Stormrage
Ever Present Taskmaster
Atomicgamer? I thought it was on 3D Downloads.. 

I didnt alter them, the byzantines moved their treasure CARRYING (pikemen) units into my territory and dispanded them, leaving piles of treasures sitting my my territory.
This is also 1.1 as the scenario is 11c and that doesnt work without the patch if i understand correctly
Here's an oddity:@T.A Jones
You mixed it up. The pedia entry you've shown is for the Caliph of Baghdad, a small wonder buildable by other players that conquer Baghdad, your capital... If you captured Kingdom of Italy, you should be looking at Kingdom of Italy pedia. To reiterate the vassal concept: captured "kingdoms" do nothing on their own - but they let you build special Small Wonders once you capture them, (...)
Here's an oddity:
1) You are in Feudalism/Caliphat/...
2) You capture a former capital where another AI has already built the matching Small Wonder.
3) The Small Wonder will survive the capture (little known fact; Gov-specific SWs never get destroyed).
4) But, it won't work any longer![]()
And please, could you have a second look on the tech costs for the 4th era only? They seem out of balance; research time drops from like 5 to easily 12-15 turns @ max affordable...
Ok, I've tried a couple of different combinations and here's the deal. It never happened to me in the game, nor anyone reported it before you, so I was rather dubious about the "little know fact". I can now say it is not really true - government-specific SWs generally do get destroyed on capture - you can test it for yourself with DEBUG. There's a case - a civ3 bug - when they will not get destroyed - that is, when they are not on the list of buildings at the time of capture (because the civ that built them switched governments). There is obviously nothing that can be done about it, as it can happen in unmodded game as well, with Secret Police HQ.
Saying that Expedition or 95 Thesis is artificial is a bit unfair - I can assure you it's pretty individual case. People have been winning with these, and myself, I've won with Expedition more than with any other VC, though I'm usually not aiming at Domination since I don't like moving 100+ units a turn.
Research was toned down before because it was too fast, precisely because all the buildings / wonders (there's no RR but there's more SETI-like buildings in MEM than in Civ3, as well as multiple SWs that do the same for all). Not sure how many games you've played total, but what you've reported is not a rule for this mod by any means.
Is there a way I can get the AI to go less at war with everyone?
Do I choose a lesser Agression setting, or mod the Diplomacy tech?