Pre-flight - Mapstat says we have 733 tiles until domination. Not a lot. We will need to raze some Chosogabe cities. Change Edo to a settler and rush for 52G. Going to use him to resettle the island off our west coast.
MM a few cities, change a few build orders, but in general things are looking very good.
IBT Chosogabe have two ships sailing down the northern coast.
1. 960 AD Position fleet for D-Day.
IBT Chosogabe are building Smiths. How nice. Please finish it soon so that we may capture it.
2. 970 AD Land our force of 26 units and 2 cannon on Chosagabe turf. Deploy the workers for bait. Head back across the inland sea for reinforcements.
IBT Chosagabe lose six units attacking our landing force. We lose one musket.
Han demands a tribute of TM & 80G. Since I dont want a war yet, I give in.
3. 980 AD Siege of Takamatsu: Cannons take out its cathedral.
4/4 cav retreats from 4/4 Musket (-1hp)
4/4 cav kills 3/3 musket (-1hp)
4/4 cav kills 3/3 musket (-2hp)
4/4 cav kills 3/4 musket (-1hp)
4/4 cav killed by 4/4 cav (-1hp)
4/4 Cav killed by 4/4 cav (redlined)
4/4 cav killed by 3/4 cav (no loss)
4/4 cav killed by 3/4 cav (relined & promotes)
4/4 cav kills 3/4 cav (-2hp & promotes)
4/4 cav kills 2/5 cav (no loss)
5/5 Kensai kills 1/4 cav (-1hp) Takamatsu is ours. 5 slaves.
Outside the city: 4/4 cav kills 4/4 cav (-2hp)
4/4 cav kills 4/4 cav (no loss & promotes)
3/3 cav killed by 4/4 cav (redlined)
4/4 cav kills 1/4 cav (-1hp)
Our West Coast Island is infested with two Shimazu units. Time for another war?
IBT Nothing
4. 990 AD Siege of Imabari: 4/4 Cav kills 4/4 Musket (redlined)
4/4 cav killed by 4/4 musket (redlined)
4/5 cav kills 3/3 musket (redlined)
4/4 cav kills 1/4 musket. Imabari is razed.
Setting up for the next city.
Buy Physics from Shimazu for 1131G & WM. Han would have sold it for 1133G & WM.
Chosogabe wont discuss the loss of their one-tile city.
IBT Chosogabe lands three units on our coast. We lose two cavs to counterattack.
I wont be able to get units to the CHosogabe intruders this turn, so Ill strike hard enough to get a good peace treaty.
5. 1000 AD A new millennium.
4/4 cav kills 4/4 cav in the open.
Siege of Sukomo: 4/4 cav retreats from 4/4 musket (-2hp)
4/4 cav kills 3/3 musket (-1hp)
4/4 cav retreats from 2/3 musket (no loss)
Siege of Muroto: 4/4 cav killed by 4/4 musket (no loss)
4/4 cav kills 4/4 musket (-1hp & promotes)
5/5 cav retreats from 3/3 musket (-1hp)
4/4 cav kills 3/3 musket (redlined)
5/5 cav kills 2/3 musket (-3hp) Muroto is ours.
Sign peace with Chosogabe and get Theory of Gravity for 45gpt.
IBT Chosogabe demands that we leave
OK, but two can play that game.
Shimazu lands a settler on OUR western island
6. 1010 AD Chosogabe will not move from our lands. I feel compelled to defend our honor, so I declare war on them.
While kicking them out of our lands, a great leader arrives.
IBT Shimazu build a city on our island.
Chosogabe counterattack kills one cav.
7. 1020 AD Rush Newtons in Ina, right next to our capitol. I would have gone for the capitol, but I couldnt get there this turn. This is so no one else gets it. We have at two civs, Chosogabe and Han in the Industrial Age.
On the plains of Chosogabe, another great leader appears as a cav kills a cav.
An army is built and cavs are loaded into it.
Siege of Sukomo: 4/4 cav kills 4/4 musket (-2hp)
4/4 Cav kills 4/4 musket (-2hp)
4/4 cav kills 3/3 musket (-2hp) Sukomo is razed.
Siege of Matsumaya: 4/4 cav retreats from 4/4 musket (no loss)
4/4 cav kills 4/4 musket (-2hp)
5/5 cav retreats from 3/3 musket (-1hp)
We can buy Magnetism right now, but that will make the light house expire.
IBT Shimazu demands that we leave.
Baejke sail up to our west coast near our Sagamihara rally point.
Chosogabe counters with one cav who kills a cav in our stack. He didnt go for my worker bait
Netwons completes in Ina
8. 1030 AD Siege of Matsumaya (part 2): 13/13 army kills 2/3 musket (no loss)
Switch to Heroic Epic in the capitol.
5/5 cav kills 2/3 musket (no loss). Matsumaya falls
I demand that Shimazu leave our land, and he declares war.
IBT Shimazu lands two Sams on our shores.
9. 1040 AD Siege of Kochi: 13/13 Army kills 4/4 musket (-6hp)
4/4 cav killed by 3/3 musket (redlined & promotes)
4/4 cav retreats from 3/3 musket (-1hp)
4/4 cav killed by 3/3 musket (redlined)
4/4 cav kills 2/3 musket (redlined)
5/5 cav kills 2/3 musket (no loss)
5/5 cav kills 2/3 musket (-1hp) Kochi and the Sistine Chapel are ours.
Shimazu has a redlined Sam left in our lands. He can hit several unguarded cities if he wants to.
IBT Edo is captured
We lose a cav in Kochi.
Lose a cav on the mountain outside of Shimazus city on our western island.
10. 1050 AD Outside Kochi: 4/4 cav kills 4/4 cav (no loss & promotes)
Siege of Tokushima: 4/4 cav retreats from 3/3 musket (-1hp)
4/4 cav kills 3/3 musket (no loss & promotes)
4/4 cav kills 3/3 musket (-2hp)
5/5 cav kills 2/3 musket (-2hp) Tokushima is ours.
Edo is recaptured.
Score: 2890
After action report: Once again, not the best set of turns. I should have started a war with Shimazu much sooner.
Allowing Chosogabe into our backyard was more
Chosogabe is still not talking. When they do we need to grab their one-tile city.
Ive been moving our fleet up the inland sea towards Shimazu lands. Well probably have a large enough force to land on their island.
I havent asked the Mori fellow to leave our lands yet.
Sagamihara is the rally point for the western task force. Our most eastern city has been a rally point for the Shimazu invasion force.
Mapstat says we have 669 tiles till Domination.
Good luck Alan.
Bugs
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