geminisama
Resident Batman
Looks funnnnnn. @_@
St Exupère;5423350 said:Lizardmen, at which level are you playing?



What is the trade victory?, like how do you do it? (it says scenario only I don't know what that means either)
..Of course an improvement of this sytstem would warrent a new patent and fresh praise, but im just draggin on here.. Lets here what this 'trade' win really meansWhat is the trade victory?, like how do you do it? (it says scenario only I don't know what that means either)
Im sure this mod could do up something the same., as long as all who play were willin to pay a lil homage to 'Rob the Great' for payment in lue of intellectual property rights n all..Of course an improvement of this sytstem would warrent a new patent and fresh praise, but im just draggin on here.. Lets here what this 'trade' win really means
The one in MEM is more based on Plotinus' Desert and Yoda's ToB, but also quite different.No, it has nothing to do with space race (which in the mod is Columbus' Expedition). As far as the intellectual property goes, the Silk Road trade victory comes from TAM-The Ancient Mediterranean, a very good mod btwThe one in MEM is more based on Plotinus' Desert and Yoda's ToB, but also quite different.
AT least I can now give proper creds were creds are due. I used that example as proper space race implitation in 4ums often
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) the archers, spearmen, and now chivalric knights; I set off for France with these and my newly created Men-at-arms. The French fell like straw before a hail storm but almost held out in Paris before I scored a decisive victory. Surrounding nations quickly took advantage of the situation and France soon filled with land-hungry armies. The so called Hundred Years War was cut to 10 and France was this time fully destroyed.

but it says Mediterrantean
Just thought I would say that one of the things that impressed me was that none of the europeans collonise the steppes, how did you do that?
Cool little story. I like the fact that you actually got through all the trouble of conquering the Holy Land, even if it can be a little pointless.![]()
Well I often try to be as historically acurate as possible (even avoiding conquering a civ if I don't have to to win the game). The Holy Land resource though gives me the ability to build templar knights once I've got the wonder. I can't figure out how you guys made it impossible to build hospitaller knights without the wonder even when I've got the resource.
Good idea though however you did it. I almost built the hospitaller wonder but got beat by the pope.
Thats now a total of 500 shields I've completely lost when trying to build wonders.
What level are you playing on?
) it is not hard to invade. Having difficulty with Ireland though, I never got the hang of Ocean invasions...St Exupère;5445261 said:againsttheflow,
The Portuguese-specific tech is Cartography (need Feodalism) which enables them to trade maps ~2 centuries before everyone else (Paper tech needed for other civs, end of 3rd era). Nice one this!
St Exupère;5445261 said:Trading communications requires tech advance Silk Road, beginning of 3rd era.
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