GRM7584
King
Middle East Simulator 1960-1990
This scenario WILL NOT run without El Justo's Cold War mod installed. It requires it for unit graphics. For those of you who already have it, hooray, you only have to download 5 megs for this scenario to work. For those of you who don't, terribly sorry.
Additional: El Justo has made it overtly clear that he does not like that I referenced his scenario's units folder without asking him. His primary issues are that I didn't ask him for permission; that I did not obey modding protocol; that he spent more than 6 months assembling the units folder, and thinks it is unfair that I only had to spend a few minutes. I have also included the information in this supplemental edit without his permission. If any of this offends you, do not download this scenario. I have included this here as a disclaimer, to prevent further misunderstanding and general discontent. Please do not respond to this information in this thread. If you feel the need to, start a new one somewhere else, PM me, but it doesn't belong here.
Newest Version: 0.04b! hooray!
-In this version I have corrected several pediaicons and civilopedia errors and incomplete entries, as well as added a new system of barracks which auto-produces infantry specific to each civ. I have not tested this extensively in-game.
This scenario takes place...never mind. Read the title of the thing. I worked a good bit on this; the map is made from scratch, the (limited) current pedia entries are from scratch, the cities and terrain improvements all from scratch, so hopefully the end result is decent. I have tested this, and have not personally experienced any crashes or serious bugs as of V 0.03. Expect some bugs and critical errors, however, as this is an early version of the scenario. Also note the silly text used in some places, particularly under buildings; its just filler. Don't worry. (unless it becomes permanent )
The represented civs are:
Israel
Iraq
Iran
Saudi Arabia
Egypt
Syria
Jordan
Cyprus
Lebanon
Bahrain
Qatar
United Arab Emirates
Kuwait
The map is 80w x 60l, which means loading times should be very quick. The terrain is accurate (to a degree) but there isn't anything special here. If someone can provide me a good reason to make special terrain, I'll see what I can do.
None of these civs has a final leaderhead, many use Mursilis or Osman as filler. Many have filler leader names, or innaccurate leader names. This will change, and PLEASE feel free to offer suggestions for leaderheads, leaderhead names, and science/military leaders. Seriously. I probably won't do that on my own, so I'm hoping there are individuals around who are better informed than I.
Speaking of innaccuracies, there are almost certainly some in there. Some are incomplete, some I just don't know any better for. Check the pedia entries before you say anything, but this scenario is still under construction. There is also no mention of credits for unit graphics; I am sorry. I'll get to it, but nothing is final. I claim none of the unit art as my own, since I don't know how to do that. Yet.
UPDATE ADDENDUM 2006: I no longer offer anything remotely resembling support on this mod. It is dead. Any high-level Modding Clerics that wish to ressurect it can consider it free for the taking. All I ask is that you attach your name to any and all additions. Whether you give me credit for the basic mod or not is unimportant.
Having said all that, here are two previews (You'll just have to click them to see; I know its a lot of effort, but I am sure you'll live):
This scenario WILL NOT run without El Justo's Cold War mod installed. It requires it for unit graphics. For those of you who already have it, hooray, you only have to download 5 megs for this scenario to work. For those of you who don't, terribly sorry.
Additional: El Justo has made it overtly clear that he does not like that I referenced his scenario's units folder without asking him. His primary issues are that I didn't ask him for permission; that I did not obey modding protocol; that he spent more than 6 months assembling the units folder, and thinks it is unfair that I only had to spend a few minutes. I have also included the information in this supplemental edit without his permission. If any of this offends you, do not download this scenario. I have included this here as a disclaimer, to prevent further misunderstanding and general discontent. Please do not respond to this information in this thread. If you feel the need to, start a new one somewhere else, PM me, but it doesn't belong here.
Newest Version: 0.04b! hooray!
-In this version I have corrected several pediaicons and civilopedia errors and incomplete entries, as well as added a new system of barracks which auto-produces infantry specific to each civ. I have not tested this extensively in-game.
This scenario takes place...never mind. Read the title of the thing. I worked a good bit on this; the map is made from scratch, the (limited) current pedia entries are from scratch, the cities and terrain improvements all from scratch, so hopefully the end result is decent. I have tested this, and have not personally experienced any crashes or serious bugs as of V 0.03. Expect some bugs and critical errors, however, as this is an early version of the scenario. Also note the silly text used in some places, particularly under buildings; its just filler. Don't worry. (unless it becomes permanent )
The represented civs are:
Israel
Iraq
Iran
Saudi Arabia
Egypt
Syria
Jordan
Cyprus
Lebanon
Bahrain
Qatar
United Arab Emirates
Kuwait
The map is 80w x 60l, which means loading times should be very quick. The terrain is accurate (to a degree) but there isn't anything special here. If someone can provide me a good reason to make special terrain, I'll see what I can do.
None of these civs has a final leaderhead, many use Mursilis or Osman as filler. Many have filler leader names, or innaccurate leader names. This will change, and PLEASE feel free to offer suggestions for leaderheads, leaderhead names, and science/military leaders. Seriously. I probably won't do that on my own, so I'm hoping there are individuals around who are better informed than I.
Speaking of innaccuracies, there are almost certainly some in there. Some are incomplete, some I just don't know any better for. Check the pedia entries before you say anything, but this scenario is still under construction. There is also no mention of credits for unit graphics; I am sorry. I'll get to it, but nothing is final. I claim none of the unit art as my own, since I don't know how to do that. Yet.
UPDATE ADDENDUM 2006: I no longer offer anything remotely resembling support on this mod. It is dead. Any high-level Modding Clerics that wish to ressurect it can consider it free for the taking. All I ask is that you attach your name to any and all additions. Whether you give me credit for the basic mod or not is unimportant.
Having said all that, here are two previews (You'll just have to click them to see; I know its a lot of effort, but I am sure you'll live):