Medieval European Mod II Preview

But the one thats always played in the English movies, and with that tune they singed the tales of brave knights.

Brave_Sir_Robin.jpg
 
Old? He could be 40 with that beard. If he was old it would reach his belt ;) And you can't tell his age at civ-scale, I promise ;)

Thanks guys for the Vlastela clarification. And for the Brave Sir Robin MTG card ;) mainly because I've realized what is the best source for diplomacy.txt entries :D
 
Are you sure? At music history we've been told it's one of the oldest themes in Europe*... There is a difference between when the theme appeared and when it was put into an organized piece. After all, considering that even though Guido D'Arezzo invented the current music notation in 990, it hasn't been used until late 1100 and early 1200, so there are very few really medieval pieces as 1200 was close to the beginning of the Italian trecento, which is considered the basis of the renaissance. That's why I guessed Greensleeves. :) (it was the oldest one I could think of to be really popular in England)

*originating from Normandy from the IXth century.
 
March I guess. W need to finish all the pedia background texts (I'm under the influence of TA JONES in this matter ;) ); I'm a bit tired of Poser atm, and my winter break is over so that may be it for leaderheads, though Roger II of Sicily is badly needed...
I'll help you some more with those when I get my computer back. (Posting from school now)

Railroads - should they be utilized as paved roads or not? I prefer not, and I'm happy of how it works so far. It creates situations in which huge military campaigns take years to be called back home, which is quite realistic, but creates a potential hole for the player to exploit the AI on huge maps. edit: and also stop cities from becoming too big - no unwanted food/shields bonus.
I don't want them either. They just ruins the medieval feeling of the game, and they slow the game down, and have unwanted side effects (the terrain bonus).

Ocean->High Seas - as of now, ocean-faring comes in the last era, around the time of Columbus. But that's a problem if you play on non-pangean random maps. So maybe remove Ocean from the game, so to speak, rename it to High Seas and allow safe travel though it in the 1st/2nd era?
Maybe increase the ships movement rate? Then ocean would be less of a problem, since it's possible to travel over them without ending your turn on an ocean square. Otherwise I don't have a problem with renaming them to high seas (or technically shouldn't it be low seas?). They sohuldn't be available before the third era though. To make the later eras more interesting.

Radar Towers - those are not used atm. They could work like something generic like "Garrison" available to all, but it would be best if it was something more unique, available to a specific group of civs.
They would be most fun as a specific feature for 1-3 civs. Otherwise they could also be used as some sort of "Vassal Castle" to represent the kings landowner vassals spread all over the kingdom who were required to help the king in times of war.

I'm looking for a specifically Irish cultural improvement - but since the timeline is 700-1550, I guess the standing stones are out ;) Any ideas? :[ How about scriptorium (requiring Monastery) - it's not Irish-specific, in fact, it was probably in every monastery, but it would somehow represent the numerous illuminated manuscripts produced by the Irish monks during the Early Middle Ages.

Hungary, Bulgaria and Serbia are still lacking in terms of civ-specific stuff - I can't get beyond generic UUs: Nomadic Horseman, Serbian Knight. Jobaggy is from Medieval Total War, I don't even know how accurate is that (supposedly a levied peasant/huntsman). Not to mention some characteristic buildings/features/events.
Again when I get my computer back, I'll help you find something if you haven't already by that time.

I probably won't be online again untill I get my computer back, so I'll catch you on messenger when that happens.
 
I don't think I've ever been more excited about a mod than I am about this one.
 
A preview of the clean map, after a hundred adjustments. I'm not sure about the seas/coasts still, should they be more like in civ3 generated maps maybe? (with coasts/seas following the shape of land).

MEM_Mar_Map1.jpg


MEM_Mar_Map2.jpg
 
And the scenario version, which is something I'm working on at the moment. There's a lot of problems with this one, namely the old "accuracy vs gameplay" woes. The one scenario I want to make for sure is an unfocused, conquest-like Middle Ages Europe. I've chosen year 1075 AD, since it's a point in time right after such key events as Norman invasion of England and Sicily, Seljuk invasion of Middle East or reconquest of Coimbra.

I'll post my doubts above each screenshot. If you see something bad, let me know. The first one is rather simple. There are things like location of St. Andrews being a bit off, but it's better than planting cities every 2 squares, I think.

MEM_Map_Britain.jpg
 
What are loading times like on this? :eek: :drool:

And as for your question in your previous post, I think that the amount of coast should be reduced if you still have water-trade, because as soon as a couple of cities build harbors...:crazyeye:
 
First real problem is Al-Andalus. Taifas are represented by one civ, the Moors, with Seville as capital and al-Mutamid, Emir of Seville as the leader. One exception is Granada which I've given to Almoravides to incite a conflict - only 15 years early, should be fine ;) Portugal as independent state should be fine also, it was a county already at that time, and soon-to-be Kingdom.

But in this 1075 AD setup, Portugal and Aragon are just extremely weak, especially if it's the AI that handles them. At the same time, Moors are the most powerful Iberian faction, which shouldn't be the case. Therefore, despite it being 11th century, I'd like to give Lisbon to Portugal and Zaragoza to Aragon, for gameplay's sake. Is this a plausible solution? Just to make it clear, the scenario starts in 1075 but advances quickly to end normally, in 1550.

MEM_Map_Spain.jpg
 
@Virote_Considon
With all cities and units placed, the scenario loads under 2 minutes (when starting the game). Gameplay itself is actually fast, I've played on this map a lot since December, with water trade enabled ;) Note that the map isn't big - 102x130. It only slows down in the middle, if you play with 31 civs and they start declaring wars on each other every turn. Nevertheless, I have an unfinished 80x80x16 verson of this map for slower computers ;)

@Lord Cooper
I prefer this one - Borg's doesn't look European to me and this one has special modifications for this scenario, among other things different marshes and woodland that replaces jungles. I've also borrowed palm trees and alps from RFRE terrain (I think, not sure who has made them) and all in all I'm quite decided on this mix ;)
 
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