"Spammer" is my middle nameOriginally posted by Karasu
What would one do to increase his postcount...![]()

"Spammer" is my middle nameOriginally posted by Karasu
What would one do to increase his postcount...![]()
Problem with that is we want the main expeditionary force "Orange brigade" to rampage across China-aka-Korea and wreak havoc, and we might want to do the same with the other teams as well.Originally posted by smackster
I think we should be able to drop the explorers off before war and Han wont be able to remove them as the exploreres have no offense. Then get them in place for the turn we declare war, should make it less hairy.
And they would give us ROP plus 2 times lux for Steel now. However, I'm not sure about letting the Han wander around all over our territory just yetOriginally posted by Karasu
Actually, since our reputation is already trashed...
Let's remember they were willing to give us a RoP for Electronics some time ago... :devil2:
Originally posted by Sir Bugsy
I figure all of my turns and most of Alan's will be used setting up karasu for the war to begin.
Originally posted by Sir Bugsy
If she's playing Uru, then I can play civ without interruption![]()
No it doesn't. It doubles the number of suicide explorers to clear a tile. That was my calculation way back when, when I was considering doing a surgical strike on Beijing's mountains and hills during our last war, using the Orange route, and I incuded two explorers per tile in my calculations at that time.Originally posted by Karasu
I suddenly recalled that it takes *two* pillages to completely clear a railroaded tile. This reduces the range of our explorers...
Yes, they do seem to be focused on the top half of the tree.Originally posted by Sir Bugsy
I played two turns last night. The Han still have not researched steel, so we are at least two turns ahead of them. I have a feeling they might research espionage also. That would be a huge break for us.
By my reckoning there's no 3x3 tile space, so you must have a culture overlap with one of the adjacent cities. I'd be surprised if that city lasts twenty turns before it flips, given the huge Han culture, and the relative distances from the two capitals. Still, it's a gamble that might come off, and if it does we'll have a great beach-head for the northern invasion route.On turn two I got a settler and defense planted in a crevice in former Baejke lands at about the location of our last beachheach city.
After your post and my reply, I came to the conclusion that we'd better leave Shantung out of the invasion plans. It's a very long away from anywhere, and it needs a force capable of capturing a major city. I think it's a waste of resources. I still like the two prong approach from our west coast ...Originally posted by Karasu
A good compromise could be be what you propose plus a smaller group (make it one or two transports max) to the Shantung area, with some chances to get to Beijing from the other side.
Originally posted by Sir Bugsy
Edit: I know. Too muchWhere's cracker to back me up on this one?