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Medieval European Mod II 2016-10-05

Looks funnnnnn. @_@
 
Correct, same as me. :D
 
I LOVE this mod. Its been fun so far, and no laggy load times! :D
 
What is the trade victory?, like how do you do it? (it says scenario only I don't know what that means either)

Cool it sounds like to me, a 'space race' done up in the Anno style! I guess we'll wait an see.

Note: that was were strategic resource were needed system for bulding 'space parts'.

Im sure this mod could do up something the same., as long as all who play were willin to pay a lil homage to 'Rob the Great' for payment in lue of intellectual property rights n all :) ..Of course an improvement of this sytstem would warrent a new patent and fresh praise, but im just draggin on here.. Lets here what this 'trade' win really means
 
What is the trade victory?, like how do you do it? (it says scenario only I don't know what that means either)

It's a special VP victory condition, but to enable it you'd have to edit some stuff e.g. in European Map biq.

If you want to experiment with it, copy the map biq and do the following:
Remove "Trade Victory" prerequisite from all "Wine/Honey/etc. Trader" small wonders and Gold Mine (alternatively just delete the Trade Victory tech).

Now start the game with "Trade Victory" enabled. Now the goal of the game is to obtain as much luxuries as possible. Having access to each luxury allows a specific small wonder to be built, and that wonder produces shipments (worth VPs). You don't need the luxuries in the city radius, you can just buy them from the AI, although the trade has to be valid for full 20 turns in order for the shipment to be produced. EDIT: gold mine is an exception - it requires gold in city radius.

I was planning to include this in the Euro map scenarios, or custom BIQs. I probably will, they just got a bit delayed while I'm dealing with RL stuff. If you decide to experiment with it, let me know how it was. It is possible to win the game just trading with 1-3 cities, but it also seems to me it's a bit too easy to win if you know how to handle AI trade.
 
Im sure this mod could do up something the same., as long as all who play were willin to pay a lil homage to 'Rob the Great' for payment in lue of intellectual property rights n all :) ..Of course an improvement of this sytstem would warrent a new patent and fresh praise, but im just draggin on here.. Lets here what this 'trade' win really means

No, it has nothing to do with space race (which in the mod is Columbus' Expedition). As far as the intellectual property goes, the Silk Road trade victory comes from TAM-The Ancient Mediterranean, a very good mod btw ;) The one in MEM is more based on Plotinus' Desert and Yoda's ToB, but also quite different.
 
No, it has nothing to do with space race (which in the mod is Columbus' Expedition). As far as the intellectual property goes, the Silk Road trade victory comes from TAM-The Ancient Mediterranean, a very good mod btw ;) The one in MEM is more based on Plotinus' Desert and Yoda's ToB, but also quite different.

Ahh layin down the straight facts again thanks man. :) AT least I can now give proper creds were creds are due. I used that example as proper space race implitation in 4ums often

Actually even Your mod to, I found a chance or tworeason enough, for the Med Evil to make its CIV forums debut :) )

But hey I was right I think, this Sounds very cool your setup SO you did unleash a new patent worthy of fresh praise. If follow your directions for random map this will be Incredble. Im mean, this far down the line and we got 'Team Embyro' comin through with yet another unique VC design!!?.
 
Annals from an English king. Concise Edition. Translated to modern English.

A quick war with the Scotish fools was all that lit up the early histories of newly united England. A strange plague previously unknown to the islands soon swept through my kingdom killing without regard to age or class. Many a year the scourge would permeate throughout the island.

plague.jpg


As my infrastructure gradually improved I sent many a heroic youth to explore the lands that I correctly guessed were to carry great influence on my small kingdom's future. The people of these lands had greatly benefited from sharing knowledge with their neighbors. They considered my people to be backwards, but this was soon to change!

behind.jpg


My civilization strived with the other major European powers for the pope's blessing and his bestowal of the title of "Holy Roman Emperor" on the nation's leader. All the time, money, and resources however, were wasted when the pope showed his racial bias and raised Germany above my holy kingdom! We soon cut our ties to Rome and the new Anglican church led my kingdom spiritually while I led it into battle against the Scots. After defeating the Scots (who had been greatly stunted by our early war) my gallant knights, brave archers, and invincible spearmen crossed the channel to battle the rebellious Irish. Although they proved themselves a worthy oponent I eventually took their little island and made the Kingdom of Ireland my first vassal state.

