UU, and we did already have our GA. What a lousy memory I have. If we do get Samurai, that will be wonderful, but knights will be great too.
 
Here is a partial posting:

Pre-flight (con’t) – Takeda has horses hooked up to one city, but that city is not connected to the capitol. So after preparing for this most of the afternoon, I finally press enter.

IBT – Takeda demands that we leave his territory. He also wants to renew our peace treaty. I ensure nothing is attached to it so it will last until war is redeclared. Everyone wants to talk about peace treaties. We must have renegotiate deals selected.
Hamamatsu: Temple=> Barracks
Azuchi: Horse=> Horse
Shimoda: Temple=> Barracks
Ise: Horse=> Market
Moriyama: Kensai=>Kensai
Sir Bugsy: Junk=>Temple
Ina: Temple=> Barracks

1. 260 AD – Much Maneuvering. MM some cities, fire some clowns, hire some tax men. We run no science at all.

IBT – Koromo: Horse=>Horse
Ogaki: Horse=> Horse
Komaki: Horse=> Horse

2. 270 AD – More Maneuvering.

IBT – A barb galley sinks our brand new junk :(
Nagoya: Horse=> Horse
Handa: Horse=> Horse
Yokkachi: Horse=> Horse
Ichinomiya: Horse=> Horse

3. 280 AD – Let the battle begin. First I demand that Takeda leaves, which moves all but two units off of hills. Next I declare war.
The battle of the Tokogawa plains:
4/4 horse kills 3/3 footman (redlined)
4/4 horse kills 3/3 footman (-2hp & promotes)
Capture a worker outside Hino
4/4 horse killed by 3/3 archer (-1hp & promotes)
4/4 Kensai kills 3/4 Archer (-1hp)
4/4 Kensai killed by 3/3 footman (-1hp)
4/4 horse retreats from 3/3 footman (-1hp)
5/5 Kensai kills 2/3 Footman (-2hp)
4/4 horse kills 2/3 footman (-2hp)
4/4 horse kills 4/4 archer (redlined)
4/4 horse kills 3/3 archer (no loss)
Capture another slave outside Owase
4/4 horse retreats from 3/3 footman (no loss)
4/4 horse retreats from 3/3 footman (-1hp)
4/4 horse kills 2/3 footman (-1hp)
4/4 Kensai kills 3/3 archer (no loss & promotes)
4/4 horse kills 4/4 archer (-1hp)
4/4 horse kills 3/3 warrior (no loss & promotes)
4/4 horse retreats from 9/9 archer/warrior army (-1hp)
4/4 horse retreats from 3/3 footman (no loss)
4/4 horse kills 3/3 footman (-1hp)
3/3 Kensai kills 3/3 archer (no loss & promotes)
4/4 Horse kills 7/9 warrior/archer army (redlined)
4/4 horse kills 3/3 archer (-2hp & promotes)
4/4 horse killed by 3/3 archer (-1hp & promotes)
4/4 horse kills 3/3 archer (no loss & promotes)
4/4 horse kills 3/3 archer (-1hp)
4/4 horse retreats from 3/3 archer (-1hp)
4/4 Kensai kills 3/3 archer on hill (no loss)
4/4 Kensai kills 3/3 archer on hill (-1hp)
4/4 Kensai kills 3/3 footman (no loss)
4/4 horse kills 3/3 archer (-2hp & promotes)
5/5 horse kills 3/3 archer (-2hp)
4/4 horse kills 3/3 archer (no loss & promotes)
5/5 Kensai kills 3/3 Archer (-1hp)
4/4 Kensai kills 3/3 Archer (-1hp)
4/4 horse kills 3/4 archer (no loss)
4/4 horse retreats from 3/3 archer (no loss)
4/4 Kensai kills 3/3 archer (-1hp)
4/4 horse killed by 3/3 archer (redlined & promotes)
4/4 horse kills 2/4 archer (-1hp)
That didn’t work out as well as I thought it would. There are still 9 Takeda archers left standing.
30 wins, 7 retreats, 4 losses

Takeda horse tile outside Saitama is pillaged. The most we can see from Takeda is one knight produced in Saitama. Unless someone sells them horses. I don’t think that is possible since any trades routes, including sea routes have to go through us.

End of turn three. That took four hours. I’ll post what I have so far and continue playing.
 
11 promotions can't argue with that, I assume that you can finish the rest off next turn.

I'll have to look into that renegotiate deal thing, I don't know if it is related to the check box to always renegotiate a deal.

You know that our peace deal rep is now trashed so we wont get any more peace deal renegotiations for cash. But that is ok we needed to go to war, and with all those promotions we are sure to get a leader soon.
 
I don't think we could have hoped for a better start. Good work so far.

