Originally posted by Karasu
Oh, and... an afterthought. When you mentioned conscription, did you mean mobilization? I would not be totally against that...
Mobilisation is not available in GOTM as I understand it, because of an exploitable bug. Conscription *is* available - with Nationalism you can convert citizens into soldiers, but they are only 2/2 conscript units of your current best defender.
Well, I've finally surfaced after ten busy turns.
Preflight
IBT
Turn 1 - 1355 AD
- see previous posts
IBT
Single Shimazu cav counterattacks and kills a 2/4 cav in Nichinan.
Shimazu launch a frigate/junk pair from Nish-ku
A Han frigate/kublai pair approaches our east coast
Another Han frigate/kublai pair lands a 13/13 rider army on our west coast near Yokohama.
Baekje ask the remnants of our expeditionary force to leave. OK.
Han completes Bach's cathedral.
Turn 2 - 1360 AD
Cannons returned from Baekje-land bombard teh Han army to 5/13. Two cavalry finish the job with one lost.
At Nishi-ku the bombard continues. No pop reduction and only two hit points taken from rifles. This is a hill city, pop 7 with fortified rifles. I test the defence with a 5/5 cavalry, who retreats from a 3/3 rifle having inflicted zero damage. We'll have to bombard them down before attacking.
At Nichinan our cavalry kills the red-lined counter-attacker.
Baekje now has Nationalism, and 20 gpt to spend. I generously decide to sell them horses and saltpeter to help them fight the Han. This rather than luxuries, whitch they also need, as we don't want them getting too rich. Nationalism is not available, even for Electricity.
Upgrade some footmen to muskets. We now need 10% entertainment tax and a lot of retuning of the cities. I think we had some war happiness after Han declared war, and that was cancelled when we made peace with Baekje.
IBT
Han sinks two of our inronclads

A Han frigate sinks against our Cannon Kublai
Baekje expels our ships
Saiki population has reduced to 6 from 9 - conscription plus settler?
Turn 3 - 1365 AD
Bombard Saiki down to pop 4, red-line and kill two defenders, but I don't have enough attackers to finish this turn. We now have a huge cannon stack here - wish it were at Nishi-ku!
Bombard Nishi-ku. It had reduced to pop 4 all by itself - conscription and a settler? Cannon reduce it to pop 3, but only take one hit point off a rifle. I'll wait for the stars to align better.
Notice that Han has wiped out several Baekje cities.
IBT
Shimazu ships in a cavalry to reinforce Saiki.
A Shimazu cavalry slips out of Nishi-ku and kills a 4/4 cavalry at Kunamoto, and a 4/4 rifle also arrives at the gates of Kunamoto.
Trn 4 - 1370 AD
Cannon in Kunamoto, on their way to Nishi-ku, red-line the 4/4 rifle outside the city, and a 4/4 cavalry finishes him off.
Nishi-ku. They only have two 3/3 rifles and they bombard to 2/3 and 1/3 this time. This is our chance, and the cavalry capture the city with no losses.
Saiki. They only have two cavalry after the previous attack, our cannon red line them and our cavalry finish them off and capture the city. I keep it to give fast access to the next two cities.
Bombard two Han ironclads off New Suzuka and red line them.
IBT
Shimazu ironclad appears and sinks our cannon kublai
A Han ironclad sinks our ironclad
2 Han frigates attack our cannon kublai. One sinks the other wins.
A Han ironclad/cannon kublai approach Sanda off our east coast.
New Kasugai, our west coast island city, finally gets its harbour!
The palace gets an upgrade.
Turn 5 1375 AD
Bombard Hizen to two red lined rifles and our cavalry raze it.
Shimazu will still not give us Nagasaki for peace. They have three cities left.
Adjust the slider to 4.6.0 for Scientific Method next turn. Zero lux tax and more city adjustments as we now have ivory. Nobunga expresses impatience, and it's been a trying time avoiding elite wins.
Baekje now has only six cities left. The Han now have Kunsan and the Colossus.
IBT
A Shimazu ironclad attacks our cannon kublai and sinks.
Shimazu land a single cavalry.
The Han lands n Army nest to Sanda. We currently have a Samurai and a Kensei Oda on the island, but i have prepared some reinforcements. Let's hope they are sufficient, and can get there in time.
Scientific method is completed. Switch to Atomic Theory.
Turn 6 - 1360 AD
Our cavalry kills the Shimazu cavalry.
Switch Azuchi to Theory of Evolution, and Nobunga waves his magic wand to fill the empty production box with 600 shields.
Our reinforcements arrive in Sanda. The first 4/4 cavalry dies, but reduces the Han army of 2 cavalry + 1 rider to 5/12. The second 4/4 cavalry is red lined, but kills the army and gets a field promotion to elite.
Workers complete a second coal hook-up for security.
Slider to 10.0.0 - no science, as we are going to get the next two techs for free. This iwll add 476 gold to our treasury this turn.
IBT
A Shmazu Kensei attacks our stack and dies.
No activity from Han
Theory of Evolution completed, Atomic Theory completed, Electronics completed. Research Industrialisation next.
Turn 7 - 1385 AD
First phase bombardment of Kanoya takes out the barracks.
A Canon Kublai near the north pole spots a Shimazu frigate and junk - a Settler?
IBT
Another Shimazu Kensei appears from Katoya.
Han wants to talk. Offers peace, but he won't give anything just for peace, and I don't want to trade Atomic Theory yet. Hoover is 13 turns away, and I'd rather not have him competing for it. I tell him to go away, and he starts bombing our coastline.
[Turn 8 - 1390 AD[/b]
Bombard Katoya down from pop 12 to pop 10 and red line its defenders. Four cavalry units take it without loss. I decide to raze it as it's still pop 9.
A cavalry kills the solitary Kensei.
And the bad news is - I didn't spot that the capital would jump to ... one-tile-island Nagasaki! So we'll need marines after all. They have two cities left, plus whatever is floating around in that junk.
Han has switched to Communism. I didn't notice the anarchy period, probably because I wasn't checking F3.
IBT
Han damages som more coastal roads and rails.
Turn 10 - 1400 AD
Three cavalry wins against rifles at Hitoyoshi to capture the last available Shimazu city, and we win another Leader [dance]
Firaxis Score = 4713
Here's the save It's at http://www.civfanatics.net/uploads6/MB4A_1400AD.SAV.zip in case you can't see the link.