Had a terrible first-day-back-to-work today, even though the mess was anticipated (and indeed looming on this very day from a couple of meetings we had late last year)...
So, not too much time for civving. Anyway, I tend to agree with Alan's analysis.
I think we need a break to regroup and try to get to tanks as soon as possible. Wiping the Han in a short time with Cavalry is not reasonable, not even with lots of Artilleries.
I will look at the game trying to maximise our tech pace (if I manage, which of course is not granted!
).
I wouldn't worry much about the Han going back to Democracy and to a fast tech rate -they'll soon be going to switch to Communism again
From this point of view, there is also no reason to worry about the Shimazu island-capital. That has stopped being the driver ofour finish date for some time, I think.
Good move also on Military Academy. I think I will start preparing a nice Infantry Army to support a pillaging expedition on Beijing. My feeling is that, whatever happens in the next 10 - 20 turns, we will need this anyhow.
A good defending force, with some Cavalry units along, can completely pillage 2 - 4 tiles per turn...
More later (I hope!)
So, not too much time for civving. Anyway, I tend to agree with Alan's analysis.
I think we need a break to regroup and try to get to tanks as soon as possible. Wiping the Han in a short time with Cavalry is not reasonable, not even with lots of Artilleries.
I will look at the game trying to maximise our tech pace (if I manage, which of course is not granted!
).I wouldn't worry much about the Han going back to Democracy and to a fast tech rate -they'll soon be going to switch to Communism again

From this point of view, there is also no reason to worry about the Shimazu island-capital. That has stopped being the driver ofour finish date for some time, I think.
Good move also on Military Academy. I think I will start preparing a nice Infantry Army to support a pillaging expedition on Beijing. My feeling is that, whatever happens in the next 10 - 20 turns, we will need this anyhow.
A good defending force, with some Cavalry units along, can completely pillage 2 - 4 tiles per turn...
More later (I hope!)
.
! If we can hold for a turn or two and get Corporation plus RP for Electronics, as the Corporation price reduces, then we save a turn or two of research vs. trading now and completingCoproration ourselves.
, -7 gpt.
)