I know it will distract from current business, but it occurs to me we need to know the state of war and peace on the other island. If they are at peace we need to provoke a war. If they are already warring then we may be able to sell alliances to keep them at it.
 
Hey, Sir Bugsy, you've had it for over two days now. Any further progress? :confused:
 
Sorry it took so long...

3. 280 AD (con’t) :cringe: :mad: :wallbash: :aargh: OK, I have to apologize to the team because I have royally ruined our rep. I just tried to trade Han for Samurai Code. Before the war started he would give it to us for 27 got and 48G. Now he’ll “Never agree to that” even if I give all our gold and gpt. I went back and looked at the auto save and in active deals we had 18 turns on a peace treaty with Takeda. Now I thought when I agreed to peace with Takeda during the first IBT, it said this is good until war is redeclared. Obviously there is something I don’t understand about peace treaties.

IBT – Three horses retreat from archers, we lose one horse, two kensai, and they lose three archers.
Suzuka: Horse=>Horse
Yaizu riots because their luxes were cut off. :smoke:
Hikone: Kensai=>Horse

4. 290 AD – Siege of Hino: 4/4 Kensai kills 3/3 footman (redlined)
3/3 Kensai kills 3/3 footman (no loss & promotes)
Hino, pop 1 is autorazed and we collect 0 gold.

Battle of the Tokugawa plains (part II):
4/4 horse kills 2/4 archer (no loss & promotes)
5/5 Kensai kills 3/3 Archer (-2hp)
4/4 Kensai kills 3/3 archer (-2hp & promotes. I love the little bow they do when they promote :) )
3/4 horse retreats from 2/4 archer (no loss)
3/4 horse kills 2/4 archer (no loss)
4/4 horse kills 2/3 archer (-1hp)
5/5 Kensai kills 3/4 archer (no loss)

Takeda now has two archers left in the open.

Now that we have a trade route to Kuroda, and in order to get more cash flow I sell Dyes to Kuroda for 7gpt.

IBT – Lose a red-lined horse to an archer. Another horse retreats. Watch a Yellow Kensai capture an orange city.
Azuchi: Horse=> horse

5. 300 AD – Battle of the Tokugawa Plains (part III):
4/4 Kensai kills 3/3 archer (no loss & promotes)
5/5 Kensai kills 3/3 Archer
Maneuver for the siege of Kofu next turn.

Against Mori units:
4/4 horse killed by 5/5 Kensai (-2hp)
4/4 horse killed by 4/4 Kensai (redlined)

IBT – An archer attacks out of Kofu and dies to one of our elite Kensai.
Nagoya: Horse=> Aqueduct

6. 310 AD – Siege of Kofu: 4/4 horse killed by 3/3 footman (redlined & promotes)
4/4 horse kills 3/3 footman (-2hp & promotes)
5/5 Kensai kills 2/4 footman (redlined) Kofu is liberated.

Outside Saitama: 3/3 horse kills 3/3 archer (-1hp & promotes)

Maneuvering for the next two cities.

IBT – Mori and Chosogabe sign a peace treaty.
Alanville: Horse=> Horse
Karasu: Horse=> settler
The people build some cool pillars in front of our cave. We have the coolest cave in all of Nippon.

7. 320 AD – Maneuvering.

Against Mori units:
4/4 Kensai kills 2/4 Kensai (-2hp)
5/5 Kensai kills 3/3 Kensai (-3hp)

Takeda have Samurai Spearmen (pikes) in some cities.

IBT – No counterattacks
Koromo: Horse=>Horse
Ogaki: Horse=> Horse
Handa: Horse=> Horse
Yokkachi: Horse=Horse
Gengisgawa: Junk=>Temple
Suzuka: Horse=> Horse

8. 330 AD – Siege of Owase: 4/4 horse retreats from 3/3 footman (no loss)
4/4 horse kills 3/3 footman (-1hp & promotes)
3/3 horse retreats from 3/3 footman (no loss)
3/3 Kensai killed by 3/3 footman (no loss)
4/4 Kensai kills 3/3 footman (-1hp & promotes) Owase is ours. 3 resisters.

We capture a catapult.

Outside of Owase: 5/5 Horse kills 2/3 Samurai Spearman (-2hp)

Siege of Sagamihara: 4/4 Horse killed 3/3 Sam Spear (no loss)
4/4 horse killed by 3/3 Sam Spear (-1hp & promotes)
4/4 horse kills 3/4 Sam Spear (redlined)
4/4 horse retreats from 3/3 footman (-1hp)

We can now get Samurai code in a peace treaty with Takeda.
The best we can do on a regular deal is “getting close” with all our cash, 379G. I am SO sorry I have messed this up for our team. If you guys want to put me on permanent skip I would certainly understand.

