Africa
Just like the nation of Mitanni did years ago, this time the nation of Khambat has launched an expedition from its trade fortress in northern Sinai to meet all the nations living in the Mediterranean coasts (see The Great Khambian Expeditions). However, this surprises less people, for this isn't the first time something like it happened. Meanwhile, the youngest nations' economy develop as they build up their infrastructure with the construction of several important things, such as a port in Demit's case and several quarries in the Oyo Empire's case. All other nations develop new ideas that will allow them to expand further and faster, and Eskimogypt specially is now able to develop a war machine that has yet to take off the ground: the Terror Camels.
Berberia: expands, +5% Imshal, meets Khambat
Carania: expands, discovers Masonry and Sailing (+2 MPS), starts trade with Mitanni, +8% Molok, meets Khambat
Demit: expands, investigates Writing (5/10), finishes Great Sholomon Port (+1 EC), +2% Jedidiah, meets Eskimogypt
Eskimogypt: expands, discovers Hunting and Archery, starts trade with Mitanni, +2% Trianglism, meets Demit
Oyo Empire: expands, investigates Masonry (4/10), finishes Quarries (+1 EC), +2% Ifa
Tripolitania: expands, discovers Masonry (+2 MPS), works on Northern Trade Pass (7/8), starts trade with Mitanni, +6% Elemental Spirits, meets Khambat
America
Two new nations have woken up in these few years, both of them in North America, and based off natives in those lands, but with obvious differences, because, while the Sioux Tribes are isolated and expand towards the east in search of greater bodies of water, the Iroquois of the Confederation of United Tribes of New York have appeared right next to the juggernaut Kingdom of Utul and demanded of them that they immediately left what they claimed were their ancestral lands. The Kingdom refused to even entertain the notion, thus sparking war between the tiny Confederation and the huge Kingdom (see The Great Lakes War). The Kingdom of Utul also reorganised the Kingdom, dividing it in several provinces, each of which is lead by a provincial governor. Elsewhere in the continent, several nations fall to apathy once more, but the brother nations of Ciboney and Taino are one step nearer to achieving their union, which is expected to take place in a few more years.
Azteca: expands, chills out (bank EC, +1 Strike), +3% Quetzalcoatl, +2% Mayan Polytheism
Ciboney: expands, works on Union of the Animist (19/20), +3% Animism
CUTNY: expands, starts war with Kingdom of Utul, +1% Iroquois Mythology
Kingdom of Utul: expands, changes government to Provincial Monarchy (+1 Max Project Spending (A), Extra 20% Culture per turn, 10% Civil War from provincial governors, 5% from throne contenders), discovers Sailing, works on Hanging Gardens (12/30), starts war with CUTNY, +5% Utulian Pantheon
Maya: expands, -1 Strike, +4% Mayan Polytheism
Sioux: expands, investigates Archery (1/10), +1% Great Religion
Taino: expands, finishes Union of the Animist, +2% Animism, +5% Mayan Polytheism
Tototl: expands, discovers Stone Mining, Wheel and Calendar, investigates Masonry (2/10), finishes Maize Lands (+1 EC), works on Xollec Citadel (9/30), +4% Xolapan, +2% Mayan Polytheism, +2% Utulian Pantheon
Wanalu: expands, chills out (banks EC, +1 Strike), +4% Jaguapi
Asia
In the most populated continent of all, peace keeps up, fortunately, as people prefer to engage in pacific trading and diplomacy amongst them. With Khambat and Yang leading the way with the construction of great wonders, the other nations attempt to imitate them in one or other way. Khambat also launches a series of expeditions all around the world with the aim of attempting to expand over as many lands as possible (see The Great Khambian Expeditions). Every nation discovers many things that will change the way life is to them, such as Abalonia, which discovered that melting tin and copper produced a strong alloy that could be used to make stronger weapons, or Mitanni, which applied all the lessons learned in the Bandar Abbas expedition to develop a new travelling system for ships.
Abalonia: expands, discovers Bronze Melting, works on Local Sun Dials Level 1 (9/16), +4% The Holy Cow, +6% Khambian
Empire: expands, discovers Wheel, investigates Masonry (3/10), finishes Great Mother's Garden (+1 EC), +4% Ancestor Worship
Feicui Empire: discovers Ceremonial Burial (+5% Yu Qiong), starts Taiiyu (New Capital, 3/20), +4% Yu Qiong
Holy Arcadian Empire: expands, investigates Writing (2/10), works on Yazidi Roads Level 1 (5/8), +8% Christianity
Iudea: expands, investigates Bronze Working (9/10), finishes Port of Telabib (+1 EC), starts Monarch's Road (+1 EC) (4/8), +7% The Eye That All Sees, +1% Khambian
Khambat: expands, works on Oracle (20/40), +6% Khambian, meets Arago, Attica, Berberia, Carania, Tripolitania and UIKM
Ming: expands, discovers Archery, investigates Pottery (7/10), finishes Great House of Learning (+1 Culture/turn), +6% The Path
Mitanni: expands, discovers Sailing, works on The Great Mitanni Road System (5/16), starts trade with Arago, Carania, Eskimogypt and Tripolitania, +5% Cavalloism
Sedlan: expands, discovers Hunting and Ceremonial Burial (+5% Khambian), starts trade with Empire, +4% Khambian
Yang: expands, investigates Writing (5/10), works on Colossus (9/35), +2% Blak'n'vuait
Europe
As Southern Europe is ravaged by war (see The Marsian Wars) and the warring nations are visited by the Khambian explorers (see The Great Khambian Expeditions), both Attica and Arago expand towards the north: the island of Éire is being settled by the Aragonians, who hope to be able to continue their travel north and search for new lands, while Attica takes advantage of the great expanses standing at the north of their current holdings. Meanwhile, both Albion and Videslav use their free lands to both expand their holdings and more, and Albion engages in a trading relationship with the Aragonian people. Also, Attica's attempts to greatly expand the size of their army has a counterproductive result, as the sudden influx of recruits forces the Royal Army Intendants to give obsolete weapons to the raw soldiers, resulting in a decrease of the Attican Army's quality.
