Originally posted by smackster
You might consider disbanding the cannon, don't want to meet them later under the Han.
I agree, unfurtunately they've already moved ao I can't select them to disband. If they hadn't moved I could move them back and use them for counterattack next turn. There's only one fast unit in the SOD and that's injured (not sure how

)
BTW remember this is still a game and if you mess it up we will still love you, so I think you should start digging into it.
I'm going to go for it now. I've concluded that it's a 50:50 call. At one extreme the Han may focus on Yosu and leave our stack alone entirely. At the other extreme they'll wipe out our stack and take the cannon anyway. I think I'll leave the cavalry in place so that even if the Han wipe us out we'll probably inflict some death and injury. If I walk away they'll take our cannon at zero cost.
Here I go, for better or for worse .... Hits next turn ....
More Han cavalry showed up, and they attacked all our defences. Bottom line is we lost the 4 cav/10 cannon stack and the Korean Beachhead city with 9 settlers

. Kunsan held ... just. After IBT production we are down 8 cavalry, 9 cannon, 3 muskets and 9 settlers at start of next turn.
It's difficult to track all the battles, but I think we only killed four Han units and injured another half dozen.
Turn 1 1355 AD
Some mixed news from the next turn.
First the bad ... At Nishu-Ki (Shimazu) a 16 gun salute knocked a miserable one hit point off two rifles. As it had just received a junk, presumably with reinforcements, ant it's still at pop 7, I decided to wait for next turn to see if I get better bombard results.
Now the good ... At Kunsan we killed off 7 of the Han cavalry and a rider from the troops that did so much damage IBT. No losses on our side, and we got 3 new elites.
And the VERY GOOD ... We got a LEADER [dance]
Nobunga is heading for home to wait for Scientific Method.
I've just realised that our sole remaining city is right next to the Baekje capital. Great position for our original plan, but we are in very grave danger of losing it to a flip. And it's FULL of our troops

. We urgently need to build a new beachhead in Han-land, so I'll get a settler organised pdq.
(BTW, our Korean Beachhead city was razed by the Han)
As you my realise, I am updating this more or less in real time, rather than transcribe it later.
A Han frigate escorting a Cannon Kublai has currently arrived off our west coast island, and it can drop troops on our shores next turn. I've done a quick scan and I can only see a three or four cavalry and cannon available for homeland security, including two built this time around. We have several Kensai Oda, but at attack 4 they won't do much for us if the Han drop Infantry. I'll try to rush some extra counter attack units and I'll upgrade some footmen to muskets to provide city defences. This is getting a bit hairy.
More later ...