Irish_gone.jpg


As soon as my growing state had fully armored (or armoured just for Plotinus ;)) the archers, spearmen, and now chivalric knights; I set off for France with these and my newly created Men-at-arms. The French fell like straw before a hail storm but almost held out in Paris before I scored a decisive victory. Surrounding nations quickly took advantage of the situation and France soon filled with land-hungry armies. The so called Hundred Years War was cut to 10 and France was this time fully destroyed.

France_divied.jpg


But fanatic crusaders had now joined my seasoned troops and my countrymen begged me to set out on a religious crusade to take back the Holy Land from Muslim infidels. Many, many years it took them to reach those holy shores but when my thousands finally arrived, the first major city fell to my overwhelming power.

Holy_Land_.jpg


Nonetheless, the arabs were not so eager to let "the land flowing with milk and honey" go. The wars that followed (still ongoing) were very taxing on my manpower and though the first war ended with many territorial gains (half of which were gained in diplomacy) another war was soon to follow and it remains to be seen whether Christians can keep their hold over the much disputed ground.

Wars_gains.jpg


[edit] Possiblly to be continued. If their is too much general outcry I can put the screenies in spoilers. :)

[edit2] the writing somehow got messed up after I wrote it. Won't redo :p but it says Mediterrantean
 
Cool little story. I like the fact that you actually got through all the trouble of conquering the Holy Land, even if it can be a little pointless. :)

What level are you playing on?
 
Just thought I would say that one of the things that impressed me was that none of the europeans collonise the steppes, how did you do that?

Well to be fair, that's probably only right 90% of the time. ;)

It took some playtesting, and we removed a lot of land to the east (my original map was about 20 squares wider I think). There are also added some marsh and tundra to decrease the territory a bit.
 
Finished my Armenian game, Emperor level - turn 323, year 1333

The Khazars won on Victory Points - I finished 10th at the Historiograph, and only 16th on the VP scoreboard. 22 civs finished alive.

I held onto my defensive strategy in the Caucasian mountains, managed to build 1 more city (total 11) and erected lots of fortresses, moats and border forts. Neither the Khazars in the north, nor the Abbasids in the south once they had conquered the whole of Anatolia, dared attacked me (except with assassins, which I easily disposed off). I slowly caught back on science and in the end my middle-sized empire would have been the hell of a nut to crack for any of the big boys.

There was a big showdown in Eastern Europe between the dominating empire of the Novgorodians and the Khazars, which eventually the latter won handsomely. Novgorod were restricted to a strip of cities in north-eastern Europe and the Khazars had all the steppes up to Poland and the Balkans. Such immense territory was enough to give them victory. The Franks conquered most of Western Europe (except Iberia, which the Cordovans dominated), managed to stop the Khazars and reconquered Poland and Lithuania from them. Though the move was nicely executed, it was too late (Late Middle Ages) to claim victory from them. Abbasids, Fatmids and Almohads were the other dominant forces, leaders in science and building most of wonders from 3rd and 4th era.

All this gave me plenty of time to get a good feel of this mod, and it is great. I have gathered the following comments for potential improvements:

- The tech tree of the Late Middle Ages seems to present a mistake in how Canals and Sanitation advancements are positioned.

- Bosphorus detroit... does not exist. Must have been discussed between the modders and it gives added value to capturing Constantinople; yet it somewhat affects gameplay.

- map: a few oddities in France (south-west, golfe du Lion), an over-sized Iberia, a clumsy looking Italian peninsula

- Eastern Europe: in the game I played the balance of power was great, with 2, then 1 great force dominating the region and storming over Central Europe; it took the mighty Franks to stop it. Historical accuracy of a big threat from the east that could only be stopped by a powerful empire was just superb, with everyone else crushed in the middle.

