Pre-flight 350 BC First I open an embassy with Kuroda for 39G. Kyoto is running 70% science, has wine, fur, and dyes hooked up. No strategic resources.
Next, get MA with Takeda against Tokugawa for MA against Mori, 13gpt, 10g and WM.
Then I trade Kuroda for MA against Mori, currency & 5G 1gpt.
We start construction with our lone scientist, due in 50 turns, but I doubt well get there. Construction is already out there.
Check our cities, do a few MM changes. Hit enter.
IBT Chosogabe want to swap TMs. Well do that.
A Tokugawa archer tries to retake Shimoda, but our horseman kills him.
The barb SOD is at the gates of Ichinomiya
Azuchi: Horse=> horse
Nagoya: Temple=>Kensai
Moriyama: Kensai=> Kensai
Hikone: Footman=>Temple
Karasu: Barracks=>Kensai
The people love us. We get some cool steps and a nice lawn for our cave. Probably the coolest cave in all of Nippon..
Turn 1 330 BC In order to get rid of our cash, I open an embassy with Chosogabe for 53G. That leaves 9G for the barbs. Chosogabe have furs, ivory, horses, and iron hooked. Theyre running 30% science. Their city is in serious need of some MMing as their capitol is only producing 2spt with pop 5.
5/5 kensai kills 3/3 Tokugawa warrior (-2hp)
Have to hire a tax collector in Kita-ku and Suzuka. Kita is switch to a temple.
IBT Tokugawa moves a footman over towards Shimoda.
The barbs carry away our 9G, then pillage our work on Kensai Oda about ten times.
Shimoda riots as the resistance ends.
Turn 2 310 BC Much maneuvering.
IBT A Tokugawa archer attacks our horse and dies.
Shimoda flips back to Tokugawa

Kasugai: Footman=>Temple (we need some culture)
Turn 3. 290 BC The going price for Construction is 17gpt & 100G.
More Manuevering. The siege of Tokugawas capitol begins next turn.
IBT An archer from the capitol attacks our stack. The elite Kensai on top wins with loss.
Azuchi: Horse=> Horse
Nagoya: Kensai=> Settler
Ise: Kensai=> Kensai
Koromo: Horse=> Horse
Ogaki: Horse=> Horse
Handa: Horse=> Horse
Turn 4. 270 BC Siege of Hamamatsu: 4/4 Kensai is killed by 4/4 Footman (redlined)
4/4 Kensai kills 4/4 Footman (-2hp)
4/4 Kensai killed by 3/3 Footman (-2hp & promotes)
5/5 Kensai kills 3/3 Footman (-1hp)
5/5 Kensai kills 2/4 Footman (-1hp)
5/5 Kensai kills 1/4 Footman (no loss) Hamamatsu and The Oracle are ours. Three resisters. Capitol jumps to Kofu which should helps us keep Shimoda next time.
IBT Mori are sending a footman our way to pillage.
Yokkachi: Horse=> Kensai
Turn 5. 250 BC On the eastern front: 5/5 Kensai kills 5/5 Tokugawa warrior (-1hp)
Found Alanville.
Dispatch the barb camp that spawned the barb SOD.
Siege of Kumano: 4/4 Horse killed by 3/3 Footman (-1hp)
4/4 Kensai kills 3/3 Footman (no loss and promotes)
4/4 Kensai kills 2/3 Footman (-1hp) and Kumano is ours.
3 resisters.
Maneuvering for the Second Siege of Shimoda.
Upgrade two warriors to Kensai
IBT Tokugawa wants peace. Hell give Construction and a city for it. Oh, sorry, we have a deal with Takeda, youll have to talk to him first. He said to talk to us. Take a hike!
A Tokugawa archer retreats a horse of ours.
Komaki: Horse=> Kensai
Turn 6. 230 BC Siege of Shimoda: 4/4 Horse retreats from 3/3 Footman (-1hp)
4/4 horse kills 2/3 Footman. Shimoda is ours again.
Found Gengisgawa (Gengis River)
IBT Nagoya: Settler=>Settler
Turn 7. 210 BC 4/4 Kensai is killed by 4/4 Mori Footman. Move Kensai out of Moriyama-ku and hire a clown.
Were going to have our wines disconnected next IBT so I bump up lux to 20%
I buy Construction from Chosogabe for 7gpt and 269g. Start researching Feudal Warlords. So in this year of 210 BC, we enter the Middle Ages.
Our lack of culture is making it harder to subdue resisters. In the future, unless there is a wonder in the city, Im going to start razing.
IBT The Mori Footman heads for our undefended city and doesnt pillage our wines.
Azuchi: Horse=> Settler
Ogaki: Horse=> Kensai
Handa: Horse=> Kensai
Koreans build the Great Wall.
Turn 8. 190 BC 3/3 Kensai kills 3/3 Footman (-1hp & promotes)
Our 3/3 Kensai kills the 2/4 Mori footman and promotes.
Maneuvering for the next attack.
Knock lux back down to 20%
IBT A Kensai is killed by a Tokugawa horse. Our footman kills an archer.
We finally subdue three citizens. One each in Shimoda, Hamamatsu, and Kumano.
Ise: Kensai=> Kensai
New Azuchi: Warrior=> Temple
Turn 9. 170 BC 5/5 Kensai kills 2/3 Murderous Horse (-1hp)
Siege of Ina: 4/4 Horse kills 3/3 Footman (redlined)
5/5 Kensai killed by 3/3 Footman (-1hp)
5/5 Kensai kills 2/3 Footman (-1hp)
4/4 Horse kills 3/3 Archer (-1hp) Ina is ours. Of course we have a resister.
Literature is now available.
IBT Outside of Hamamatsu our elite Kensai kills a horse.
Resistance in Hamamatsu ends and of course the city riots. The entire city is forced to put on clown suits until they can act like mature adults.
Nagoya: Settler=> Barracks
Moriyama-ku: Kensai=> Kensai
Restisatnce in Ina ends.
Turn 10 150 BC Manuevering.
4/4 Kensai kills 3/3 Archer.
Tokugawa is getting more desperate. Hell give us all his techs, 2 workers and 2 cities. Of course we cant make peace yet.
After action report: There is a settler heading west. I didnt have a plan for him, probably in the area east of Hamamatsu.
There is a settler just south of smackster. I was going to settle him at the X, but thats the next players call (Alan?)
I would imagine that at least the three southern Tokugawa cities could be taken in the next 10 turns. That would leave them with just the three northern cities on the peninsula.
We still have 11 warriors that can be upgraded..
Score 573 Were now third from the bottom and climbing. Tokugawa is still leading, but the lead is shrinking. Not having fast units slows things down a lot. The Kensai kick butt, however they are slow. The Horses are nice, but the 2 attack isnt great. When we get Samurai, we will be able to kick some serious butt.
>>SAVE<<