smackster
SGOTM
Sir Bugsy I think you should play it now, I checked an Teknoice hasn't posted on any thread for over a week and we are over the 24 hours got it time now.
Is there much advantage to having them make the declaration if there are no treaties to break? War happiness is the only one I can think of. Do we get war happiness from a declaration in Monarchy? Whatever we do we must control the timing. It would be bad karma if they declared at our end of turn and then had a whole turn to beat up our forces.Originally posted by Sir Bugsy
I checked the deals before I started and we don't have any with Takeda. I didn't check for horses, but that will be the first order of business.
Getting them to declare is the best option. I think it is altogether possible they will declare on us.
I never saw it any other way, whatever the end date we actually achieve. We have a Conquest goal, and we are in competition with the other teams. We can't conquer by being cuddly. Our UU gives us an edge now, and we know how to use Knights and Cavalry better than the AI when we get them. Why hang about?
I think with Alan's challenge, we will be at war for most of the rest of this game.
Our first junk has been cruising around for about 15 turns. We need to build some more over the next fifty turns to take the fight across the seas, but our first priority has to be to deal with the locals on our own island in short order. Takeda, then Kuroda, then Mori. Next come the ones that are only a coastal tile away - Chosogabe and Shimazu.Since we are just about to build our first naval vessel, it may be a while before we have a navy.
Originally posted by AlanH
Is there much advantage to having them make the declaration if there are no treaties to break? War happiness is the only one I can think of. Do we get war happiness from a declaration in Monarchy? Whatever we do we must control the timing. It would be bad karma if they declared at our end of turn and then had a whole turn to beat up our forces.
Our first junk has been cruising around for about 15 turns. We need to build some more over the next fifty turns to take the fight across the seas, but our first priority has to be to deal with the locals on our own island in short order.
Thanks for coming through, Bugsy. That must have been a heavy session for you.Originally posted by Sir Bugsy
Now I thought when I agreed to peace with Takeda during the first IBT, it said this is good until war is redeclared. Obviously there is something I dont understand about peace treaties.
That's the way to do it. And we can just wade straight in again if we want, as we have no rep to worry aboutI suppose the best plan would be pointy stick research. Takeda will already give us techs for peace. Id wait until he is down to one or two cities.
I'll review build orders before I get going. Cash in the bank is probably going to be the key for us.We need revenue producing building in a big way. Ive been automatically selecting temples in our new cities, but in hindsight markets would be much more beneficial.
Great preparation.The leader generation will improve soon. I had 12 elite victories, and promoted 17 units to elite, so the leader drought should break soon.
This was the risk in letting Takeda time the peace renewal. We probably could have realised it was coming up for renewal during the previous turn and declared then. But it was only a matter of time. Who needs per turn deals anyway?I have to figure out how I could have started that war without breaking our rep.![]()
Got it. Loaded, and ready to go this evening. If Smackster is still awake he might get to finish off the Takeda tonight.
Have fun with the war Alan,