- Moslem caliphates: too powerful. IMO they have way too much depth to build cities, irrigate, mine, etc... in particular North Africa and Mesopotamia/Persia. From 1250 onwards only Constantinople could build a couple of great wonders, all the others went to Abbasids/Fatmids/Almohads including the Renaissance once. It felts kind of weird to have the Hanseatic League in Marrakech and Dante's Divine Comedy in Cairo (!!) hum... Also, such room to manoeuvre does not entice them to raid European shores and islands that much. While it is good that they start strong and have acces to many ressources in particular luxuries, there should be a shift around mid-game the other way which could be obtained via slightly superior late-game European UU's and access to more Christian-only wonders. Ideally though, the Turks should also come strong in late game action... wonder what extensive play-testing has given in this respect to the North/South balance of powers.

- VP victory came early on (323 turns ie ~2/3 of the game).

- I liked the way the way sciences got very expensive to research from era 3 onwards. Unless you have a large-size empire by then, or many wonders, you will struggle to discover in less than 20 turns while keeping a sizeable army. Which is good.

Will keep on playing and eagerly awaiting the scenario, thanks a lot for your work.
 
Cool little story. I like the fact that you actually got through all the trouble of conquering the Holy Land, even if it can be a little pointless. :)

Pointless? Oh, that. :mischief: Well I often try to be as historically acurate as possible (even avoiding conquering a civ if I don't have to to win the game). The Holy Land resource though gives me the ability to build templar knights once I've got the wonder. I can't figure out how you guys made it impossible to build hospitaller knights without the wonder even when I've got the resource. :confused: Good idea though however you did it. I almost built the hospitaller wonder but got beat by the pope. :mad: Thats now a total of 500 shields I've completely lost when trying to build wonders. :(

What level are you playing on?

Squire. I'm not as adventurous as St. Exupere. :)

On a side note, I did not mention that Russia was the big power in this game until they declared war on me. They had conquered all the way to northern France but I dogpiled him (mostly because my troops were all away conquering the Holy Land). There is no preview of what they looked like before but almost everybody got gains against him. The last pic shows just how unimpressive an empire they've become.

I have not even met the Khazars yet! I can't trade connections (I'm assuming this is intended?) One thing I can not figure out is why I can trade world maps with Portugal but no one else! Yes, I've tried several times to no avail. Is this a bug? It has nothing to do with embassies or techs.
 
againsttheflow,

The Portuguese-specific tech is Cartography (need Feodalism) which enables them to trade maps ~2 centuries before everyone else (Paper tech needed for other civs, end of 3rd era). Nice one this!

Trading communications requires tech advance Silk Road, beginning of 3rd era.

As for what happened to the Russians in your game: in my game also, Novgorod was big in Eastern Europe and they lost 2/3 of their territory to the Khazars in a few decades. Those flat plains do swing very fast, I guess whoever has the fastest cavalry gets the edge and never stops until reaching a mountain range, or pikemen.

Am currently trying a game with Poland at emperor level... Jesus! I have put in 30 turns and it feels like being thrown into a basket of snakes - in the heart of Europe, armies of over 10 Nations roaming my lands in quest for settlement, no room to expand, very few hills/mountains to organize defenses. I guess the only way is: offense!
 
I find that as englad if you send 3 warriors north right away to scotland and block of near hadrians wall then you can settle the whole of england and wales at you leasure without those damn scots comming over the border, they are then so weak (dont even have Iron ;)) it is not hard to invade. Having difficulty with Ireland though, I never got the hang of Ocean invasions...
 
St Exupère;5445261 said:
againsttheflow,

The Portuguese-specific tech is Cartography (need Feodalism) which enables them to trade maps ~2 centuries before everyone else (Paper tech needed for other civs, end of 3rd era). Nice one this!

I had a hunch this was the case but didn't bother to look for it. I agree, it is a nice addition. Just goes to show the level of detail in the mod. :)

St Exupère;5445261 said:
Trading communications requires tech advance Silk Road, beginning of 3rd era.

I wasn't that worried about this one as I figured it would come sooner or later. Again, didn't bother to check the editor as it would have been rather tedious to go through all the techs. Thanks for clearing that up.

@Kairob: Yea, I heard that when England and Scots are both assigned to the AI, England can have some trouble. I therefore took several precautions but found the Scots to be a piece of cake (on squire of course :))
 
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