Albion: expands, works on Port of the Queens (7/8), starts trade with Arago, +2% Mona
Arago: expands, discovers Masonry (+2 MPS), investigates Bronze Melting (4/10), starts war with UIKM, starts trade with Mitanni, +4% Akabarala, meets Khambat
Attica: expands, starts Roads of the Monarchs (+1 EC) (4/8), starts war with UIKM, -1 Army Quality, +7% Attian Polytheism
UIKM: expands, chills (bank EC, +1 Strike), starts war with Arago and Attica, +3% Marsian Tricotheism
Videslav: expands, investigates Calendar (3/10), finishes God Roads Level 1 (+1 EC), +2% Ludher
Special Events
The Great Lakes War
After a series of spat ups between the tiny Confederation of the United Tribes of New York and the enormous Kingdom of Utul over Utulian occupation of lands the CUTNY claimed were their ancestral lands, war was declared. The first to act was the CUTNY, which sent a small army to the lands they claimed and raided the place without any opposition. However, this turned out to be a mistake, as the Utulian Army invaded the CUTNY's territory. Their Taloc soldiers were able to romp up with any opposition the CUTNY Warriors were able to present, thanks to their speedy reflexes, while the Slingers managed to strike at them from afar. This allowed the Kingdom of Utul to occupy Albany and most of the surrounding lands. It would be later that the CUTNY's Army that had been sent to raid the Territory of the Virgin Lands, having been sent word of the sudden and destructive attack Utul had launched, that they came back and fought in the bloody Battle of Albany. In the end, the Taloc proved once more to be the main force of the Utulian Army, though unfortunately they fell due to overwhelming attacks coming from the Mohawk Warriors, that were forced back thanks to the efforts of the Slingers. The Mohawk Warriors were forced to flee towards the east, where they await a new chance to beat the Utulian Army.
CUTNY: -2 EC (-1 from capital, -1 from occupation), - 4 Warriors
Kingdom of Utul: -1 EC from raids, - 2 Warriors, -1 Taloc
The Marsian Wars
In Europe, the United and Indivisible Kingdom of Marsi had, more or less, recovered from the chaos of the civil war that had raged for years around the nation. However, it seems that Marsi did not learn at all from their past troubles, as the lack of activity that was the cause of the civil war did, once more, repeat itself. But, this time, the problems weren't caused by internal strife, but by external attack: the nation of Attica decided this to be a great moment to declare war on the Kingdom of Marsi, thus taking great advantage of the laziness that had swept away all along the Kingdom. Scores of Marsian soldiers, lacking any recent training, were lost to the swarming Attican soldiers that managed to travel up the Italian peninsula and up the Po river. Both things were able to nearly totally wipe out all of the Marsian army and take both Marsi and Milano in one stroke. It was then when Arago struck at Marsi, conquering nearly all of the Marsian northern lands easily as all the armies had left for the south in order to face the enormous enemy that had attacked them from the south. Now, Marsi is stuck with few soldiers, in the middle of the central mountains of the Kingdom, with no able leader as the King was captured in the initial strike, and having the Aragonians to the north and the Atticans to the south. The bells are tolling for the Kingdom of Marsi.
Arago: -1 Slinger
Attica: -4 Warriors, -3 Slingers, +12 Treasury
UIKM: -2 Marsian War Bands, -3 Slingers, -2 Warriors, -5 EC (-3 EC from loss of capitals, -2 EC from occupation), -12 Treasury
The Great Khambian Expeditions
Imitating the efforts of the Mitanni, Khambat decided that they would also launch a great expedition around the Mediterranean Sea, using the foreknowledge of the existence of other nations all along the Mediterranean. Meeting with them was easy, but what was difficult was to attempt to talk with them, due to the difference in languages. Also, it was problematic the fact that the United and Indivisible Kingdom of Marsi was invaded by its neighbours in a series of lightning attacks (see The Marsian Wars), so no more contact could be made with them. However, the efforts to settle up several colonies in further points were successful thanks to great funding from the Khambian government, which sent several fleets both east and west with many settlers that would form small new towns. This upsurge of new lands has spurred investment from rich people in these new settlements, as it is hoped that they will provide for more natural resources.
Khambat: +1 EC for 5 turns.