IBT – Takeda wants to talk. You’ll just give us Samurai Code…no cities. Take a hire.
Azuchi: Horse=> horse
Kasugai: Horse=> Horse
Smackster: horse=> horse

9. 340 AD – Siege of Sagamihara (part II):
4/4 horse killed by 3/3 footman (redlined & promoted)
5/5 horse retreats from 2/4 footman (no loss)
5/5 horse killed by 2/4 footman (redlined & promoted)
4/4 horse killed by 2/5 footman (no loss)
4/4 horse finally kills 2/5 footman (no loss & promoted)
Sagamihara is ours. Two slaves. Two catapults. 4 resisters. Except for the resisters, it looks like it did when I used to visit in the early 90’s.

In the open: 4/4 horse killed by 3/3 Sam spear (redlined)
4/4 horse kills 1/3 Sam spear (-1hp)

Siege of Saitana: 4/4 Kensai kills 3/3 footman (no loss & promotes)
5/5 Kensai kills 3/3 footman (-3hp) Saitana is ours. 2 resisters. 3 slaves.

I can finally get Samurai Code. Both Han and Korea will sell it for 425G, I go with Korea since thay have less money.

IBT – A horse retreats from an archer counter attack. An archer kills a horse.
Chosagabe and Han sign an MA against the Gogury. I wonder how much Chosagabe got for joining the phony war.
The first good news this set of turns. Kuroda builds Sun Tzu in Bizen. The first town over from us. :devil2:

10. 350 AD – Outside Sagamihara: 4/4 horse kills 3/3 Sam spear (-2hp & promotes)
5/5 horse kills 3/4 archer (-1hp)
4/4 horse retreats from 3/4 Kensai (-1hp)
4/4 horse kills 2/4 Kensai (no loss)

Siege of Chiba: 4/4 horse killed by 4/4 sam spear (-1hp)
4/4 horse killed by 3/3 Sam spear (-1hp)
4/4 horse retreats from 3/4 sam spear (-1hp)
4/4 horse kills 2/3 sam spear (-1hp & promotes)
5/5 horse retreats from 2/4 sam spear (no loss)
5/5 horse kills 2/4 sam spear (redlined)
Chiba falls. 2 resisters.

Outside Chiba: 4/4 horse kills 4/4 Kensai (redlined) One slave captured.

Found Atsugi.

3/4 Kensai kills 3/3 Sam spear guard a settler (redlined) two slaves.

Score – 980

After Action Report: Well militarily the turns went well; however, they will be forever stained by our ruined reputation. I suppose the best plan would be pointy stick research. Takeda will already give us techs for peace. I’d wait until he is down to one or two cities. Knights will start being produced soon (I haven’t upgraded any yet.) Takeda will lose his iron source in the next city or two. The counter attacks have been few, and I think smackster’s showdown at the OK corral idea worked out very well. We are completely healed from that, and now just have wounded from continuing battles.

We need revenue producing building in a big way. I’ve been automatically selecting temples in our new cities, but in hindsight markets would be much more beneficial.

The leader generation will improve soon. I had 12 elite victories, and promoted 17 units to elite, so the leader drought should break soon.

I have to figure out how I could have started that war without breaking our rep. :(

Have fun with the war Alan,

Bugs
>>SAVE<<
 
Originally posted by Sir Bugsy
Now I thought when I agreed to peace with Takeda during the first IBT, it said this is good until war is redeclared. Obviously there is something I don’t understand about peace treaties.
Thanks for coming through, Bugsy. That must have been a heavy session for you.

I always assumed that a peace treaty lasted for 20 turns, regardless of that "until redeclared" bit. When I saw your comment I assumed it was my misunderstanding, otherwise I'd have said something then. Never mind, we can live without a crummy rep. I'm much less concerned about these things these days. I think the last two or three games have really flipped me from a builder to a warmonger.

I suppose the best plan would be pointy stick research. Takeda will already give us techs for peace. I’d wait until he is down to one or two cities.
That's the way to do it. And we can just wade straight in again if we want, as we have no rep to worry about

We need revenue producing building in a big way. I’ve been automatically selecting temples in our new cities, but in hindsight markets would be much more beneficial.
I'll review build orders before I get going. Cash in the bank is probably going to be the key for us.

The leader generation will improve soon. I had 12 elite victories, and promoted 17 units to elite, so the leader drought should break soon.
Great preparation. :thumbsup:

I have to figure out how I could have started that war without breaking our rep. :(
This was the risk in letting Takeda time the peace renewal. We probably could have realised it was coming up for renewal during the previous turn and declared then. But it was only a matter of time. Who needs per turn deals anyway?


Have fun with the war Alan,
Got it. Loaded, and ready to go this evening. If Smackster is still awake he might get to finish off the Takeda tonight.
 
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